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2019-04-22: " Where did I go..." -Ragnarok
2019-04-15: "i did nothing b..." -Ragnarok
2019-04-13: "Does saving coo..." -Treylina
2019-03-31: "This match was ..." -GrytmasternCC
2019-03-28: "u cc guys, i th..." -Ragnarok
2019-03-28: "Mega prø ..." -ShakerNL
2019-03-26: "Done. ..." -Vivando
2019-03-26: "close game jell..." -Ragnarok
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2019-03-26: "psl add other m..." -GrytmasternCC
2019-03-24: "http://jazzjack..." -Krzysiek
2019-03-23: "http://i65.tiny..." -BlAcKeYe
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Latest forum posts
By: Loon, in: CX Internship SchemeClan talk 2019-04-24 18:58
nah takes too long tempting though
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-24 12:30
The successful intern must accept accountability f...
By: Jelly Jam, in: CX Internship SchemeClan talk 2019-04-23 22:18
Send em to gulag
By: Vivando, in: CX Internship SchemeClan talk 2019-04-23 17:51
And what happens if you fall out of reach for the ...
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-22 22:26
Greetings, After one of our weekly board meetings...
More...!

JJnet's forum

«Latest posts» «Latest threads» «Search» «User CP»

Latest 50 posts
By: Loon, in: CX Internship SchemeClan talk 2019-04-24 18:58
nah
takes too long
tempting though
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-24 12:30
The successful intern must accept accountability for their shortcomings within their time with us. This internship will, in part, be a reflective process, where we can help bring the best out of eachother. Hopefully this will provide the necessary conditions for our intern to grow, and spread their proverbial wings, or so to speak.

I hope that helps answer your questions, but if not, our internship coordinator, Hyperion will endeavour to provide you with further clarity within 24 hours of when you posted your query.

Ragnarok
CEO Codex.LTD
By: Jelly Jam, in: CX Internship SchemeClan talk 2019-04-23 22:18
Send em to gulag
By: Vivando, in: CX Internship SchemeClan talk 2019-04-23 17:51
And what happens if you fall out of reach for the grand final? Fire the intern? emo emo
By: Ragnarok, in: CX Internship SchemeClan talk 2019-04-22 22:26
Greetings,
After one of our weekly board meetings in Codex.LTD, management have come to the conclusion that we need a company restructure. Many of our members are already well experienced, and old, and are looking towards their eventual retirement. After weeks of discussion, we decided to open recruitments for new (blonde) players, particularly those who are motivated to achieve top places in upcoming tournaments.
The Codex.LTD is delighted to introduce its brand new Internship Scheme (IS)!

From our side, we offer the following:
• Great atmosphere
• Active, in-clan community and Discord group
• Bi-weekly coaching sessions; courtesy of our internship coordinator, Hyperion
• A competitive salary
• An opportunity to participate in this season’s grand final match

What do you have to do to apply?
Send your CV to Ragnarok#2080 (discord) or to tazayonisaba@gmail.com (email), and include the following:
• Highest duel result against Jety and map
• Who you want to be your mentor

Please note, the deadline ends: 12 May 2019, 23:59 GMT.
Further, mentor allocation is subject to availability.

For any further queries, please contact our internship coordinator, Hyperion, as he will be happy to answer any of your questions.
By: KRSplatinum, in: Rate the songForum games 2019-04-18 20:48
8/10 - two points from 10/10

this song is like a magical adventure through an ancient unknown land, with grassy hills and a turbulent sea. except instead of an epic battle with a dragon, the journey leads our heroes to a twerking contest, with disco lights and booties being shook and massive amounts of drugs being consumed. after winning 1st place in twerking, at the end of the night, the emerald princess gets an uber ride home to play some obscure mmorpg

https://youtu.be/M76YIzE0k9g
By: Treylina, in: A new balance proposalImproving rules 2019-04-13 23:19
Now that the bash is over, I'll come back to this and start testing it more. No rush though, as I don't imagine this to be applied in the middle of the season.

I'll revert the copter ear nerfs for Lori in the next version, but I want to see what else could possibly be tweaked before I push out v3.
By: Jelly Jam, in: eztrig v4Improving rules 2019-04-07 22:16
It's optional in the Puke Nuk3m Arena servers but no one ever plays with it.
By: Ragnarok, in: eztrig v4Improving rules 2019-04-07 21:40
I think just CDF srv
By: Vivando, in: eztrig v4Improving rules 2019-04-07 19:46
Has this been already updated in any of the popular dedicated servers (PNA, CD, CDF Server)?
By: Vivando, in: A new balance proposalImproving rules 2019-04-07 19:45
I support this, but I'm a bit unsure whether it's a good idea to force the balance change mid-season without asking each clan's opinion first. Otherwise I would enable it at the start of the next season though.
By: Jelly Jam, in: A new balance proposalImproving rules 2019-04-05 03:20
I kind of liked this until it was decided to increase Lori's copter ear falling speed. I feel like it takes away one of the reasons for Lori users to play as Lori in the first place.

At least the handling for the copter move is sort of better now, but due to Lori's new handicap, I don't think it's overall enough.
By: Ragnarok, in: A new balance proposalImproving rules 2019-04-04 23:44
Since there were no further replies, I suggest we implement this as it fixes the copter bugs too then. emo
By: Ragnarok, in: eztrig v4Improving rules 2019-04-04 18:50
emo
By: Vegito, in: eztrig v4Improving rules 2019-04-04 10:03
Speak for yourselfm not for others emo
By: cooba, in: eztrig v4Improving rules 2019-04-03 19:50
"change bad" -cc
By: Ragnarok, in: eztrig v4Improving rules 2019-03-30 19:00
Hello friends/foes,

I come to you with a proposal;

Please check out an updated version of Trig at https://www.jazz2online.com/downloads/7379/trigelateral-v4/.

The ONLY changes are that the blue base now has improved maneuverability, particularly from the RF powerup box:
- The path to jump left out of the RF powerup box has been improved.
- The RF climb left out of the RF powerup box has also been improved.
- The area with the bouncer ammo left of the RF PU now has more intuitive masking.
- The path above the RF powerup box now no longer requires a jump to continue going left.

The rationale behind these changes is that the red base feels like it facilitates pretty diverse movement, and whilst the blue base has some tricks, they are a lot more prone to failure and therefore the base feels like a bit of a death trap at times.

Anyhow, on a glance, the changes will only really benefit players with more advanced movement (or Jazz/Lori users slightly), which by now I think is most of you. Therefore, I feel this is a superior version to the previous!

Please let me know what you think.

~rag emo
By: Ragnarok, in: A new balance proposalImproving rules 2019-03-30 17:24
Would anyone care to do some testing on this?

(CJ I'm lookin at you!) emo
By: Treylina, in: A new balance proposalImproving rules 2019-03-21 01:01
I don't normally double post so soon, but there's a major update! Here's the changelog;

Lori
- double jump speed changed from 6 to 6.6
- copter ear falling speed changed from 1.25 to 1.5

The doublejump felt too awkward, so it was buffed slightly. You can reach more areas now, but still not as many as Spaz can (which is a fair given!). As a compensation, copter ears fall slightly faster now, making her special jump truly the jack of all trades. I'm considering reverting the latter.


Jazz
- copter ear falling speed changed from 1 to 0.75
- uppercut can be cancelled by pressing fire
- uppercut can be slightly controlled with horizontal arrow keys

I went against making Jazzes uppercut higher as I believe it to be better than double-jump in some cases (no need to gather momentum, makes a ton of RF jumps/climbs easier and you can even reach some areas Spaz normally can't with doublejump), but I added some quality of life changes for better flow.

I'll be giving this a longer testing period. Until then...

Download here: http://www.filedropper.com/charbalance_2
By: Treylina, in: A new balance proposalImproving rules 2019-03-20 23:10
Judging by feedback in-game, the changes are good - but aren't enough.

The difficult part to please is that some say Lori is too weak, while others say the same about Jazz. So I'll see about buffing both of their jumps slightly. However, I really do not want to buff them anymore after that.
By: Vegito, in: A new balance proposalImproving rules 2019-03-19 23:00
I, as you said, didn't try the changes but watching the vid I'd also say it wouldn't make Lori immediately overpowered.
The difference for Lori players will be big, Spaz players will stick to Spaz probably anyway.
By: Ragnarok, in: A new balance proposalImproving rules 2019-03-19 20:49
If anything I'm in full support of it then.

Would still like if Jazz could uppercut higher tho. emo

Edit: also it looks as thought Trey also fixed the copter bug, even more support. Better uppercut tho pls.
By: Treylina, in: A new balance proposalImproving rules 2019-03-19 19:26
Ragnarok wrote:
-snip-


The height nerf feels far more like 50%, since double jump works by increasing the strength of vertical speed, rather than adding a fixed height to your jump. You can feel this by halving the height number in pluscharjump.j2l, as it makes double jump become hilariously tiny instead.

In a nutshell: The double jump is weaker by 25% in terms of vertical speed, but is less higher by 50%.

Violet (and pretty much all of us) are aware of the annoying copter ears bug. I have asked about it though. It's hard to fix (a lot of lines), however. Had it been easy(er), it would've been done by now.

Judging by the amount of meme votes, it's a better idea to simply put the changes into practice and then see what people think. After all, nobody really cares for changes until it personally affects them. <:^)

For those who don't have TSF, here's a half-baked demonstration video in a couple of levels: https://www.youtube.com/watch?v=ieb-DicSvh0

If anything..it feels a tad bit weak.
By: Ragnarok, in: A new balance proposalImproving rules 2019-03-19 14:47
I'm all for rabbit inclusion, but since I don't have TSF it's pretty hard for me to test this;

But based on testing a few jumps with spaz/jazz:

Regular jump = ~4 tiles
Running jump = ~7 tiles
Regular double jump = ~6 tiles
Running double jump / Uppercut mut = ~9 tiles
Lori's new double jump = ~5.5 tiles?
Lori's new running double jump = ~8.5 tiles?

And then applying this to a few of the popular levels, I can see significant differences to all of the below:
• Ancient Museum (Full NRG and RF climb)
• The Astrolabe (vines and the powerups)
• Bloodbunny’s Lair (mostly the left Full NRG and bottom area)
• City of the Snooze (better movement over windowsills)
• Diamondus Warzone (everywhere)
• Distopia (particularly around the seek PU)
• Epitome (everywhere)
• Facing Worlds (particularly around the Full NRG and just above the base)
• Gauntlet (everywhere, Lori is unplayable here)
• Hall of the Mountain King (probably v helpful but I think it’s not enough to warrant not being Spaz here)
• Happy Semiconductor CTF (nearly everywhere)
• Swingin’ Jazz (probably mostly around the middle area)
• Trigelateral v3 (probably nearly everywhere, this isn’t very Lori friendly)
• Wicked Wood (nearly everywhere)

She’d probably need testing in levels with these changes to see if it’s viable at all, but I’m inclined to say it’s a touch on the stronger end (although would need testing in mappool levels - I'm happy to advise if someone actually wants to do this with me), and might see Spaz' sidekick becoming obsolete (as well as Jazz' uppercut - give it an extra tile?), in which case I’d probably nerf the double jump to ~50-37.5% instead, still giving a considerable extra height of 1-1.25 whopping tiles. Additionally, she does still have small tricks in BBSwing/JE/Semi/Trig to go through walls, but afaik it’s limited to those levels?

I like the change to copter ears switching off easier, and the idea of faster descent sounds like it definitely has its place in JJ2.

However I think the MAJOR issue with why copter characters aren’t seeing any play (at least I’m not playing Jazz for this reason) is that they’re buggy; copter earing too near the floor removes your ability to jump for a few seconds, and copter earing onto vines removes your ability to jump altogether (which the current mappool has 50% (~11/22?) maps containing vines). This behaviour on the ground isn’t very consistent but it often happens when you particularly need it, and is therefore very punishing in competitive play. (Yes I reported this before, and I don’t remember it happening in Vanilla JJ2, correct me if I’m wrong).
By: Treylina, in: A new balance proposalImproving rules 2019-03-19 03:00
TL;DR:
Try out the balance changes with the provided mutator here; http://www.filedropper.com/charbalance_1
Thanks to PurpleJazz (and SE) for scripting them!

EDIT: Try V2 here: https://www.filedropper.com/showdownload.php/charbalance_2

What's in the mutator (V1):
- Lori now has a double jump, that is 25% less stronger than Spazzes
- Lori's copter ears now descend slightly faster
- Jazzes already accepted uppercut buffs.
- Copter ears now switch off when you hold off the jump button

V2 CHANGELOG:

Lori
- double jump speed changed from 6 to 6.6 (now 17.5% less stronger instead of 25% less stronger)
- copter ear falling speed changed from 1.25 to 1.5

The doublejump felt too awkward, so it was buffed slightly. You can reach more areas now, but still not as many as Spaz can (which is a fair given!). As a compensation, copter ears fall slightly faster now, making her special jump truly the jack of all trades. I'm considering reverting the latter.


Jazz
- copter ear falling speed changed from 1 to 0.75
- uppercut can be cancelled by pressing fire
- uppercut can be slightly controlled with horizontal arrow keys

The reasoning: Lori has been getting the short end of the stick for a long time, being virtually unplayable in quite a few mappool levels, but still having some neat tricks despite that. Players have tried to figure out a solution that feels right for a long while. Many others have proposed simply making her jump higher, which goes against the spirit of JJ2 character mechanics. Originally, I envisioned ascending copter ears, but they have annoying technical issues with vines and one-ways. So I found a compromise - what if her special jump became the jack of all trades instead?

Also, be sure to test out the changes before commenting. Spaz is still the best in most maps, even with these buffs. Her vertical jump height is still technically the lowest among the changes, it's just much more bearable now.

Think something needs tweaking or (god forbid) that she needs no change at all? Let me know!
By: ThunDer, in: Rate the songForum games 2019-03-10 18:05
?/10 because the video is unavailable for me? anyway:

https://www.youtube.com/watch?v=kBH-dO68ooA
By: KRSplatinum, in: Rate the songForum games 2019-02-19 23:35
2/10. this song is troll as fuk. it's about going to the future where sex is illegal and they must save the planet by having orgies. it's a little bit funny, the music is pretty good, and the video is long and story-based. however i must rate low because it's just troll as fuk.

[url=https://www.youtube.com/watch?v=rPokDfHvpVo]https://www.youtube.com/watch?v=rPokDfHvpVo[/url]

btw. ima fuk her then i dash ho to the cash ho im on some rob a **** shit take a **** ****. #360notroll. btw. #free6ix9ine

EDIT: i read this beat is stolen, and also the rap sounds like screamo
By: Jelly Jam, in: Rate the songForum games 2019-02-15 04:54
[url=https://www.youtube.com/watch?v=PvLz5kCVIss]https://www.youtube.com/watch?v=PvLz5kCVIss[/url]
By: ThunDer, in: Funniest moments!Forum games 2019-01-25 23:15
[00:10:15] [CDF]Naps: or you can
[00:10:19] [CDF]Naps: annoy jelly's gf
[00:10:30] ShakerNL[GpW]: he has a gf?
[00:10:32] xitna: yes
[00:10:32] [CDF]Naps: make her leave jelly
[00:10:33] ShakerNL[GpW]: a7med?
[00:10:35] xitna: he got a life now
[00:10:35] WarrenCx: xD
[00:10:36] [CDF]Naps: xDD
[00:10:37] xitna: lmao
[00:10:44] xitna: a7med is ugly
By: Ragnarok, in: Ridiculous spamSite suggestions 2019-01-20 21:42
for a long time i thought that the world was cubic and that people would fall off the sides but some ppl were really good at doing handstands so they would hang off the bottom and just live life upsidedown

By: KRSplatinum, in: Ridiculous spamSite suggestions 2019-01-14 22:50
1) A
2) B
3) C
4) A survey is like a quiz with multiple choices for answers to each question. To answer a survey, respond to each numbered question with the marked letter representing your choice of answers. If you do not select a lettered answer, then you will not receive credit for answering the question. After you complete the survey, your answers will be checked by the teacher, and the correct answers will be given. If you selected all the correct answers, you will be deemed eligible to enter in a sweepstakes to potentially win a $100 gift card as a reward for participating in the survey. In targeted advertising and government surveillance, these surveys are used to monitor people's thinking and track their opinions, and control their behavior with subliminal messaging.
By: Ragnarok, in: Ridiculous spamSite suggestions 2019-01-09 14:41
Due to an overwhelming amount of applications, we decided to launch a survey:

Do you tip in restaurants?
1) yes
2) no
3) yes
4) what is a survey
By: KRSplatinum, in: Ridiculous spamSite suggestions 2019-01-07 16:57
In the future, when official ID is required to login, play JJ2, or do anything anywhere at all:

JJnet spammer: "Don't you wish you bought that passport now?"
By: Ragnarok, in: Ridiculous spamSite suggestions 2019-01-06 16:21
expect a link to our paypal and patreon soon so you can support our cause

announcement:
we have a vacancy for one lucky intern to learn a plethora of valuable skills from our team.

please email jellyjam420@jazzjackrabbit.net to express your interest and fill out the online form here:

https://storycorps.org/participate/great-questions/

thank you for your continued support
By: Jelly Jam, in: You know the feelingJJ2 related 2019-01-06 03:26
emo emo
By: Jelly Jam, in: Ridiculous spamSite suggestions 2019-01-06 03:22
Support our fight against ridiculous spam and lets try to get this post to a wooping 10 likes. I KNOW, I KNOW, 10 likes that's a crazy goal, that's a flipping amazing goal, and when we reach it, JJSociety presented by Calm Splat will launch an epic disstrack on jazzjackrabbit.net spambots.

And don't forget to follow JJSociety on all your favorite platforms, including Youtube. Make sure to smash that like and subscribe button, and turn that bell on to be part of our Notification squad. And buy our merch!

Buying merch or donating us money directly? Is there a difference? What's the point? Do I care? No!
By: Jelly Jam, in: Ridiculous spamSite suggestions 2019-01-05 23:48
Attention all epic fortnite gamers

jazzjackrabbit.net needs your help to protect our most beloved web site in the entire multiverse from the villainous minds of fake-passport promoters and shoe salesmen, who are totally not advertising their second-hand products because they make a living out of it. In order to keep our security up to date, we've started a movement that'll ensure the safety of our innocent forum posters, and that's where you come in!

If you donate us only 0,∞ thousand million Uruguayan pesos, you can put a stop to all malicious content injection on our favorite platform. If we all pinch in an equal ammount of money, this might just work!


BUT ALAS


Sadly, not everyone is as kind and generous to donate as you are, dear reader, but you can make up for it! If you donate us a little bit more than that, we can do wonders! But in order to determine exactly how much we need from you, we'll need you to quietly borrow your mom's credit card and send us the four irrelevant digits on the back and the three digits on the front of her card. Those numbers will help us do a detaied calculus on exactly how much money we need to end jazzjackrabbit.net's suffering.

The numbers can be sent to us via Google Wave's private messaging service. Oh, what's that? It's currently down? HMM, might as well send it to some of us via jazzjackrabbit.net's private messaging service, particularly to the one who's username starts with "J" and ends with "elly Jam", and no one else.

So please, do yourself a favor and help out a random stranger on the Internet, to ensure jazzjackrabbit.net's Epic Victory Royale. emo
By: GrytmasternCC, in: You know the feelingJJ2 related 2019-01-05 23:32
emo emo
By: ThunDer, in: You know the feelingJJ2 related 2019-01-05 22:59
emo emo
By: Krzysiek, in: Ridiculous spamSite suggestions 2019-01-05 22:02
ragnarok for president
By: Ragnarok, in: Ridiculous spamSite suggestions 2019-01-05 21:42
I propose a system where we can have account tiers, whereby you can get promoted after you make seven to ten posts of value to JJsociety, and they have been upvoted by moti, KRSplat, Jelly Jam and myself. If you also wish to join this esteemed council I would vehemently encourage you to emo

~ragnarok, making pragmatic solutions to impractical problems since 2019
By: Ragnarok, in: You know the feelingJJ2 related 2019-01-05 21:29
emo emo
By: Vivando, in: You know the feelingJJ2 related 2019-01-05 12:11
emo emo
By: DanZeal, in: You know the feelingJJ2 related 2019-01-04 18:58
You are making a comeback to JJ2.
And you just won your first match:

https://www.youtube.com/watch?v=IAlHHQ6F-uM
By: ShakerNL, in: Ridiculous spamSite suggestions 2018-12-28 22:05
Perhaps an admin approval on creating a user account, or account should be active for x period of time before being able to post comments.
By: Pariah, in: Ridiculous spamSite suggestions 2018-12-24 01:16
nah, captha are annoying, and admin approval posting is worse then any spam, maybe certain number of replies before u can post is ok, but how exactly would that stop spambots?
By: KRSplatinum, in: Ridiculous spamSite suggestions 2018-11-29 16:05
Hi!

As you may notice, the JJnet forums and comments occasionally get attacked by spambots posting nonsense. This is obviously slightly annoying, to read and I assume more annoying for admins to remove. So, is there any idea about preventing these bots from spamming? I would suggest, many sites have a captcha form to detect bots like these, and some forums also have rules where you must be approved to post, or make a certain number of replies before starting a thread. I just think that less spambots would be an improvement to the site and ease up its maintenance, so that's why I am pointing it out here. Anyway, thanks for reading my site suggestions thread!

- Splat
By: Grytolle, in: ChicoJJ2 related 2018-11-18 22:56
The funny animation that iku injected on the website (by inserting JavaScript in a thread title) can be accessed as an easter egg, if you're good enough at reading the page source to figure out the hotkey.

(This particular vulnerability has been fixed)
By: iku, in: ChicoJJ2 related 2018-11-17 12:47
It appears that the original link to get Chico has expired. This has been fixed.
By: King, in: Contest results! [JJnet Level Contest Season 13]JJ2 related 2018-09-11 23:23
Which players didn't have objective criteria in voting, and what makes you say that?

I haven't read most of this, since i'm a bit short on time, so it's a genuine question.