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     The amount, maxscore and length of rounds | [q] 2012-04-30 18:34
Grytolleavatar
JJnet admin
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Dear laddereurs and ladderettes,
JJB has brought to my attention that there was no rule regarding to the length and maxscore of ladder matches. These are the rules for clanwars:

§2: The length of rounds
§2.1 Each round is 20 minutes or to 20 points by default.
§2.2 Other round lengths and maxscores are possible if clans agree, down to 10 minutes and 10 points.


The rules for clanwars are meant to create a match setting which, along with the clans brining their best squad, show which clan is the better one. For the ladder matches, we have come up with two options. One solution is essentially the same, but with a different standard length, as we don't want ladder matches to be necessarily as time-consuming as clanwars. Because the issues are intertwined, the amount of rounds will be built in to the rule sets.

§2: The length and amount of rounds
§2.1 Each round is 15 minutes or to 15 points by default.
§2.2 Other round lengths and maxscores are possible if clans agree, down to 10 minutes and 10 points.
§2.3 The timelimits of the rounds have to amount to atleast 20 minutes (which is equal to the time consumed by two minimal rounds).


That one keeps the same logic, but is a bit less hard-core. The alternative solution is to allow all games that are considered normal JJ2, which necessarily becomes a bit more complex. Playing less than this would be considered offensively lazy by a lot of people. This yields a rather complex set of rules:

§2: The length of rounds
§2.1 Each round is 15 minutes or to 15 points by default.
§2.2 Other round lengths and maxscores are possible if clans agree, down to 10 minutes and 10 points.
§2.2.1 Alternatively, you can play a game without a timelimit, down to a maxscore 5 points.
§2.2.2 The timelimits of the rounds have to amount to atleast 20 minutes (which is equal to the time consumed by two minimal rounds).
§2.2.2.3 A round without a timelimit, as provided for in 2.2.1, counts as follows for the purpose of rule 2.2.2:
maxscore 5 to 9 -> 10 minutes
maxscore 10 (or higher) -> 20 minutes



This solution is essentially the same, but allows for playing ladders without a timelimit, which in turn makes rule 2.2.2 and its child rule quite complex.
I would like all clanleaders to send an e-mail to mappool@jazzjackrabbit.net by Sunday (May 6) voting for the option that they prefer (1 or 2). Suggestions about the details of the rule set they prefer are likewise welcome in the e-mail.

For the time being, the first solution will apply to all ladders (even if the rules have not been updated yet).

As always, you are welcome to discuss the issue in the comments, but the vote cast by your clanleader is what will matter in the end.

Grytings!




Edit:
Only ib and t3 voted. Solution 1 will remain in effect. I will edit the rules presently.
Replies
aimane
CX
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JJnet user
Posts: 68
14
#1 | [q]2012-04-30 20:44
Ulalalal lot of letters emo emo emo emo
emo very hardwork to read all this yay !
<3 gry !
[GpW]Urbs
[GpW]
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JJnet user
Posts: 377
54
#2 | [q]2012-04-30 20:51
Uhm I wouldnt mind people who prefer to play on scores instead of on the timelimit to have that option, but that only counts for normal ladders not for cw's if I'm correct (meaning the cw rules don't change)?

If so the second set of rules offers more options for players which can in general be good, although I myself prefer timebased games.
Grytolle
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JJnet admin
Posts: 847
87
#3 | [q]2012-04-30 20:52
The CW rules remain the same.
Vegito
CC
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JJnet user
Posts: 398
31
#4 | [q]2012-04-30 21:03
timebased for CWs would be best, yes emo
[GpW]Urbs
[GpW]
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JJnet user
Posts: 377
54
#5 | [q]2012-04-30 21:09
I like the new rules, basically the standard remains the same, but you've got more options to fiddle around with.

Basically the new rules don't subtract anything from the old set, but they add additional options for those who might want them.
Seems like a bargain to me emo
wKtK
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JJnet user
Posts: 707
121
#6 | [q]2012-05-01 11:46
Is it me or is the rule of "total timelimit must be >20min" not needed, as the other rules make it impossible to break this one?
or am I skipping something?

I'd say go with the first (simple) ruleset, It's basically what we do now and will stop stupid arguments.


Nostalgia warning, well, at least if you're one of those ppl...
Grytolle
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JJnet admin
Posts: 847
87
#7 | [q]2012-05-01 12:19
It's needed in order to allow either 2 rounds of ten, or 1 round of 20 min
Vegito
CC
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JJnet user
Posts: 398
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#8 | [q]2012-05-01 12:33
§5 The teams themselves agree on the amount of rounds to play. The standard is 2 rounds, one map picked per team.

So you can actually play 1 round ladders too? gg
Grytolle
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JJnet admin
Posts: 847
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#9 | [q]2012-05-01 12:41
Before, yes. Now, only if it's as long as 2 minimum ladders
wKtK
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JJnet user
Posts: 707
121
#10 | [q]2012-05-01 14:08
Ah, i didn't know you could also play 1 round. That clears it up, thanks.


Nostalgia warning, well, at least if you're one of those ppl...
Grytolle
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JJnet admin
Posts: 847
87
#11 | [q]2012-05-05 19:19
Don't forget to vote by the end of tomorrow!
Grytolle
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JJnet admin
Posts: 847
87
#12 | [q]2012-05-07 12:41
Only ib and t3 voted. Solution 1 will remain in effect. I will edit the rules presently.


Edit: I've edited the rules now.
At the top you will find a list of recent (substantial) changes to the rules (I won't bother listing language or spelling fixes).
The latest changes (the last one made + older changes younger than a week) will be temporarily in boldface