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By: SirEmentaler, in: What JJ2 level title best describes your sex life?JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a ...
By: Slaz, in: What JJ2 level title best describes your sex life?JJ2 related 2019-08-20 14:13
ELEKTREK PYRAMID :dizzy:
By: PurpleJazz, in: What JJ2 level title best describes your sex life?JJ2 related 2019-08-19 06:44
15 Second Rush
By: Laro24, in: What JJ2 level title best describes your sex life?JJ2 related 2019-08-10 19:15
Nuclear Afterblast :whistling:
By: Plumbe, in: What JJ2 level title best describes your sex life?JJ2 related 2019-08-10 16:50
Wicked Wood :flex:
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Forum posts and threads by Jett
Showing page 1/2 (100 out of 117 comments in total)
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Go to2015-10-22Eliminating language barriers GyPsy is short for Gay Psychology
Go to2015-10-20Eliminating language barriers What is gypsy?
Go to2015-10-19Eliminating language barriers am aj dujin uell? niyd tu admyt aj hawent red dat al, dziest improwajzin loool

yeah i havent read that all, sorry mr krsplat but you need to try to shorten your posts if you want me to read them (its fine though), anyways inbetween of your post witn funny krzyzewskiville picture (lol ive read 'krzysieksville' at first) ive noticed word 'gypsies' and honestly all ive got to say is stay away from them!! gypsy is the worst group i swear they all have it planned to scam corporations and fuck everything up wherever they are. they are cheeky and they do it all on purpose and theyre not even scared they gonna be charged for shit or if police is involved. if you do work somewhere and gypsies want to use your service, always say that your really sorry but youre overbooked/no availability/closing or just beat them all up if you think you manage gl hf gypsy not recommended; wonder if theres anyone who says no? yoo
Go to2015-10-19Eliminating language barriers Dear friends,

As we all know, the issue of the pronunciation of the English language is troubling. Not only are the current spelling rules senseless to people who try to learn the language, but it confuses native speakers as well. But I'm here to present you with a solution: Inglisz. the Inglisz spelling is a spelling system for the English language, crafted specially by me with love to break the language barriers and help people communicate without confusion. It's designed to be easy, and simple to grasp. Here is an example sentence: Its ei wundeorf'l dei tuudei. Dhee flaweorz aar singing. Dhee beurdz aar spining. Aim sow hapee too bee eolaiv.
If you're interested I've made a guide on how to get started with Inglisz:

Inglisz is a phonetic representation of the English language inspired by the Polish and the Korean languages. Therefore, the only thing you need to know is the sound representations. The b, d, f, g, h, k, l, m, n, p, r, s, t, v, w, y, and z should be pretty easy to understand. For the "th" sound as in "the" we write "dh". For the "j" sound as in "Jesus" we write "j". For the "ng" sound as in "sing" we write "ng". For the "th" sound as in "think" we write "th". For the "sh" sound as in "shine" we write "sz". For the "ch" sound as in "cheek" we write "cz". For the "s" sound as in "vision" we write "rz". For the "a" sound as in "bra" we write "aa". For the "a" sound as in "cat" we write "a". For the "y" sound as in "my" we write "ai". For the "ow" sound as in "now" we write "aw". For the "e" sound as in "bed" we write "e". For the "ay" sound as in "gay" we write "ei". For the "i" sound as in "kill" we write "i". For the "ee" sound as in "need" we write "ee". For the "o" sound as in "long" we write "o". For the "oy" sound as in "boy" we write "oi". For the "o" sound as in "no" write "ow". For the "u" sound as in "full" we write "uu". For the "oo" sound as in "food" we write "oo". For the "u" sound as in "gun", we write "u". For the "u" sound as in "fur" we write "eu". For the "a" sound as in "alive" we write "eo".

Best wishes and happy learning!
Go to2015-05-30Eliminating language barriers Pringlish = Polish + Romanian + English

- The most common language on jj2.
Go to2015-05-01Eliminating language barriers Not exactly the same. You most likely don't notice the difference because long s isn't a letter you learn from your early days, but it isn't much more similar to f than, say, t is to l. Take for example the words "should" and "from" because they have those letters on the same position and are close to each other in the picture you provided (the first word of the third line and the second word of the fifth line): the ſ generally has a large, visible bottom loop whereas f doesn't, and the line connecting letters starts in the middle of the letter f rather than following the bottom loop as is the case with ſ. You may notice the declaration has several inconsistencies, for example the first f you run into, in the word "for" in the first line, the letters f and o are not connected and you could actually argue it somewhat looks like an ſ as it's missing a dash (even though it still doesn't have the bottom loop, suggesting that's not the case). You can notice five lines below that and slightly to the left that the word "form" looks different and has the f written correctly. So, obviously, if your writing is not consistent, you can't expect letters to be distinguishable, but in the general case, you can easily tell the two letters apart, just not as quickly as other letters because you weren't trained for it.
Go to2015-05-01Eliminating language barriers - Sea garrets and cigarettes are NOT THE SAME THING

A sea garret is a floatation device, designed to indicate the surface level of the water for swimmers in the ocean, who have to deal with tidal waves on the shore

These sea garrets may be otherwise known as pipe line floats. This is a good explanatory term as well. Regardless these are vital and necessary agents for creating safety for swimmers or anyone in beach recreation, like boaters, on any level. Without them, it's virtually impossible to tell where the present-day sea level is. Tidal waves rapidly fluctuate the height of the water, if you look at the water from the beach, and if you want to swim off-shore, you have to deal with the fact: the waves will essentially bounce you up and down, and not to mention, they will of course push you back to the land, since the current of the water goes toward the sand, then falls (AFAIK).

In other words, look at it this way: in ancient time, cigarettes were used to "flatten the beach," or in other words, they can be inserted into the sand as markers for personal recreational space. Sea garrets are sort of a similar concept, except they float in the water, instead of sit in the sand. For swimmers, it's unlawful to swim past the sea garrets, or else you risk being forcefully pushed back onto the beach by an upcoming wave (IIRC).

To clarify the point of this post: it's important to know the difference between cigarettes and sea garrets, although they sound the same and are kinda phonetically the same word, but with different accents.

Not to mention: it's also extremely unsafe for a boat to approach the beach past the line of sea garrets. Otherwise, the boat could potentially run into random swimmers in the ocean. That's the whole point of having harbors, where boats can go to land, without running into swimmers.

- War is caused by lack of wharves

If the Titanic had ever reached a wharf, it would never have been lost at sea

Look at the facts, there's more to war than just violent battles. People like to overexadurate about incidents of violence, making them out to be much more then they ever really were. However, in the case of a fate such as a sunken battleship, war is essentually ever-more real. With the point being: war is caused by lack of wharves. A wharf is like a landing strip for a boat. Basically, if a boat is at sea, it must have a destination on-land, or else it'll be constantly lost at sea forever. It's needed, therefore, to plot out not only a course of navigation before embarking on a trek, but also to plot out the exact point at which the ship plans to disembark from sea. At that point, the passengers of the ship can make it back to land. Countless cases can be listed where it was needed for a ship to find a safe, suitable point where the poeple can make it back to land. It's really not that hard to understand the definition of a wharf, it's just a place for boats to reach land, and passengers can get off. It's more complicated the relationship between a wharf and a war: if there's no place for a passenger to make it back to land, then people are ultimately in great danger. That's why it's crucial and critical for peopel to understand this definition.

Everybody knows that gypsies come from Dixieland, but not everyone knows that Dixieland is the camping grounds of the Cameron Crazies of Duke University

These people actually sit around in tents outside the basketball stadium at Duke University for college basketball games. Due to basketball's popularity. Go figure. The merits of their "architecture" are not note-worthy, IMO.



On another subject:

SirEmentaler wrote:
Jett wrote:
"s" but vertically elongated, and with the horizontal strike-thru of "f"

No, long s is never written with a horizontal strikethrough. Observe: ſ. It's occasionally stylized to have a small nub at the middle but only on its left side, clearly distinguishing it from f.


Ok. Just look in this image: (image isn't embedded due to its huge resolution)

http://www.monticello.org/sites/default/files/uploaded-content-images/Declaration_Engrav_Pg1of1_doctored_0.jpg

It's pretty clear that in this cursive handwriting, "s" and "f" are basically the same letter.
Go to2015-04-27Eliminating language barriers The English language has always been awkward when it comes to pronounciation, and always will be. There are loads of words like that. Some are even spelt the same but have different pronounciations (like read and read).
Go to2015-04-27Eliminating language barriers i cant be bothered because im a lazy person, but ive read the thread now (i still couldnt be bothered) and please do proceed, i do read these 'ebooks'(?) from time to time because they are quite cool. i dont know whats 'dike' though lol. in my mother language 'ph' isnt used at all. neither is v, we use w for that, and english w (like in weed, would, wangatang) is our lovely letter ł. such. would be funny to do the english test refusing to write any 'ph' and using 'f' letter everywhere instead: fotografy emo fotosintesis. looks a bit gay lol. funny little observation, but 'ph' seems to be something like the accent thing really, i mean i cant say much about the accent like ive got my own one, but ive noticed british people have the accent, and some of them like sounding kind of posh, you know, i can see some people are really into it, like they just keep talking anything for the sake of it lol, so they just talk and do these PHWOOAROOTHROAPHARBARBAR because they sound well or something lol and some of them are actually really good. they enjoy talking emo funny enough. for me its still an effort, i tend to mumble a lot because i cant be bothered and sometimes i feel stupid to try hard on a 'proper' accent, it just doesnt seem to be natural for me and i feel even better sometimes with my russianlike tongue lol
_
this post is half a pisstake
Go to2015-04-27Eliminating language barriers
Jett wrote:
"s" but vertically elongated, and with the horizontal strike-thru of "f"

No, long s is never written with a horizontal strikethrough. Observe: ſ. It's occasionally stylized to have a small nub at the middle but only on its left side, clearly distinguishing it from f.
Go to2015-04-26Eliminating language barriers [20:40:40] o0o: cant be bothered

Now that u know that feeling u might realize that no one cares about ur ebooks emo
Go to2015-04-26Eliminating language barriers
MasterSven wrote:
Oh by the way: Soccer = football and football = American Football emo


Error: The author of this post does not care
Go to2015-04-26Eliminating language barriers Oh by the way: Soccer = football and football = American Football emo
Go to2015-04-26Eliminating language barriers I would like to terminate my free E-book subscription emo
Go to2015-04-26Eliminating language barriers Multiple types of English: IMO, mostly in Camel Duels, people speak European English. This is actually a term I made up (unofficially) but it's safe to say that the highest percentage of people in CD are in Europe (not 100%, but a high percentage). But British English clearly doesn't represent all of Europe, plus the other official or semi-official types of English, like American, Australian, Canadian English, etc. Clearly those can be distinguished from European English, if needed. However that's not the point of this post. This is the point of this post:

- AFAIK, the only main difference between British vs. American English is:

...Which curse words are more popular or less popular

Let me just put it this way. These are just my observations.

These curse words are more popular in American English:

- shit
- nigga
- bitch

These curse words are more popular in British English:

- cunt
- dike
- twat

These curse words are most popular in both American and British English:

- fuck
- pussy
- ass

These curse words are English, but not very popular in American nor British English:

- kike
- douche
- fag

BTW, this list obviously isn't guaranteed accurate, and obviously incomplete (if I or anyone made this list and spent more time, over time it would grow longer, almost forever). It's just a tiny effort based only on my limited observations and guesswork.

Also, there are slight other differences, but those are essentially practically meaningless. The idea that you can spell "color" or "colour" is pointless, that kind of a difference equates to zero difference. Otherwise I would have to guess, the only primary difference is: in America, Spanish futbol = English soccer. In Europe both of these are called football. But I doubt this is new information to anybody, I guess this has been the case since the time of Socrates. (Joke) :p
Go to2015-04-25If we are bf/gf, but we want to keep it a secret, are we living in a fantasy? Uh... I'll just be a good boy and let tira answer to her forum ;D

The answer is no imo.
Go to2015-04-25If we are bf/gf, but we want to keep it a secret, are we living in a fantasy? Hey, just a theoretical question, actually. I always thought: you can't really use, like: a public forum such as this one, to ask a girl (or boy, for this example) if she will be your girlfriend, or if she will be somehow your "special love interest," depending on how anyone would want to call it... Because doing that in public: it applies too much pressure on the other person, and therefore there decision becomes based on making the crowd happy, instead of being just between the people involved.

But also, if you never tell anyone about your relationship, it kind of loses its meaning, if not its value. Look at it this way: (for example)

I think in November (5 months ago) I said sth to Tira like: "if you will be my wife..." (...then sth else) as if arguing that, I guess to describe that it would be more of a positive factor for me, if I have more time that I can talk with Tira. This can help explain why I'm posting this.

So for example, is it meaningless that I would say that in CD or on JJ2, but at that point, there's ultimately no way to spend more than 5 seconds assessing that idea? That's the difference between a chat like in JJ2, versus using a public forum such as this. Alternatively, for example, there's infinite differences between a private conversation and an open debate - but the reality is that neither are set in stone; there is only a spectrum between the two conceptual walls, if that makes sense.

So: is it meaningful (the notion of a relationship that's not publicized versus the same notion that is publicized)? Still, a theoretical question, not based on fact. (Given that any answer is obviously correct or incorrect, fluctuating depending on any number of variables.)
Go to2015-04-25Eliminating language barriers Let's watch phineas and pherb!
Phuck that shit
(This is just an example of what NOT to do. See the clearly written letters)
Go to2015-04-25Eliminating language barriers In light of the convo I had with JJ in another thread about expanding the letters in JJ2, I figured it's worth its own thread, but not just about JJ2.

I realize, when I walk down the street, if I cross the street pretty much, I can't even comprehend half the people who I try talking with. It's like: "blah blah blah" ... "what?" ... "blah blah blah" ... "sorry, I can't understand what you said" ... "łøł."

But language barriers are a huge issue, impossible to avoid though not ever-present. So here's the first point I want to make:

- Stop using "ph" to make the "f" sound

...As in the word "physics"

Originally when I learned English when I was 3-4 years old with my 1.5-year younger sister I knew: oh, this will only last until I have to talk with Egyptian language, because I thought that the point was to make fun of that. (And it never made sense without memorizing the word "pharoah" which is in itself, essentially a joke, or actually just an off-topic field.) I'm not sure where the idea came from that "ph" makes the "f" sound, but it's a waste of time. I figured, it probably comes from the fact: during the pre-Civil War era in USA, people wrote "f" to make the "s" sound. Believe it or not, I swear it's true, I learned when we studied in school Thomas Jefferson writing the Declaration of Independence (IIRC). It's not quite precisely "f" nor "s" but more like italic "f" except at the bottom of the "f" it curves left like "s" or depending on interpretation, like "s" but vertically elongated, and with the horizontal strike-thru of "f"... hopefully that makes some sense. (This writing style hasn't been used since the invention of the Cherokee alphabet, AFAIK.) Anyway, now we use "f" for the "f" sound, and using "ph" to make the "f" sound is illiterate, IMHO. That's what leads to wastes of time and stupid interpretations, anyway no one can control the entire populace, only oneself, particularly in terms of linguistics.

Not to rant or ramble, I just wanted to write this down because: it really disappoints me when I notice this problem. I often think about this subject, and I'm really quite certain everyone would naturally agree - it's better to overcome and eliminate language barriers, than to abide and be divided by them.
Go to2015-04-24Has human civilization been mitigated entirely? It hasnt emo



Go to2015-04-24Has human civilization been mitigated entirely? IDK if this forum is for just asking any random questions, or possibly it was designed solely for the purpose of becoming Tira's boyfriend, except instead becoming essentially spam. Regardless this thread, hopefully will bring some insight (sp?) to the current state of existence, as we know it now.

Has human civilization been mitigated entirely?

I ask again because: for me, and probably for others as well, nearly all or most lines of communication, have been lost. No voice, no freedom of movement, no Internet, no phone line, etc. Means that it's almost impossible to have basic communication at all. I'm not sure if anyone can relate to this, it just reminds me of JJ's thread where he has to quit JJ2 because no computer.

My goal isn't to overexadurate, but basically wondering: is all hope of civilization truly lost, and why? I want to elaborate on a few key elements of this thought process and possible points.

- Communication is a prerequisite to civilization

Interpersonal communication is a necesary requirement for civilized interactions

If there's no one having any conversations, there's no basis for anything to be called civilization. Life without civilization has no grounds nor basis in reality. In other words, typical lack of communication means it's truly impossible to interpret who's a person from what's a soulless object or concept. Basically, anything with a soul has essentially native support for communication, and having communication is the only grounds to consider the possibility of a civilization.

What I'm really getting at is: isn't there now no more civilization NOR communication?

- Evildoers are not inherently people

Although it's possible for a person or a potential person to do evil by accident, it's more likely that evil would be done by a useless tool, or by uncrafted trash

Rarely does a person or a potential person evildo, at least by my observation. It's justified to distinguish a person from a non-person. Living human beings tend to be people (you can easily say, oh my dog or cat is a person, or I understand my pet or my houseplant or whatever just like any other person). Dead things, which were once people, are now no longer people. You seriously can't interpret the gestures of a dead person, as you would those of a living person. Dead people only leave lingering remnants of their souls. Their souls are not intact, really. That is why people blamed Adolf Hitler for genocide against the UN, EU and essentially all modern-day international governmental alliances, after he died; people blamed Benedict Arnold for betrayal, accusing him of basically leaking military secrets between America and Britain during wartime; etc. It's meaningless, because those are dead people. They don't care if they're blamed or not - they are dead, so it's irrelevant to them whether or not they were evil.

- In summation: humans are extinct in the wild

Nowadays, it's impossible or nearly impossible to discover a human in the wild

There is almost no more direct communication amongst humans anymore. It's a mystery to me how humans are still able to sustain life anymore, if they even do(?) If I had to give my best assessment, I'd say that some population or populations of humans became consumed by autos (cars, trucks, etc. These types of vehicles) and are no longer humans. IMHO, they should be treated as a separate subdivision of life: as opposed to Eukaryotes or Prokaryotes. Essentially, using a car to move from place to place, makes the species originally defined as humans unrecognizable. It's possible or more likely that a car wouldn't be recognized as a human, but a machine with certain functionalities alternative to, or distinguishable from, life.

- In conclusion...

Cars are not people. The state of being in a car, or an auto, is not synonymous with the state of being a person. And, it's impossible to recognize whether a car is a drone; or if there are any people inside, human or otherwise

Thank you for reading this pointless thread, I hope it's been worthwhile, enjoyable and partially or semi-productive.
Go to2014-01-06How To Use JJ2 CtF Code Well, some people think that \ = backward/left and / = right/forward maybe because of pinball, that used to be a point of contention.

My point is that in JJ2, / and \ should never mean directions because that would just be confusing.
Go to2014-01-05How To Use JJ2 CtF Code You know all these characters aren't actually CTF codes anymore, but more like common knowledge? Not everything needs to be a CTF code.
Go to2014-01-04How To Use JJ2 CtF Code / - and/or

for example:

c/nc?
s/dd
bt/st

come - find me (usually at the carrot so u can give ur teammate a free carrot)
Go to2014-01-04How To Use JJ2 CtF Code What I do use in 3v3s occasionally is FST or any pu for example to warn our flagcarrier an enemy foe/hunter took a power up. I don't specify which enemy but our flagcarrier is at least warned that he/she can die a lot faster.

Same goes for FCC or FCS. I dont think I need to tell who is camping cause that doesn't usually matter. It's just so our flagcarrier knows not to go to the carrot or to hide.
Go to2014-01-04How To Use JJ2 CtF Code Playing 2v2 without reporting F will make you lose many an even game :p The information rarely if ever gets outdated if you also communicate correctly about the carrots in the map. Perhaps in maps with 3 carrots or more what Sven said becomes an issue, but luckily such maps are rarely played.

In 3v3 F is still useful, but it isn't as accurate, because it becomes ambiguous when there are two Fs on the other team. For that reason people use it a bit less, and use stuff like "gry1" instead when they feel a very urgent need to report something. You can you can however still use it to refer to both F's at once "flow" "fs low" "all f low" end up meaning pretty much the same thing, though the first option could just refer to one of the two enemies without further specification, semi-useless as such a report may be
Go to2014-01-03How To Use JJ2 CtF Code It is only useful in 2v2s when you want to kill E and make sure F doesnt cap or caps with low h.
Go to2014-01-03How To Use JJ2 CtF Code Laz had a convincing explanation about the use of E and F. E is Enemy, the most important, main target in the game because he/she is also the flagholder. F is the 'normal' enemy, referred to as Foe (or Fighter according to KRSplatinum, in that case I can imagine EF might cause some confusion). That makes sense.

Okay, I think I'll just drop my EF thing altogether and stick to the use of E and F. I've noticed, though, that F isn't much used anyway.
Go to2014-01-02How To Use JJ2 CtF Code
Borgia wrote:
And isn't it quite obvious that the enemy is fighting you? I mean, you don't run into an enemy idler, popcorneater, magazinereader or what


I would expect to run into an enemy camper who goes idle or away from keyboard who hasn't yet been found, in which case they might be fighting a power up spawning point. I guess then -

ec(x) - enemy camping a variable

fc(x) - fighter camping a variable

go/geaux (as in - go somewhere else) - don't have the same screen as me / try to be fastest to the C
Go to2014-01-01How To Use JJ2 CtF Code Fighter can only be used in 2v2s and its 100 times more unimportant as Enemy flagholder. Besides, especially in levels with multiple carrots, one should just focus on E as F information gets outdated quicly. If you need to use it theres always F.
Go to2014-01-01How To Use JJ2 CtF Code The words 'enemy' and 'foe' basically mean the same thing, so there won't be any confusion there I think emo. And isn't it quite obvious that the enemy is fighting you? I mean, you don't run into an enemy idler, popcorneater, magazinereader or what emo. Besides, the flagholder fights too, so EF meaning Enemy Fighter is too ambiguous. No, EF stands for Enemy Flagholder, and even though people are used to the current E and F, I think it shouldn't be that hard to learn and remember. It may take time, but I have hope emo.

Oh, and by the way: Happy new year everyone!
Go to2014-01-01How To Use JJ2 CtF Code EF = enemy fighter / enemy flagholder / enemy foe
Go to2013-12-31How To Use JJ2 CtF Code It is an idea, but since the allocation of these abbreviations hasn't changed for an eternity its implementation would cause sheer confusion emo
Go to2013-12-31How To Use JJ2 CtF Code Instead of using 'E' for Enemy Flagholder, is it an idea to use EF for this instead and the E to refer to the non-flagholding enemy/enemies?

Go to2013-12-31How To Use JJ2 CtF Code Cs - can also mean Candy Soda or chocolate soda
Go to2013-12-30How To Use JJ2 CtF Code It does, but the thing is that "e" is short for "enemy flagholder" and "f" was just added up to it later on

Quote:
E was created first, short for Enemy
VS used to use F instead of E for some reason
At some point or other I thought it'd be useful in 2v2 to know the health of both enemies, so I just differentiated the two, using the less common letter for the less common purpose!


this gave me a good laugh when I noticed it just now:
Quote:
E1 OR LAG (exclusive to Grytolle) = E1 or lag.
Go to2013-12-30How To Use JJ2 CtF Code Sean already pointed it out:

Quote:
E = Flagholder
F = Other enemy (I'm not sure why it isn't the other way around).


I don't know if someone else already commented on this matter, but I should point it out again. To me, it makes way more sense if F is used to refer to the enemy Flagholder, and E to the other enemy/enemies.

Does anyone agree?
Go to2013-12-19How To Use JJ2 CtF Code @Sean: Thanks for the advice emo.
Go to2013-12-18How To Use JJ2 CtF Code
Borgia wrote:
Sean wrote:

Me: c?
Teammate: nc
Me: s2 e1 hunt


That's the major issue I'm dealing with (but that's probably because I'm still quite inexperienced): typing the codes. Sure, shift+T+R3 for instance is relatively easy to do while running around or camping near a base. But something like s2 e1 hunt is impossible to type quickly while playing. It's already hard to do it when I'm alone in CD, can you imagine what it would be like if there's a game going on? I have no control over my bunny, so while typing this the situation might change.

I think the codes have to be as short as possible (...) That's something only the experienced people can do. I can't focus on the game and have a code-conversation going on at the same time.


That's something that no one around struggles with after a decent amount of time playing JJ2. It's like, that single s2 e1 hunt isn't arranged in my mind as a series of words in a normal language, instead it's a VERY well-rehearsed routine which I can type out in just under a second and leaves minimal interference with actual play time. Basically, practice emo

Another tactic to use for a series of thoughts is not to stop for the whole second to arrange a longer string of codes but to stop, quickly type out one section, move a bit, type the next one, move again, type, go back to playing. This can be useful in certain situations if you really need to keep your momentum, as inertia's coded into the game and you'll keep some movement during the typing process. It's also common to type the codes out when you're falling, or really just any opportune moments in-game where the loss of a second of active participation does not result in any loss of productivity.

I've fixed up the guide a bit to correct some ambiguity errors, should be clearer now.
Go to2013-12-18How To Use JJ2 CtF Code rush - (said to your flagholder when enemies don't have your flag) = go to score before opponents can capture our flag. Can be made into a double rush or, in theory, a...
Quote:
Code:
Triple SBv2 Rush
Go to2013-12-17How To Use JJ2 CtF Code
Borgia wrote:
A for Ammo? It can also be used to signal you're going to attack the enemy base, right? Perhaps you can make a difference between the two uses of 'A'.


A on its own is used to refer to attacking the enemy base. When you're referring to ammo, you'll be using a prefix:

Sean wrote:
A = Ammo, for informative purposes, with prefixes Full, Half, and No


FA, HA, NA :p
Go to2013-12-17How To Use JJ2 CtF Code
Sean wrote:

Me: c?
Teammate: nc
Me: s2 e1 hunt


That's the major issue I'm dealing with (but that's probably because I'm still quite inexperienced): typing the codes. Sure, shift+T+R3 for instance is relatively easy to do while running around or camping near a base. But something like s2 e1 hunt is impossible to type quickly while playing. It's already hard to do it when I'm alone in CD, can you imagine what it would be like if there's a game going on? I have no control over my bunny, so while typing this the situation might change.

I think the codes have to be as short as possible, like shift+T+3 (or whatever health you have), shift+T+BT (or whatever type of ammo you've taken), shift+t+R3 (when ready to recapture once the flagholder has indicated his/her health) etc. Besides, conversations (although important) might distract from the game. That's something only the experienced people can do. I can't focus on the game and have a code-conversation going on at the same time.

A for Ammo? It can also be used to signal you're going to attack the enemy base, right? Perhaps you can make a difference between the two uses of 'A'. You have made a great guide, Sean emo, but I see that many people propose small additions or other uses of codes. I think it will be difficult to create one, coherent list of codes that everyone can agree with. Oh well, as long as everyone knows the basics and uses them the same way, we'll be fine indeed.
Go to2013-12-17How To Use JJ2 CtF Code Short annotation: If said by the flag holder, "ns" may also mean "I'm no longer on base, don't expect me to score now"
Go to2013-12-17How To Use JJ2 CtF Code E was created first, short for Enemy
VS used to use F instead of E for some reason
At some point or other I thought it'd be useful in 2v2 to know the health of both enemies, so I just differentiated the two, using the less common letter for the less common purpose!


"A" in your guide misses the meaning "get r", Sean
Go to2013-12-17How To Use JJ2 CtF Code I use ''E?'' or ''E???'' when I want to know Enemy's health. I once got an answer on that ''Yes''. I asked what yes, and he said, yes, E's got the flag. (facepalm)

Btw, this one is really important, gj Sean! F = Other enemy (I'm not sure why it isn't the other way around). I use it a lot, but somehow forgot to mention.
Go to2013-12-17How To Use JJ2 CtF Code Instead of "eh" (which I never saw in use before) I'd rather just say "E?"
Go to2013-12-17How To Use JJ2 CtF Code Sean, you just gave a definition of space!

here's some more CTF codes emo

pos = position (x,y coordinates)
w = wait
nvc = no f*(king carrot
ce = camp electro
get c = get carrot
get a = get ammo
get r = get ready
na = no ammo
ns = don't be on base
ne = enemy team doesn't have flag. (I only used this once but it seemed to make sense at the time)
gj = good job (to your team)
$ = random spam. (this code is m0ti's invention)
enub = enemy is a noob.

Playaz, I just wanna let u know - all your contributions are really appreciated!
Go to2013-12-17How To Use JJ2 CtF Code Borgia convinced me that we should have an actual proper guide to CTF codes rather than a long list that would just confuse new members, so I think I'll just barge in and simplify the codes list to what can be described as a language:

1/2/3 (4/5) = Health (as information)
H = Health (as a request)
E = Flagholder
F = Other enemy (I'm not sure why it isn't the other way around)
S = Ready to score, can be used as a verb
R = Ready to recapture, can be used as a verb
D = Defending own base, can be used as a verb
A = Attack enemy base, either to become R or to capture the flag that isn't already held.
C = Carrot
F/H/NA = Ammo, for informative purposes, with prefixes Full, Half, and No
DD = Don't Die
T = Taken, used to refer to ammo
N = No, used to refer to missing pickups or to reverse the meaning of another code
hunt / kill = Hunt down the flagholder
? = As with English, used to change a code into a question or request
[space] = Used to denote separate thoughts/codes, can be irrevelant when used with actual English words

Everything from there is a simple matter of arranging these around to form the codes, and there's really a lot of different ways to be done, though using regular words from time to time can be necessary. If I'm the flagholder and I'm on 2 health while I know the enemy is on 1, the following conversation could take place:

Me: c?
Teammate: nc
Me: s2 e1 hunt

Or in a 3v3, both flagholders are 1, but I want to pull off a risky maneuver:

Me: h?
Flagholder: 1
Me: eh?
Teammate: e1
Me: go s
Me: r3 fa
Teammate: csoon
Teammate: camping c

This sets up for my flagholder to stay ready to score with 1 health while the enemy flagholder is roaming for the teammate-guarded carrot and I'm ready to recapture at enemy base with 3.

Or we just roasted the enemy flagholder and we're trying to set up a score:

Me: go s
Me: d3 fa

Ammo powerups are mostly referred to by their first initial, and Loon's list summarizes it pretty well. It's important to be able to type these out as you take the ammo pack or notice an enemy taking it, as knowing what firepower they have can dictate how much the team is able to extend or push by.

Underlines denote the more common/used abbreviation:

b = Blaster (if conflicts with bouncer, use bl)
b = Bouncers (if conflicts with blaster, use bnc)
i = Ice
s = Seekers
r = RF Missiles
t = Toasters
p = Pepper
eb = Electroblaster

Attaching the t suffix to any of these initials, i.e. st, rt, changes it into an informative statement in which someone (most likely you) has taken the powerup specified. Further attaching a player prefix to this code specifies who has taken the powerup in question, i.e. ebt, ftt. Don't forget the n-prefix for stating that the powerup is gone; though for less ambiguity you might want to elongate the powerup's name for n-, i.e. nbnc, nseek.

There's one (two?) more commonly used term, but it's less of code and more of shorthand, used before a game actually starts, when you have time to talk about what you plan to do:

a/d (?) = Attack/Defend (?) (2v2 only)
a/d/r (?) = Attack/Defend/Ready (?) (3v3 only)

It's a question to ask who in the team is prepared to do which task during the opening minute, where Attack is the go for the flag, Ready is to stay behind once the flag has been captured, and Defend is to defend the base as from the prior two tasks.

Lots of players may develop their own way of typing these out during games, almost like a personal 'accent' of sorts. Just remember you're still speaking the same basic language, and you should be fine.
Go to2013-12-15How To Use JJ2 CtF Code I should really revoke my earlier statement about 'no codes necessary, save for the health indicator'. I've played some matches again today, and I realized just how important it is to properly use the R code, for instance (duh). Yes, cooperation is the key to a good CTF game, even though it might not always lead to victory. I still find it difficult sometimes to properly type while running, but that's just a matter of getting used to it.

The basics are clear to me now, as are the codes for which type of ammo one has taken. Let's just hope that more experienced teammates won't be using codes I'm not familiar with (yet)....
Go to2013-12-14How To Use JJ2 CtF Code This is only a relatively complete list of codes; nobody expects newcomers to know all of them. The basics required to play CTF are:
1/2/3
H
DD
R[1/2/3]
S[1/2/3]
E[1/2/3/LOW]
ES[1/2/3/LOW]
These codes are essential to making all strategical decisions during a match. You need to know and use them. Keep in mind that ability to use CTF codes correctly can be more important than your skills and typing codes can be more important than survival. In CTF, it doesn't matter if you get hit while chatting because the outcome doesn't depend on deaths - it depends on cooperation. The remaining codes lean towards "advanced". You don't have to know or use them until you become more familiar with the game mode. And they are fairly intuitive once you learn the rule behind them.
Go to2013-12-14How To Use JJ2 CtF Code Telling my teammates my health (shift+T+number+enter) in mid-game is already difficult enough, and dangerous too (getting roasted while typing etc). I see there's much, much more, and I'm not sure if I can and want to remember all those codes, let alone use them when the game is in progress. Just shoot, just run, just fight, no codes necessary save for the health-indicator. I think you guys make it too complicated, and if you want to attract new members (like me) and convince them to play CTF frequently, you might want to make things simpler, for I believe that this massive code-list can scare people off.

Just a few basic codes will do, such as: the health indicator, R for ready to attack/recapture, and possibly what ammo you've picked up. Who cares if the enemy is camping the carrot? If you're close enough to see it, it might either be too late or you can roast him. Also, if everyone starts spamming codes throughout the game, it becomes difficult to focus on said game.

These are just the words of a 'noob' (for I've only started playing online since May this year), who has zero to none experience in CTF. However, don't be too hard on those newcomers, and don't expect them to learn all this in a short amount of time. It takes time. And perhaps, they don't even want to do it.
Go to2013-12-14How To Use JJ2 CtF Code JJ2 is kinda dead at the moment. But however, last summer there were servers with 32 players. Maybe it will happen again someday.
Go to2013-12-14How To Use JJ2 CtF Code Go easy on Krzysiek, guys! He hasn't been around for so long, so naturally he thinks JJ2 will be dead just because a bunch of people are inactive right now emo
Go to2013-12-13How To Use JJ2 CtF Code
Krzysiek wrote:
lol read my post again. and at first, if u wanna be helpful dont call newbies "noobs". and why i should be afraid? 5-6 months and noone will play jj2.


They said the same thing in 2005 and tons of times after that.
Go to2013-12-13How To Use JJ2 CtF Code
Krzysiek wrote:
rly? for what u need "How to Use ctf Code" if jj2 havent new players and only few players left. cuz only 20-30 players still playing jj2 emo


A bunch of newbies joined the community in the past few months only. True, not too many - but this guide might still be helpful to them, or any other potential newcomers. As for older players leaving the community, it's not hard to figure out why :p
Go to2013-12-13How To Use JJ2 CtF Code
KRSplatinum wrote:
- C? (pointless question) = This is a question! It tells you to get a carrot faster...

Actually, I'd rather interpret 'C?' as a status question: "is the carrot present / safe?", making some sense to use by flag holders before they make a risky attempt to get it. Possible answers would be 'C', 'CD', 'CC', 'ECC', 'FCC', 'DD', 'NC'. Using 'C?' for this purpose sounds more intuitive to me and makes it stand in line with other question-marked codes such as 'S?' and 'R?' (which, by the way, are answered with 'S' / 'NS' and 'R' / 'NR', of which 'NS' and 'NR' happen not to have been mentioned in the topic yet).
Go to2013-12-13How To Use JJ2 CtF Code DarkLight isn't playing jj2 anymore, so no point in saying that either.

Thank you SE, I will add them later on emo.

Sorry Krzysiek, I only got a little annoyed by your post.
Go to2013-12-13How To Use JJ2 CtF Code - C? (pointless question) = This is a question! It tells you to get a carrot faster...

- ew = Enemy Warps/warping (don't waste your time using this) = enemy warps (like in a warp or, non-exclusively to DarkLightCC, when lag switching)
Go to2013-12-12How To Use JJ2 CtF Code
Loon wrote:

CC = Camping Carrot, you are camping the carrot so you can either take it or defend it.
R1/2/(3) = You are ready with 1/2/3 health. (Whenever you say 'R' instantly means that you have 3 hearts.)
S1/2/(3) = You are ready to score with 1/2/3 health. (Whenever you say 'S' instantly means that you have 3 hearts.)
D1/2/(3) = You are defending your own base with 1/2/3 health. (Whenever you say 'D' instantly means that you have 3 hearts.)

These also come in the form of requests:
A = Attack; get ready to recapture. Used by an endangered flag holder as well as hunters who cannot attack quickly enough or who predict their attack to fail miserably. Perhaps a shortened form of what you called 'U A' but 'A' is much more common.
S (said by a hunter) = Get ready to score. Used when a kill is expected. Favorite CTF code of people who cannot hunt well but want to blame you when you waste an opportunity to score ("I said 'S'" - yes, repeatedly for the last half a minute).
D (said by a flag holder) = Defend. Perhaps a shortened form of what you called 'U D' but 'D' is much more common.
G (uncommon, maybe completely out of use by now) = Guard carrot. In the past equivalent to 'CC' when said by a fighter. Probably hardly recognized by anybody, which is a pity because it could be rather useful.

Some others, including rather exotic and unofficial ones:
ELOW, FLOW = Enemy flag holder's / fighter's health is either 1 or 2 but for varying reasons it cannot be sure which.
EHIGH (uncommon) = Enemy flag holder's health is either 2 or 3, usually after they were low and took a +1 carrot. Rather unhelpful and generally leaning towards 'E3' rather than 'E2'.
KEEP = Keep 3 health (pretty much equivalent to 'DD' but with more limited use), usually right after a flag holder informs they're presently 3.
STAY = Keep doing whatever you're doing. Usually said when two people simultaneously happen to perform the same task (are ready, very rarely defend or camp) by the person who is going to quit the task. Rarely, and rather ambiguously, used as a synonym of 'KEEP' to mean "stay 3", usually right after a flag holder informs they're presently 3.
GO = Opposite of 'STAY'. A request to quit current task.
EBOX (uncommon) = Enemy is inside a section of the level that reminds a box the most, such as seeker PU area in semi, carrot area in DW. Usually replaceable by other codes (in the given examples 'ECS' and 'ECC' respectively) but still sometimes in use and unlike the other codes doesn't imply the enemy is actually waiting for the item in question. Probably the best way to describe enemy location in bblair.
EWARP (uncommon) = Enemy has used a warp. Used in levels with either only one warp or one important warp. In many cases equivalent to 'EBOX'.
EC = Equivalent to 'ECC', perhaps with more emphasis on enemy location rather than purposes.
EATC (uncommon, discouraged) = Equivalent to 'ECC'. Notice that while most realize this means "E at C" rather than "eat C", new players don't have to.
DIE (uncommon) = A strong suggestion for a flag holder to commit suicide. Only makes sense if the flag holder is low and a fighter is ready to recapture. Not to be confused with the "DIE" shouted by frustrated players.
GO C, GET C (uncommon) = A message to a flag holder to get a carrot or die trying. In most contexts similar to 'DIE', as it strongly suggests somebody is ready to recapture and needs to do it quickly.
HELP = Self-explanatory, used by a flag holder who got in trouble in a place typical for trouble in a given level (C area in WW, seeker PU box in semi).
10, 20, 50, other high numbers (very uncommon) = An information about ability to enter a coin warp. Usually unnecessary because of typical level layout, but can be important in unusual levels. The number used should be the number of coins required by the coin warp rather than the number of coins currently possessed.
E1 OR LAG (exclusive to Grytolle) = E1 or lag.
Go to2013-12-12How To Use JJ2 CtF Code lol read my post again. and at first, if u wanna be helpful dont call newbies "noobs". and why i should be afraid? 5-6 months and noone will play jj2.
Go to2013-12-12How To Use JJ2 CtF Code I was trying to help and I had nothing to do.
And if you don't like it, why are you reading this?
Could be helpful to noobs.
Or are you afraid that these noobs will become better than you??
Go to2013-12-12How To Use JJ2 CtF Code rly? for what u need "How to Use ctf Code" if jj2 havent new players and only few players left. cuz only 20-30 players still playing jj2 emo
Go to2013-12-12How To Use JJ2 CtF Code I decided to do a full list of this since everything is kind of random here.


Before the match:
A/D/R (Could depend with how many people you are)
A = Attack, you attack the enemy base when the game starts.
D = Defend, you defend your teams base.
R = Ready when you need me, you will be ready whenever the flag carrier dies.


Ingame:
Ammo:

BLT (BT/LT) = Blaster taken (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
BOT (BT) = Bouncer taken (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
IT = Ice taken (Not really necessary to say since it's pretty useless(except in pit maps)).
ST = Seeks taken.
RT = RF taken.
TT = Toaster taken.
PT = Pepper/Fireball taken.
ET = Electroblaster taken. (Also not really necessary but still helpful).

EBLT (EBT/ELT) = Enemy took Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
EBOT (EBT) = Enemy took Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
EIT = Enemy took Ice power up.
EST = Enemy took Seeker power up.
ERT = Enemy took RF power up.
ETT = Enemy took Toaster power up.
EPT = Enemy took Pepper/Fireball power up.
EET = Enemy took Electroblaster power up.

FBLT (FBT/FLT) = Non flagholder took Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FBOT (FBT) = Non flagholder took Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FIT = Non flagholder took Ice power up.
FST = Non flagholder took Seeker power up.
FRT = Non flagholder took RF power up.
FTT = Non flagholder took Toaster power up.
FPT = Non flagholder took Pepper/Fireball power up.
FET = Non flagholder took Electroblaster power up.

CBL (CB/CL) = Camping Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
CBO (CB) = Camping Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
CI = Camping Ice power up.
CS = Camping Seeks power up.
CR = Camping RF power up.
CT = Camping Toaster.
CP = Camping Pepper/Fireball power up.
CE = Camping Electroblaster powerup.

ECBL (ECB/ECL) = Enemy is camping Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
ECBO (ECB) = Enemy is camping Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
ECI = Enemy is camping Ice power up.
ECS = Enemy is camping Seeks power up.
ECR = Enemy is camping RF power up.
ECT = Enemy is camping Toaster.
ECP = Enemy is camping Pepper/Fireball power up.
ECE = Enemy is camping Electroblaster powerup.

FCBL (FCB/ECL) = Non flagholder is camping Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FCBO (FCB) = Non flagholder is camping Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FCI = Non flagholder is camping Ice power up.
FCS = Non flagholder is camping Seeks power up.
FCR = Non flagholder is camping RF power up.
FCT = Non flagholder is camping Toaster.
FCP = Non flagholder is camping Pepper/Fireball power up.
FCE = Non flagholder is camping Electroblaster powerup.

FA = Full Ammo, you have all the power upped ammo available.
NA = No ammo, you have no ammo at all.
HA = Half ammo, you have some ammo to hit and kill but not to dominate the map.

Important codes mid game:

I A = I attack.
U A = You attack.
I D = I defend.
U D = You defend.

DD = Keep the health you have. Also when you have 3 hearts.
CC = Camping Carrot, you are camping the carrot so you can either take it or defend it.
ECC = Enemy is camping the carrot.
C = Carrot spawned.
RC = Right carrot spawned.
LC = Left carrot spawned.
NC = When you saw that the carrot has been eaten. (Could be either you, the enemy, the non flagholder or one of your teammates).
NRC = When you saw that the right carrot has been eaten. (Could be either you, the enemy, the non flagholder or one of your teammates).
NLC = When you saw that the left carrot has been eaten. (Could be either you, the enemy, the non flagholder or one of your teammates).
CD = Carrot is down (Useful in levels like Jungle's Edge and Semi)
NCD = When you saw that the carrot was down and has been eaten.

H? = You ask for everyone's health in your own team.
(H)1/2/3 = Your own health.
R1/2/(3) = You are ready with 1/2/3 health. (Whenever you say 'R' instantly means that you have 3 hearts.)
S1/2/(3) = You are ready to score with 1/2/3 health. (Whenever you say 'S' instantly means that you have 3 hearts.)
D1/2/(3) = You are defending your own base with 1/2/3 health. (Whenever you say 'D' instantly means that you have 3 hearts.)
H1/2/3 = You are hunting down the enemy with 1/2/3 hearts.
E1/2/3 = Enemy has 1/2/3 hearts left.
F1/2/3 = Non flagholder has 1/2/3 hearts left.
ES1/2/3 = Enemy is ready to score with 1/2/3 hearts.
ED1/2/3 = Enemy is defending the base with 1/2/3 hearts.

You could also combine some codes.

For example:
R(1/2/(3))NA = Ready (Insert your health here) with no ammo.
R(1/2/(3))FA = Ready (Insert your health here) with all ammo.
CC1 = Camping the carrot with 1 heart.
DD1NA = Don't die, I have 1 health + I do not have any kind of ammo.


Experiment with these.

3v3's/Larger games:
In larger games some kind of abbreviation of a specific player's name is often used along with one of the codes above.

For example:
Loon1 = Loon only has 1 heart left.
GryCS2 = Grytolle is camping the seeks with 2 hearts.
MSRT = Master Sven has taken the RF's.


Post a comment if I have forgotten something. (I might have, sorry emo)
Go to2013-12-10How To Use JJ2 CtF Code
KRSplatinum wrote:

say h - please tell me your health now this instant


hehe sounds funny ;p
Go to2013-12-10How To Use JJ2 CtF Code True but people always use them in ctf.

es - enemy is ready to score on base.
rts - you are ready to score on base. aka s.
f - player on opposing team (enemy fighter)
e - player on opposing team with allied flag (enemy flagholder)
e1, e2, e3 - enemy flagholder is 1, 2, or 3.
f1, f2, f3 - enemy fighter has 1-3 health
h - health
say h - please tell me your health now this instant
( (old schoo) - Carrot as in (aRRoT (LAN.
Go to2013-12-09How To Use JJ2 CtF Code GL, HF and GG aren't CTF codes.
Go to2013-12-09How To Use JJ2 CtF Code Gl hf = good luck and have fun
GG = good game
Go to2013-12-09How To Use JJ2 CtF Code ft/rt = rf taken (but i seem to be the only one that uses ft - i should unlearn it!)
i use:
pt = pepper/fireball taken
Go to2013-12-09How To Use JJ2 CtF Code TT = turtle time
Go to2013-12-06How To Use JJ2 CtF Code ^^

dd - don't die (STAY ALIVE)
Ft - fireball taken
cc - camping carrot
Go to2013-02-25JJNet Allstar Game RAG
Go to2013-02-24JJNet Allstar Game All Star referees: Jake and Sean
Go to2013-02-24JJNet Allstar Game I know the rule is to vote once per post but there were a few 'outstanding' players in the last couple of years besides myself: Warrior, Kenny, JJBynny, Faw, Gry, CJ and Hordy. I won't really vote for any of them alone because I wouldn't know who to pick. Each of those players I mentioned had different skills (great at strategy, great at movement, great at tricks, great at DDing/defending, great at statwhoring XD) but each of these players were able to change a games outcome single handedly when in good shape.

Then there were a bunch of great teamplayers who also deserve credit/being mentioned. Support players during most of the games.. Rag, Chiyu, Urbs, Sasik longer ago, SR/Sliver/Robee (yes, they were a damn good team at some point without cheats as well) and who else did I forget? These players usually don't get the praise they should get.
Go to2013-02-24JJNet Allstar Game *Vote for Sperry*
Go to2013-02-24JJNet Allstar Game Current tally
------------

JJBynny. 2
Moti. 1
Riri. 1
Toni. 1
Hordy. 1
CJ. 1
Domix. 1
Veg. 3
Shaney. 1
Fawful. 1
Owen. 1
DZ. 1
Bot2 is not on JJNet, got 1 vote anyway.
Ahmo. 1
Kenny. 2
Iustyn. 1
Grytolle. 1
Anubis. 1
Cooba. 1
Splat (me emo). 1
------------------------------------------

Thus current leaders are 1st Vegito, 2nd JJB and Kenny, and a tie for 4th.
Go to2013-02-24JJNet Allstar Game i vote for poet splat!!!
Go to2013-02-23JJNet Allstar Game Naw come on, that's your very special JDC award, no need to share it.
Go to2013-02-23JJNet Allstar Game I vote for cooba, best pony emo
Go to2013-02-23JJNet Allstar Game Anubis is the best player, the best admin and the best meater, he should be the all Star of this League Good luck to you all
Go to2013-02-23JJNet Allstar Game Kenny
Go to2013-02-23JJNet Allstar Game Grytolle
Go to2013-02-22JJNet Allstar Game vegito!
Go to2013-02-22JJNet Allstar Game Justyna
Go to2013-02-21JJNet Allstar Game not if you scramble the teams!

also, this doesn't necessarily seem to be about skill only: nothing explicitly indicates it in the post and my thesis is further corroborated by several posts in this thread xd

i also vote for kenny btw
Go to2013-02-21JJNet Allstar Game While an allstar game sounds like a good idea on paper, the fact is that allstars already HAVE played with each other on JJ2, in the form of the epic clanwars of the past between the best clans. It wouldn't be much more than a repeat of what has already happened.

Voting for Vegito anyway emo
Go to2013-02-20JJNet Allstar Game meeee emo
Go to2013-02-20JJNet Allstar Game bot2
Go to2013-02-20JJNet Allstar Game i vote for someone who is online 24/7

Zeal! emo
Go to2013-02-20JJNet Allstar Game Me emo
Go to2013-02-19JJNet Allstar Game JJBynny
Go to2013-02-19JJNet Allstar Game faw
Go to2013-02-19JJNet Allstar Game Allstar= Best players ever
Allstar= Best players at the moment
Allstar= Players with best recent results
Allstar= Everyone is a star

Which one is it? Nvm, I vote for Shaney.
Go to2013-02-18JJNet Allstar Game Vegito xd
Go to2013-02-18JJNet Allstar Game i vote domix
Go to2013-02-18JJNet Allstar Game I vote for CJ.
Go to2013-02-18JJNet Allstar Game I misread it as JJNet Alistar Game at first lol.

Anyway I support the idea and I vote for HordY!
Go to2013-02-18JJNet Allstar Game i vote toni emo
Go to2013-02-18JJNet Allstar Game I vote the MVP of my heart and last season finals, Reni!!!!! emo emo emo emo emo emo
Go to2013-02-18JJNet Allstar Game I VOTE MOTI
Go to2013-02-18JJNet Allstar Game Sup folks. Checking in on this great new season of ctf ladder, I wanted to propose the idea of a league allstar game.
Naturally the allstar game would allow anyone to vote anyone to be an allstar.
For starters, you can vote as much as you want, at this point there is no date for an allstar game.
But for tally purposes, only vote one player per post.
And if players like the allstar game idea, it could have teams based on the players receiving the most votes.
So, vote for allstars by posting in this thread.

I vote for JJBynny to be a 2013 JJNet Allstar!
^^^