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Latest forum posts
By: Borgia, in: CX Internship SchemeClan talk 2019-06-14 09:12
[quote]Our simplest answer however, is that Jety c...
By: ThunDer, in: CX Internship SchemeClan talk 2019-06-14 00:29
m8 we already got we wanted no need to push this f...
By: Ragnarok, in: CX Internship SchemeClan talk 2019-06-13 21:39
Codex.LTD offer a large number of benefits for the...
By: Ragnarok, in: Wall JumpJJ2 related 2019-06-13 21:35
Hi all, Based on a conversation I had with JJ a...
By: Loon, in: CX Internship SchemeClan talk 2019-06-12 22:48
lunch included btw?
More...!

JJnet's forum

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By: Borgia, in: CX Internship SchemeClan talk 2019-06-14 09:12
Quote:
Our simplest answer however, is that Jety cannot defeat, or even hit Jety in a duel, let alone a team game, and this is a cause for concern. We, as an enterprise do not encourage prospective interns to engage in negative thoughts or to beat themselves up or so to speak. Hence, Jety proves to be a non-fit for the aforementioned criteria you posted above.


Thou maks't a valid point. Though what I meant to say is: why not hire Jety to be your new clanmember instead of any intern emo? She has the strength of a thousand rabbits emo, arcane knowledge of battles past and future emo, a vast understanding of every map and its secrets emo. One Jety and your road to victory will stretch out before you unobstructed, paved only with the bodies of her opponents emo.

She might take a (massive) toll on your clan's sumptuous budget, but it will be worth the investment. And you can save yourself valuable training time! Think about it, the opportunities.
By: ThunDer, in: CX Internship SchemeClan talk 2019-06-14 00:29
m8 we already got we wanted no need to push this further emo
By: Ragnarok, in: CX Internship SchemeClan talk 2019-06-13 21:39
Codex.LTD offer a large number of benefits for their staff, but we are a strong proponent of encouraging a healthy work-life balance.

Unfortunately, this means we do not provide free lunches, as we want people to get out and enjoy the real world that surrounds our business enterprise.

Sincerely yours,
Ragnarok
CEO Codex.LTD
By: Ragnarok, in: Wall JumpJJ2 related 2019-06-13 21:35
Hi all,

Based on a conversation I had with JJ a while back, I wondered what the general public thought?

Wall jump is clearly a bug, but also a mechanic that numerous people have incorporated into their gameplay now -
but should it be allowed, or removed?

emo
By: Loon, in: CX Internship SchemeClan talk 2019-06-12 22:48
lunch included btw?
By: Ragnarok, in: CX Internship SchemeClan talk 2019-06-10 14:02
Borgia wrote:
Quote:
Highest duel result against Jety and map


Why not just hire Jety emo emo?


Good afternoon to you Borgia, what a fantastic question;

Unfortunately, the answer is quite complex and requires a bit of background, which will be provided in segments.

Our simplest answer however, is that Jety cannot defeat, or even hit Jety in a duel, let alone a team game, and this is a cause for concern. We, as an enterprise do not encourage prospective interns to engage in negative thoughts or to beat themselves up or so to speak. Hence, Jety proves to be a non-fit for the aforementioned criteria you posted above.

Furthermore, we require CVs in order to assess whether this prospective intern has what it takes! Being an intern is a lot of responsibility, and tripping up at the first hurdle of submitting a CV is rather problematic (but not the end of the world)

I hope this helps provide some clarity!

Sincerely yours,
Ragnarok
CEO Codex.LTD
By: Borgia, in: CX Internship SchemeClan talk 2019-06-10 10:53
Quote:
Highest duel result against Jety and map


Why not just hire Jety emo emo?
By: ThunDer, in: CX Internship SchemeClan talk 2019-05-11 12:46
Keep up the good work. emo
By: Ragnarok, in: CX Internship SchemeClan talk 2019-05-10 23:05
Thank you for your query once again,

We prefer our interns to be well rounded individuals, so yes both would be an advantage (but not a necessity) for your application.

Sincerely yours,

Ragnarok
CEO Codex.LTD
By: Jelly Jam, in: CX Internship SchemeClan talk 2019-05-09 12:02
whichever will it be
By: Loon, in: CX Internship SchemeClan talk 2019-05-09 11:03
bobs and vagene
By: Ragnarok, in: CX Internship SchemeClan talk 2019-05-06 01:03
it did make me chuckle tho emo

Ragnarok
CEO Codex.LTD
By: Krzysiek, in: CX Internship SchemeClan talk 2019-05-05 14:38
aint you too old to steal memes, Laro?
By: Laro24, in: CX Internship SchemeClan talk 2019-05-05 06:25
Hello am 48 year man from somalia. Sorry for my bed england. I selled my wife for internet connection for play jass jakrabbit two and i want to become the goodest player like you cx. I play with 400 ping on brazil. i will send you email aboud my duul with jety. pleaze acept me.
By: KRSplatinum, in: CX Internship SchemeClan talk 2019-05-05 03:55
Hey boss, the fax machine is broken and today is the last day of my internship, can I just send those ladder screenshots by email, or should I try fixing the fax machine? I think that JJnet is using it to mine cryptocurrencies. Sorry about that, I downloaded some t3 training videos from the spy camera and faxed them to CDF. They must have caught on and hacked the algorithm. Right now the fax machine is producing roughly 850 laddercoins every hour, but I think I can fix it, I just need your fax machine credentials. Anyway, I'm going back to school tomorrow and still have summer reading to do, so let me know.
By: Jelly Jam, in: CX Internship SchemeClan talk 2019-05-01 22:51
Lol my browser lagged and I accidentally deleted my message.

Well nvm
The deal is off anyway.
emo
By: Ragnarok, in: CX Internship SchemeClan talk 2019-05-01 20:25
Hi Jelly,

Thank you for your query; what a time to be alive that we can freely communicate across the globe, within the space of a few seconds?

My advisor, Jety, has advised that such a trade would be of equal value, as I can infer from her comments during matches of one of the aforementioned players.

However, I would need to review a CV of said potential intern before even sending this onto my internship department for further discussion.

Sincerely yours,

Ragnarok
CEO Codex.LTD

P.S. NEVER, Hordy is my heart and soul emo
By: Krzysiek, in: CX Internship SchemeClan talk 2019-04-28 20:05
I Guess that beats Slayer's offer to me that he would sponsor team t-shirt for me.
By: Jelly Jam, in: CX Internship SchemeClan talk 2019-04-28 18:25
Looks like Splat's gonna become the most expensive player ever, with CX paying the record transfer.
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-28 15:50
Thank you for your initiative, KRSplat, this is exactly what we like to see in our potential interns.

I have forwarded your proposal towards our internship coordinator and finance department for discussion.

Sincerely yours,

Ragnarok
CEO Codex.LTD
By: KRSplatinum, in: CX Internship SchemeClan talk 2019-04-28 03:42
Here is my proposal rag:

- 1.2 mill euros per ladder
- 50% must be paid 24 hours in advance, the other 50% must be paid up to 60 minutes after the ladder is complete
- cash only, all cash will be inspected to ensure that it is not counterfeit
- this is a nonexclusive agreement with the clan (Cx), the player (KRSplat) reserves the right to play ladders for any other clans at any time before and after the term of this contract

Take it or leave it

Signature
x_______, Authorized clan representative
x_______, Ladder player intern
By: Loon, in: CX Internship SchemeClan talk 2019-04-24 18:58
nah
takes too long
tempting though
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-24 12:30
The successful intern must accept accountability for their shortcomings within their time with us. This internship will, in part, be a reflective process, where we can help bring the best out of eachother. Hopefully this will provide the necessary conditions for our intern to grow, and spread their proverbial wings, or so to speak.

I hope that helps answer your questions, but if not, our internship coordinator, Hyperion will endeavour to provide you with further clarity within 24 hours of when you posted your query.

Ragnarok
CEO Codex.LTD
By: Jelly Jam, in: CX Internship SchemeClan talk 2019-04-23 22:18
Send em to gulag
By: Vivando, in: CX Internship SchemeClan talk 2019-04-23 17:51
And what happens if you fall out of reach for the grand final? Fire the intern? emo emo
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-22 22:26
Greetings,
After one of our weekly board meetings in Codex.LTD, management have come to the conclusion that we need a company restructure. Many of our members are already well experienced, and old, and are looking towards their eventual retirement. After weeks of discussion, we decided to open recruitments for new (blonde) players, particularly those who are motivated to achieve top places in upcoming tournaments.
The Codex.LTD is delighted to introduce its brand new Internship Scheme (IS)!

From our side, we offer the following:
• Great atmosphere
• Active, in-clan community and Discord group
• Bi-weekly coaching sessions; courtesy of our internship coordinator, Hyperion
• A competitive salary
• An opportunity to participate in this season’s grand final match

What do you have to do to apply?
Send your CV to Ragnarok#2080 (discord) or to tazayonisaba@gmail.com (email), and include the following:
• Highest duel result against Jety and map
• Who you want to be your mentor

Please note, the deadline ends: 12 May 2019, 23:59 GMT.
Further, mentor allocation is subject to availability.

For any further queries, please contact our internship coordinator, Hyperion, as he will be happy to answer any of your questions.
By: KRSplatinum, in: Rate the songForum games 2019-04-18 20:48
8/10 - two points from 10/10

this song is like a magical adventure through an ancient unknown land, with grassy hills and a turbulent sea. except instead of an epic battle with a dragon, the journey leads our heroes to a twerking contest, with disco lights and booties being shook and massive amounts of drugs being consumed. after winning 1st place in twerking, at the end of the night, the emerald princess gets an uber ride home to play some obscure mmorpg

https://youtu.be/M76YIzE0k9g
By: Treylina, in: A new balance proposalImproving rules 2019-04-13 23:19
Now that the bash is over, I'll come back to this and start testing it more. No rush though, as I don't imagine this to be applied in the middle of the season.

I'll revert the copter ear nerfs for Lori in the next version, but I want to see what else could possibly be tweaked before I push out v3.
By: Jelly Jam, in: eztrig v4Improving rules 2019-04-07 22:16
It's optional in the Puke Nuk3m Arena servers but no one ever plays with it.
By: Ragnarok, in: eztrig v4Improving rules 2019-04-07 21:40
I think just CDF srv
By: Vivando, in: eztrig v4Improving rules 2019-04-07 19:46
Has this been already updated in any of the popular dedicated servers (PNA, CD, CDF Server)?
By: Vivando, in: A new balance proposalImproving rules 2019-04-07 19:45
I support this, but I'm a bit unsure whether it's a good idea to force the balance change mid-season without asking each clan's opinion first. Otherwise I would enable it at the start of the next season though.
By: Jelly Jam, in: A new balance proposalImproving rules 2019-04-05 03:20
I kind of liked this until it was decided to increase Lori's copter ear falling speed. I feel like it takes away one of the reasons for Lori users to play as Lori in the first place.

At least the handling for the copter move is sort of better now, but due to Lori's new handicap, I don't think it's overall enough.
By: Ragnarok, in: A new balance proposalImproving rules 2019-04-04 23:44
Since there were no further replies, I suggest we implement this as it fixes the copter bugs too then. emo
By: Ragnarok, in: eztrig v4Improving rules 2019-04-04 18:50
emo
By: Vegito, in: eztrig v4Improving rules 2019-04-04 10:03
Speak for yourselfm not for others emo
By: cooba, in: eztrig v4Improving rules 2019-04-03 19:50
"change bad" -cc
By: Ragnarok, in: eztrig v4Improving rules 2019-03-30 19:00
Hello friends/foes,

I come to you with a proposal;

Please check out an updated version of Trig at https://www.jazz2online.com/downloads/7379/trigelateral-v4/.

The ONLY changes are that the blue base now has improved maneuverability, particularly from the RF powerup box:
- The path to jump left out of the RF powerup box has been improved.
- The RF climb left out of the RF powerup box has also been improved.
- The area with the bouncer ammo left of the RF PU now has more intuitive masking.
- The path above the RF powerup box now no longer requires a jump to continue going left.

The rationale behind these changes is that the red base feels like it facilitates pretty diverse movement, and whilst the blue base has some tricks, they are a lot more prone to failure and therefore the base feels like a bit of a death trap at times.

Anyhow, on a glance, the changes will only really benefit players with more advanced movement (or Jazz/Lori users slightly), which by now I think is most of you. Therefore, I feel this is a superior version to the previous!

Please let me know what you think.

~rag emo
By: Ragnarok, in: A new balance proposalImproving rules 2019-03-30 17:24
Would anyone care to do some testing on this?

(CJ I'm lookin at you!) emo
By: Treylina, in: A new balance proposalImproving rules 2019-03-21 01:01
I don't normally double post so soon, but there's a major update! Here's the changelog;

Lori
- double jump speed changed from 6 to 6.6
- copter ear falling speed changed from 1.25 to 1.5

The doublejump felt too awkward, so it was buffed slightly. You can reach more areas now, but still not as many as Spaz can (which is a fair given!). As a compensation, copter ears fall slightly faster now, making her special jump truly the jack of all trades. I'm considering reverting the latter.


Jazz
- copter ear falling speed changed from 1 to 0.75
- uppercut can be cancelled by pressing fire
- uppercut can be slightly controlled with horizontal arrow keys

I went against making Jazzes uppercut higher as I believe it to be better than double-jump in some cases (no need to gather momentum, makes a ton of RF jumps/climbs easier and you can even reach some areas Spaz normally can't with doublejump), but I added some quality of life changes for better flow.

I'll be giving this a longer testing period. Until then...

Download here: http://www.filedropper.com/charbalance_2
By: Treylina, in: A new balance proposalImproving rules 2019-03-20 23:10
Judging by feedback in-game, the changes are good - but aren't enough.

The difficult part to please is that some say Lori is too weak, while others say the same about Jazz. So I'll see about buffing both of their jumps slightly. However, I really do not want to buff them anymore after that.
By: Vegito, in: A new balance proposalImproving rules 2019-03-19 23:00
I, as you said, didn't try the changes but watching the vid I'd also say it wouldn't make Lori immediately overpowered.
The difference for Lori players will be big, Spaz players will stick to Spaz probably anyway.
By: Ragnarok, in: A new balance proposalImproving rules 2019-03-19 20:49
If anything I'm in full support of it then.

Would still like if Jazz could uppercut higher tho. emo

Edit: also it looks as thought Trey also fixed the copter bug, even more support. Better uppercut tho pls.
By: Treylina, in: A new balance proposalImproving rules 2019-03-19 19:26
Ragnarok wrote:
-snip-


The height nerf feels far more like 50%, since double jump works by increasing the strength of vertical speed, rather than adding a fixed height to your jump. You can feel this by halving the height number in pluscharjump.j2l, as it makes double jump become hilariously tiny instead.

In a nutshell: The double jump is weaker by 25% in terms of vertical speed, but is less higher by 50%.

Violet (and pretty much all of us) are aware of the annoying copter ears bug. I have asked about it though. It's hard to fix (a lot of lines), however. Had it been easy(er), it would've been done by now.

Judging by the amount of meme votes, it's a better idea to simply put the changes into practice and then see what people think. After all, nobody really cares for changes until it personally affects them. <:^)

For those who don't have TSF, here's a half-baked demonstration video in a couple of levels: https://www.youtube.com/watch?v=ieb-DicSvh0

If anything..it feels a tad bit weak.
By: Ragnarok, in: A new balance proposalImproving rules 2019-03-19 14:47
I'm all for rabbit inclusion, but since I don't have TSF it's pretty hard for me to test this;

But based on testing a few jumps with spaz/jazz:

Regular jump = ~4 tiles
Running jump = ~7 tiles
Regular double jump = ~6 tiles
Running double jump / Uppercut mut = ~9 tiles
Lori's new double jump = ~5.5 tiles?
Lori's new running double jump = ~8.5 tiles?

And then applying this to a few of the popular levels, I can see significant differences to all of the below:
• Ancient Museum (Full NRG and RF climb)
• The Astrolabe (vines and the powerups)
• Bloodbunny’s Lair (mostly the left Full NRG and bottom area)
• City of the Snooze (better movement over windowsills)
• Diamondus Warzone (everywhere)
• Distopia (particularly around the seek PU)
• Epitome (everywhere)
• Facing Worlds (particularly around the Full NRG and just above the base)
• Gauntlet (everywhere, Lori is unplayable here)
• Hall of the Mountain King (probably v helpful but I think it’s not enough to warrant not being Spaz here)
• Happy Semiconductor CTF (nearly everywhere)
• Swingin’ Jazz (probably mostly around the middle area)
• Trigelateral v3 (probably nearly everywhere, this isn’t very Lori friendly)
• Wicked Wood (nearly everywhere)

She’d probably need testing in levels with these changes to see if it’s viable at all, but I’m inclined to say it’s a touch on the stronger end (although would need testing in mappool levels - I'm happy to advise if someone actually wants to do this with me), and might see Spaz' sidekick becoming obsolete (as well as Jazz' uppercut - give it an extra tile?), in which case I’d probably nerf the double jump to ~50-37.5% instead, still giving a considerable extra height of 1-1.25 whopping tiles. Additionally, she does still have small tricks in BBSwing/JE/Semi/Trig to go through walls, but afaik it’s limited to those levels?

I like the change to copter ears switching off easier, and the idea of faster descent sounds like it definitely has its place in JJ2.

However I think the MAJOR issue with why copter characters aren’t seeing any play (at least I’m not playing Jazz for this reason) is that they’re buggy; copter earing too near the floor removes your ability to jump for a few seconds, and copter earing onto vines removes your ability to jump altogether (which the current mappool has 50% (~11/22?) maps containing vines). This behaviour on the ground isn’t very consistent but it often happens when you particularly need it, and is therefore very punishing in competitive play. (Yes I reported this before, and I don’t remember it happening in Vanilla JJ2, correct me if I’m wrong).
By: Treylina, in: A new balance proposalImproving rules 2019-03-19 03:00
TL;DR:
Try out the balance changes with the provided mutator here; http://www.filedropper.com/charbalance_1
Thanks to PurpleJazz (and SE) for scripting them!

EDIT: Try V2 here: https://www.filedropper.com/showdownload.php/charbalance_2

What's in the mutator (V1):
- Lori now has a double jump, that is 25% less stronger than Spazzes
- Lori's copter ears now descend slightly faster
- Jazzes already accepted uppercut buffs.
- Copter ears now switch off when you hold off the jump button

V2 CHANGELOG:

Lori
- double jump speed changed from 6 to 6.6 (now 17.5% less stronger instead of 25% less stronger)
- copter ear falling speed changed from 1.25 to 1.5

The doublejump felt too awkward, so it was buffed slightly. You can reach more areas now, but still not as many as Spaz can (which is a fair given!). As a compensation, copter ears fall slightly faster now, making her special jump truly the jack of all trades. I'm considering reverting the latter.


Jazz
- copter ear falling speed changed from 1 to 0.75
- uppercut can be cancelled by pressing fire
- uppercut can be slightly controlled with horizontal arrow keys

The reasoning: Lori has been getting the short end of the stick for a long time, being virtually unplayable in quite a few mappool levels, but still having some neat tricks despite that. Players have tried to figure out a solution that feels right for a long while. Many others have proposed simply making her jump higher, which goes against the spirit of JJ2 character mechanics. Originally, I envisioned ascending copter ears, but they have annoying technical issues with vines and one-ways. So I found a compromise - what if her special jump became the jack of all trades instead?

Also, be sure to test out the changes before commenting. Spaz is still the best in most maps, even with these buffs. Her vertical jump height is still technically the lowest among the changes, it's just much more bearable now.

Think something needs tweaking or (god forbid) that she needs no change at all? Let me know!
By: ThunDer, in: Rate the songForum games 2019-03-10 18:05
?/10 because the video is unavailable for me? anyway:

https://www.youtube.com/watch?v=kBH-dO68ooA
By: KRSplatinum, in: Rate the songForum games 2019-02-19 23:35
2/10. this song is troll as fuk. it's about going to the future where sex is illegal and they must save the planet by having orgies. it's a little bit funny, the music is pretty good, and the video is long and story-based. however i must rate low because it's just troll as fuk.

[url=https://www.youtube.com/watch?v=rPokDfHvpVo]https://www.youtube.com/watch?v=rPokDfHvpVo[/url]

btw. ima fuk her then i dash ho to the cash ho im on some rob a **** shit take a **** ****. #360notroll. btw. #free6ix9ine

EDIT: i read this beat is stolen, and also the rap sounds like screamo
By: Jelly Jam, in: Rate the songForum games 2019-02-15 04:54
[url=https://www.youtube.com/watch?v=PvLz5kCVIss]https://www.youtube.com/watch?v=PvLz5kCVIss[/url]
By: ThunDer, in: Funniest moments!Forum games 2019-01-25 23:15
[00:10:15] [CDF]Naps: or you can
[00:10:19] [CDF]Naps: annoy jelly's gf
[00:10:30] ShakerNL[GpW]: he has a gf?
[00:10:32] xitna: yes
[00:10:32] [CDF]Naps: make her leave jelly
[00:10:33] ShakerNL[GpW]: a7med?
[00:10:35] xitna: he got a life now
[00:10:35] WarrenCx: xD
[00:10:36] [CDF]Naps: xDD
[00:10:37] xitna: lmao
[00:10:44] xitna: a7med is ugly