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2012-05-19: "HAHAHAHAHA" -Sue
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Latest forum posts
By: Gienka, in: picture war - 2nd try « Forum games2012-05-19 10:41
I LOVE IT<3 [URL=http://iv.pl/][IMG]http://iv.p...
By: CrazyRabbit, in: funniest moments « Forum games2012-05-19 07:00
Hahaha, a nice one... Also that zuzovka once flood...
By: Artem, in: funniest moments « Forum games2012-05-19 06:14
[08:11:57] puntanel: BECAUSE [08:12:01] puntanel:...

JazzCast2012-05-14 21:37 | Grytolle
My dear clanmate RabidRab has launched some kind of JJ2 highlights project. Check it out!
blankcomments | 2
/cstop2012-05-08 17:43 | DanZeal
A small note. Zeal Duels has a new command: /cstop
Thanks ninja1

And yes, I am alive.



Edit by Grytolle:
The rules have been updated:
§9.4.1 Zeal Duels, where most games are played, now have a server-side /cstop-solution installed. Therefore, you now have to use /cstop to stop games in all servers that have such a solution installed. Playing in such a server is mandatory unless clans agree otherwise.

Edit by DZ:
Due to a bug the /cstop command is removed until it's fixed.
blankcomments | 6
All clanwars2012-05-07 18:29 | Grytolle
The all clanwars list is back in business, and hottar than before. See the menu on the left!


Edit:
The rules have been bug-fixed regarding no-shows and refusals.

§2: Refusing clanwars, arranging clanwars and no-shows
§2.1 Clans with 40 points or more may not refuse clanwars against clans with a lower rank than their own, but they may refuse to play normal matches or reschedule the clanwar by using the "change day" button (max 30 days into the future, as the script will tell you).
§2.1.1 You can now challenge clans downwards within a limit of 15 points (roughly 10 ladders), in order to make it less of a problem that clans could fall behind on purpose and then refuse a challenge. This means that if you are lower ranked than the other clans, but not behind by more than 15 points, you cannot refuse challenges from those clans.
§2.1.2 If they do refuse a clanwar against a lower ranked clan, they will lose the amount of points they would have lost if the clanwar were lost 40-0. The other clan gets no points.
§2.2 If a clan has clanwar scheduled within the next 30 days, this rule does not apply and they may refuse all challenges sent to them.
§2.3 In case of a no-show, the missing clan loses points as if it had lost the clanwar 40-0. The other clan gets half of the points it would have received if it had won 40-0.
In essence: You can never refuse a clanwar against a lower ranked clan, so you should start discussing a suitable date with your opponent as soon as possible via your favourite instant messaging service.
blankcomments | 13
The amount, maxscore and length of rounds2012-04-30 18:47 | Grytolle
Dear laddereurs and ladderettes,
JJB has brought to my attention that there was no rule regarding to the length and maxscore of ladder matches. These are the rules for clanwars:

§2: The length of rounds
§2.1 Each round is 20 minutes or to 20 points by default.
§2.2 Other round lengths and maxscores are possible if clans agree, down to 10 minutes and 10 points.


The rules for clanwars are meant to create a match setting which, along with the clans brining their best squad, show which clan is the better one. For the ladder matches, we have come up with two options. One solution is essentially the same, but with a different standard length, as we don't want ladder matches to be necessarily as time-consuming as clanwars. Because the issues are intertwined, the amount of rounds will be built in to the rule sets.

§2: The length and amount of rounds
§2.1 Each round is 15 minutes or to 15 points by default.
§2.2 Other round lengths and maxscores are possible if clans agree, down to 10 minutes and 10 points.
§2.3 The timelimits of the rounds have to amount to atleast 20 minutes (which is equal to the time consumed by two minimal rounds).


That one keeps the same logic, but is a bit less hard-core. The alternative solution is to allow all games that are considered normal JJ2, which necessarily becomes a bit more complex. Playing less than this would be considered offensively lazy by a lot of people. This yields a rather complex set of rules:

§2: The length of rounds
§2.1 Each round is 15 minutes or to 15 points by default.
§2.2 Other round lengths and maxscores are possible if clans agree, down to 10 minutes and 10 points.
§2.2.1 Alternatively, you can play a game without a timelimit, down to a maxscore 5 points.
§2.2.2 The timelimits of the rounds have to amount to atleast 20 minutes (which is equal to the time consumed by two minimal rounds).
§2.2.2.3 A round without a timelimit, as provided for in 2.2.1, counts as follows for the purpose of rule 2.2.2:
maxscore 5 to 9 -> 10 minutes
maxscore 10 (or higher) -> 20 minutes



This solution is essentially the same, but allows for playing ladders without a timelimit, which in turn makes rule 2.2.2 and its child rule quite complex.
I would like all clanleaders to send an e-mail to mappool@jazzjackrabbit.net by Sunday (May 6) voting for the option that they prefer (1 or 2). Suggestions about the details of the rule set they prefer are likewise welcome in the e-mail.

For the time being, the first solution will apply to all ladders (even if the rules have not been updated yet).

As always, you are welcome to discuss the issue in the comments, but the vote cast by your clanleader is what will matter in the end.

Grytings!




Edit:
Only ib and t3 voted. Solution 1 will remain in effect. I will edit the rules presently.
blankforum replies | 12
CTF Vetoes2012-04-23 23:38 | JJBynny
The list of CTF vetoes has been reset. See also the new point lines at which you can change your veto level. Add your veto here.

Edit by Grytolle:
A short rules update

§2.1.1 2012-04-23: You can now challenge clans downwards within a limit of 15 points (roughly 10 ladders), in order to make it less of a problem that clans could fall behind on purpose and then refuse a challenge. This means that if you are lower ranked than the other clans, but not behind by more than 15 points, you cannot refuse challenges from those clans.
blankcomments | 0
Season V!!2012-04-21 00:11 | Grytolle
Gl hf! We're now open for business again. :kali:
blankcomments | 5
Congratulations CDF2012-04-19 12:33 | Grytolle
Congratulations to CDF for winning the... moderately succesful TB-ladder. Full ranking here.
blankcomments | 2
JJNet Duel Tournament v3.02012-04-17 19:11 | Grytolle
Here we go again. The JJNet Duel Tournament v3.0 was finished just last night. The Grand Final was played between Vivando and Warrior, which Vivando won in the end. This time it took nearly 8 months for the whole thing to finish, but at least the Grand Final was very enjoyable to watch for me as a referee. SJ had some sick m0ves.

The replay of the match can be seen in the JJ2TV section. Unfortunately not all of round two wa recorded due to my computer crashing in an odd fashion.

Tournament tree! The details of the Grand Final can be found at the very bottom of the page.

Congratulations to the top 3:
1. flag Vivando
2. flag Warrior
3. flag Robee

For Vivando's victory, -t3> will be awarded a fancy star in their collection.

Vivando's comment:
It was at times stressful, but yet interesting to play and organize a tournament simultaneously. The tournament froze several times due to my laziness(and maybe cause people lacked any free-time towards the end), but at least the end was decent(no forfeits between the medal-games.) Once again thanks to everyone for playing, who did so! May we have future duel tournaments with better intensity! ...and may the odds ever be in your favor!
blankcomments | 10
The new season!2012-04-17 01:58 | Grytolle
Good evening sportsfans!

After due consideration we (in order of appearance DanZeal, myself, Warrior, SJ and JJB) have decided to make quite some major changes for the upcoming season. Precisely because those changes are quite big, you will have a few days to let it all sink in and to voice your concerns or objections.

If no shit storm breaks loose, the new season will start on Saturday (21th April).

For obvious reasons, this newspost will have to be quite lengthy, so please bear with me. Let’s start things off easy though with some rather minor changes:

-There will indeed be three awards this season (gold, silver, bronze)

-The TB-ladder will be turned into a ladder for all game modes except CTF. The Worrier Commission has created rules and mappools for Jailbreak, Flag Run and Domination. Other game modes are allowed too, but are harder to arrange, as they don’t have any standard rules at this times.

-If anyone wants to design a new logo, they are welcome to have a go at it, but there is no contest as such. It would be nice to get a new logo for the old TB ladder though, as it now features other game modes too.

Furthermore, some changes, like formalizing the coin flipping procedure have been made, but those who are interested in knowing everything at once can just read through the rules. No point in boring everyone with it at this time.

Now for the important changes to the CTF ladder:
-There is now a rule which requires you to say “STOP” before you use /stop in a game. Read it carefully in the rules section for details. This rule will disappear as soon as some coder creates a /cstop solution (even if it should be a client side one).

-You will now get two points when you win a ladder match, one when you tie it, and none when you lose it.

-The new season will use a variation on Robee’s idea: Once a clan reaches 200 points, the tables will be frozen (=no more ladder matches or clanwars are allowed), and the four first clans will be invited to take part in a short play-off tournament. See the rules page for further details.

-JJB and a mathwiz friend of his have designed/are almost finished designing a new points formula for clanwars. I don’t understand the details myself, but in essence it has two parts. The main part can earn you up to 40 points in a clanwar, depending on the point difference between the two clans in the ladder ranking. The second part (the scoring bonus) lets you earn up to five additional points by beating the other clan by a lot. You can read more about the formula here.

-The clanwar refusal rules have been altered. You may refuse all clanwars until you reach 40 points. After that you may refuse clanwars vs. higher ranked clans, but you may never refuse clanwars vs. lower ranked clans. See the rules for details.

-The punishments with regards to refusals have been made more logical. If you do refuse a clanwar, you will lose the same amount of points as you would if you lost the clanwar by playing it, but the other clan won’t get any points. If you have a clanwar planned, but don’t show up, you will lose points as if the clanwar were played, but the other clan will only gain a few points.

-Please take note of the change date button, which can be used for clanwar challenges instead of refusing them. Clans are very much encouraged to make arrangements over msn or similar, however, and edit the date/make the challenge accordingly.

-The mappool has been changed. See the rules page. See this sheet for the votes.

Lastly, I would like to ask our more concerned users and admins that took part in the decision making to read through the rules and point out if I forgot to mention anything of importance in this newspost. Proofreading is welcome too, of course (but please making one new forum thread for it, in that case).

By the way, JJB is an admin now, and I'm confident confident that he will be heartily received by you!
blankcomments | 46
The NEL Gamemode2012-04-13 21:07 | Artem
Hey guys. Me, Ninja, Kimo and a few others have been working on creating a new gamemode called NEL(previously known as rookies). After a number of failed games Ninja managed to create a working program for the gamemode. The gamemode is comprised of a voting level and the challenge levels. I'll do my best to try and explain the game's mechanics.

Challenges:
First, when the event is started, the game starts with the first challenge. A challenge is a small game of a somewhat battle-like-event. The person who wins this will become POV(more on that later) in the voting level. After the voting level finishes, a new challenge is started, and there will be a POV from that level too.

Voting:
After each challenge, the event continues at the voting level. When the voting level starts, a random player will be chosen and he/she will become the HOH.

The HOH is allowed to select two nominees for voting. If the POV disagrees with the HOH's decision, the POV can decide to save one of the nominees using !save <number>. If such a thing happens, the HOH will have to choose another nominee. If the POV doesn't want to do anything with the nominees, he/she can use !ignore.

After two nominees have been selected, all the players that are in the game are then allowed to vote for the nominee that will go out by using !vote <number>. A counter shows allowing players to see how many votes each player has.

Final four players:
Once there are only four people left, no more challenges will be played. When there are four people left, the POV is allowed to select who will be 3rd and 4th using !3rd <number> and !4th <number> respectively. Finally, when there are only two people left, all the players that are spectating stop spectating and the two players that were in become nominees. All the players then vote for the nominees and the person with the most votes becomes the winner.

While all this might sound confusing at first, it really is a fun game that is easier to learn while playing, so don't worry about not understanding it(even I didn't at first). We have a website at JJ2NEL.com where stats will be updated for registered players, which also has a forum for any discussion about the gamemode. We'll be keeping players updated about events in the future and the status of everything. We are looking at making a suggestions section on the forum for any new ideas for the gamemode, so it can become what people think it should be. Be sure to sign up and check regularly for events. We hope to see you there!
blankforum replies | 20
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