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Latest forum posts
By: Ragnarok, in: A new balance proposal » Improving rules 2019-11-20 19:49
Just thought I'd share my two pieces on what copte...
By: Ragnarok, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-02 04:17
In alphabetical order: 1. Byzantine Blues by...
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:11
Feedback! from SJ: FTL Starship: + Fairly ba...
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:09
Dear all, the level contest results are finally he...
By: Treylina, in: A new balance proposal » Improving rules 2019-10-22 01:00
Here it is, a long overdue update. Better late tha...
By: Toni, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-09-08 01:11
Underrated Paradise
By: DanZeal, in: Funniest moments! » Forum games 2019-09-07 20:02
[20:00:05] DannyZ[CDF]: Jag var i Finland tidigare...
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a ...
By: Slaz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-20 14:13
ELEKTREK PYRAMID :dizzy:
By: PurpleJazz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-19 06:44
15 Second Rush
By: Laro24, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 19:15
Nuclear Afterblast :whistling:
By: Plumbe, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 16:50
Wicked Wood :flex:
By: [GpW]Urbs, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 15:59
Jungles Edge :D
By: ThunDer, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 02:46
Facing Worlds
By: Ragnarok, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 18:30
Drought :whisper:
By: MasterSven, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 15:33
There can be only one: Magma P*nis Despair. :carr...
By: Jelly Jam, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 11:49
This level is Untitled
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 07:50
I'd probably have to go with Enter the Chaos but I...
By: Toni, in: Funniest moments! » Forum games 2019-08-08 16:21
Meanwhile in Gauntlet: [16:17:02] Console: >> [...
By: ThunDer, in: Carrots and Ladders » JJ2 related 2019-08-04 15:44
Imo ditch carrots and use apples instead for bette...
By: cooba, in: Carrots and Ladders » JJ2 related 2019-08-03 17:17
Tangential to the topic, but I've always thought t...
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-08-03 15:12
Ok SE, here's what I suggest -- You make that l...
By: SirEmentaler, in: Carrots and Ladders » JJ2 related 2019-08-03 04:00
6 regular carrots with 90-second spawn times.
By: Ragnarok, in: All matches page stalls while loading » Site suggestions 2019-08-01 23:06
i'm in full support of this idea
By: Mercuryquake, in: Carrots and Ladders » JJ2 related 2019-08-01 20:45
It depends on several other aspects of the level. ...
By: Mercuryquake, in: All matches page stalls while loading » Site suggestions 2019-08-01 19:37
Trying to load the page for All Matches just stall...
By: Mercuryquake, in: Question for Jelly Jam » Ask Tira 2019-08-01 19:24
Coffee is a drug, actually. Therefore it shouldn't...
By: Jelly Jam, in: Carrots and Ladders » JJ2 related 2019-07-28 05:10
I voted for two full energy carrots, and although ...
By: Antix, in: Carrots and Ladders » JJ2 related 2019-07-28 03:29
Best CTF Party Goodluck proves everything, what a ...
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-07-28 02:50
What's your favourite carrot scheme for CTF levels...
By: Jelly Jam, in: Question for Jelly Jam » Ask Tira 2019-07-22 01:56
utter sounds like udder
By: ThunDer, in: Question for Jelly Jam » Ask Tira 2019-07-20 02:31
I am utterly in agreement with all facts above.
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-18 19:22
I feel that there are several conclusions I have c...
By: SirEmentaler, in: Question for Jelly Jam » Ask Tira 2019-07-16 04:28
Like I said, these are "conclusions" rather than d...
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-15 09:18
from where did you cite such information?
More...!

JJnet's forum

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Latest 50 posts
By: Ragnarok, in: A new balance proposal » Improving rules 2019-11-20 19:49
Just thought I'd share my two pieces on what copter characters need.

While I like the idea of what's done in this mut for Jazz in particular (I am unable to test Lori), I'm afraid both characters would still feel inferior to Spaz for a few reasons;
- Spaz has a long-ranged and useful melee move, whilst Jazz's is very hard to land unless levels are designed to allow it. Lori's is good, but is still subject to design I'd say.
- Spaz is able to jump out of tricky situations and almost cancel his momentum with his double jump, something Jazz/Lori could NEVER do.
- Spaz is much more versatile at RF bouncing off walls, or even RF climbing.

What I would propose is needed is to actually find unique ways to overpower Jazz/Lori. Particularly, what I would like to see is some emphasis on improving the copter ears to do the following:
- Keep changes with regards to the copter-ears being able to be turned off at will/not bug out on the floor/vines.
- Remove momentum whilst copter-earing, and allow the ability to turn in midair without having to slow down completely.

Other things I would suggest are to make the uppercut actually shoot higher than a Spaz-double jump. It's a unique move, why not make it feel like one? You can argue that the uppercut being able to reach Spaz max double jump height is very strong, but in reality it's really not as good unless you're in a vertical situation, which is why this mut tailors to that a little bit by allowing slight diagonal shots. However, I find that it's still a lot of effort to slow down completely and duck and uppercut in the right spot, as opposed to just double jump and fire an RF as Spaz.

Another idea would be to allow characters to have an upward trajectory from RFs while initiating (first 0.5s?) copter ears for the first time in their jump, although I bet that's gonna feel a bit weird.

My point is that I think it's important that we're not afraid of breaking balance with something like this, as Spaz is always gonna feel vastly superior. I'd like to see Jazz/Lori have significantly unique gimmicks, that don't rely on level design entirely to make them feel more useful. Then tweak as appropriate emo!
By: Ragnarok, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-02 04:17
In alphabetical order:

1. Byzantine Blues by Jelly Jam
+ Really fun carrot area
+ Atypical PU scheme, and also very rare to see RF PU being a superpower in a level
+ Very fun to DD at bases with flag ;P

- I feel the level is too horizontal, and could be shrunk ever so slightly to reduce reaction times
- Sad that you can’t get RF PU with gun9 from below
- I think the gameplay is quite rigid on the whole

Other comments:
I recommend 3v3 ONLY

2. FTL Starship by Warren
+ Fun carrot areas
+ Versatile & fast-paced gameplay
+ Probably most suitable for 2v2 + 3v3, gameplay-wise

- Some minor flow blips (that have potentially been updated but I have only seen the version on PNA);
• shooting gun8 PU seems suboptimal from left-side
• weird suckertube delay at bottom left
• can get stuck at the top left (missing oneway)
• some layer 3 pipes feel a bit bumpier than expected, probably easy to fix
- I feel like some ammo can be redistributed, namely a lack of seekers and gun8, and too much gun9 which does not serve a huge purpose (I believe warren has addressed this too, but haven’t seen)

Other comments:
I recommend 2v2/3v3
Was surprised that this played so differently to Astro and was pleased about that

3. Galeloch Castle by Purplejazz
+ Fun Full NRG area
+ Very suitable ammo/PU choices given the layout, and logical ammo placement
+ Interesting to have ice feeling useful in a level with spring trolling (for once)

- Does feel a bit like there’s not much safety in the level, which is great for 2v2 in fairness, but may encourage double hunting (which I personally like, but I know others don’t)

Other comments:
I recommend 2v2/3v3
I found the EC somewhat distracting in-game, but lowdetail really helped, good job building support for ppl who are blind like me!
I’d like if the small C’s were a bit more easily accessible, perhaps a personal nitpick…

4. Percolator by cooba
+ Visual appeal
+ Unique to have usage of fly-C and water mechanic, although I really wish it was used better or didn’t feel like the only way to play the level…
+ I really enjoy the small oneway climb areas towards the middle, fun gameplay-wise

- Bases feel like death traps
- I’m not a huge fan of the ammo placement, and it’s even lacking at parts. Toaster feels useless
- Whilst I complimented the fly-C/water concept, I think many of the people I played with mentioned wanting copters instead or a limited duration
- Level feels empty at parts

Other comments:
I recommend 2v2/3v3
I like the fly-C/water concept on paper, but in practice it’s a bit annoying in CTF!
I think ammo should have been unmovable given the layout

5. Ragnarok by Loon
+ Visual appeal
+ Very fun & unique Full NRG area

- Some incredibly awkward start positions
- The bottom section of the level feels rather disjointed at parts, similarly, some ammo at the bottom feels very time consuming to collect (namely seekers)
- Top section feels a bit isolated, I personally didn’t have issues with it in 3v3s, but in 2v2s it felt pretty much a defensive haven

Other comments:
I recommend for 3v3, although I would need to test this further in 2v2 to really endorse it for that too
Some flow (particularly at the bottom) can feel very odd and take a lot adjusting

6. Riparius Ridge by Laro
+ Some unique layout in aspects (great mix of open and closed spaces)
+ Cool use of pinball
+ Cool PU scheme, although I’d like to see more fastfires if you wanna balance blaster out
+ Best flow of all the entries I’d say

- Perhaps too tall as a level, although the pinball events do remedy it directly at the middle
- Some ammo placement could definitely use reworking;
• two bouncer patches pretty much right next to eachother, above and behind bases
• seeker ammo patch at 108, 29 (and corresponding symmetrical section) in a pretty powerful chokepoint… not really too counterable
• don’t really like mixed ammo patches in the level
- I personally don’t like the areas below/behind bases and feel like truncating or removing them slightly would make this level feel less massive

Other comments:
I recommend 3v3 ONLY
Seems to cause a lot of crashes

7. Snowland by Toni
+ Fun C area
+ Fun to do tricks with the base through the floor
+ Some useful RF climbs that don’t feel forced
+ Atypical PU scheme

- I don’t like the mixed ammo patches
- Ceilings are incredibly bumpy
- Some really awkward spawn positions that allow free rushes
- Generally very cramped, making gameplay feel quite rigid

Other comments:
I recommend as 2v2/3v3, perhaps even 2v2 only, haven’t tested in 3v3 to be sure

8. Time’s Up by Lynx
+ Unique PU scheme
+ Layout actually complements roller very nicely
+ Intuitive flow

- The PUs in the top corners feel a tiny bit too isolated
- Some strange asymmetry at parts, namely missing oneways at 64,24
- Bumpy ceilings at 74, 14
- Would have preferred slightly more meaningful ammo placement, less gun9 perhaps? Could have also been cool if gun9 was easier to use to shoot the top PUs
- I don’t like the use of floatups instead of slopes

Other comments:
I have only tested this in 3v3, but assume it’s too big for 2v2s
Roller PU might seem really clowny for CTF, more a criticism on the gun than the level
Also firework gun seems quite fitting for the layout
This would have most likely been my 4th place vote - (or Ragnarok)
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:11
Feedback! from SJ:

FTL Starship:

+ Fairly balanced layout with both open and closed areas
+ Pretty smooth and friendly flow with lots of diversity
+ Lots of room for strategic play and skill moves like RF-climbs
+ Balanced weapon and carrot placement
+ Visually impressive but not too distractive, no harsh colors

- Takes some time to learn completely, some areas are not so easily distinguishable
- Some tubes are sometimes hard to move in
- Some scenery is hard to distinguish as foreground from sprite layer, like the ceiling tubes at the top of the level

/ Seems playable in 2v2/3v3
/ Easy to get stuck at pos 20,15 needs to be fixed

Riparius Ridge:

+ Inspiring level theme and impressive visuals
+ Uncommon and interesting powerup choices, balanced pickups in general
+ The movable carrot gives more room for strategic play around it

- The flow is rather quirky and hard to get used to, lots of climbing on the sides of the level
- Some areas require very precise movement like the middle with blue spring and flipper pads
- The top of the level may get a bit campy and generally feels to be a bit isolated from the rest of the level (the level might be a bit too tall in general)


/ Playable in 3v3, not working in 2v2

Galeloch Castle:

+ Good strategic depth regarding the full carrot, possibility to shoot it down with certain weapons or block access by freezing springs
+ Well balanced weapon and powerup placement
+ No area is too easily campable but there are a few spots for breathing
+ Impressive visually without being too distractive to the eye

- The springs next to bases are sometimes hard to land on

/ Seems playable in both 2v2 and 3v3
/ The level is fairly big in size, but at the same time very open which compensates for it

Ragnarok:

+ Interesting layout with a few influences from other levels
+ Much room for skill moves like RF-climbs
+ Balanced with both open and closed areas

- Fairly peculiar flow, hard to get used to
- Feels sometimes a bit cramped with the ceiling scenery, especially in the middle
- The top area of the level feels a bit redundant and isolated

/ Playable in 3v3, not sure about 2v2

Snowland:

+ Visually decent in the night version
+ Good selection of weapons and powerups

- Fairly quirky flow, hard to move in smoothly
- The vines at the top of the level are mostly on the way, rather than adding more gameplay depth
- The buffer tubes and spawn positions are quite evil, it takes a long time to attack the enemy base after dying
- The lower levels feel too cramped and it's easy to hit the ceiling while moving
- Some things are a bit unintuitive, such as the floor below the bases which is not one way

/ Seems to be playable in 2v2 and 3v3, but 3v3 might get a bit cramped
/ The day version might be a bit harsh to the eye, the night version works better

Time's up:

+ Fairly original and inspiring level theme
+ Original choice of weapons
+ Generally solid layout with lots of potential if some improvements were made

- The big white blinking clock in the middle of the level is quite harsh to the eye, even if visually original, it could be less distractive
- Some things like the vines blend too much with the level primary colors, makes them hard to see
- Powered up roller weapon seems a bit overpowered in this map, it's flying around literally everywhere
- The tiles could be used better in the sprite layer, looks a bit dull visually

/ Playable only in 3v3 apparently

Percolator:

+ Strategic layout and very different from other contest levels
+ Uncommon and balanced weapon/pickup placement

- Huge FPS drops in 8-bit mode for some reason
- The level gameplay centers around the fly carrot too much, also because the only way to get rid of it is by going underwater
- The level feels unfinished and empty in certain aspects, there isn't much visuality nor scenery in the level
- There is only one exit from the bases unless you have a fly carrot, which makes them quite evil dead ends

/ Seems like it could only work in 3v3, partly due the fly c as well

Byzantine Blues:

+ Good usage of the tileset, visually decent and no distractive elements
+ Solid layout
+ Well placed platforms and ledges that allow diverse skill moves
+ Quite balanced for all characters

- The level seems slightly imbalanced regarding open/closed areas, there is only little room for safe play

/ Works only in 3v3 probably
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:09
Dear all, the level contest results are finally here! The contest entries were judged by 6 chosen judges, from which 5 were the representatives from each active clan (Me, Laro, Loon, JellyJam and Ragnarok). PurpleJazz was a neutral (no-clan) guest judge to bring extra depth to the results.

The winning entries were to be chosen by having each judge vote for exactly 3 levels which they would like to see in the mappool for ladder season 16. Also each judge would be to give their own feedback for the judged entries. The votes were sent to me privately to avoid judges influencing each other too much.

And of course to keep things fair, Laro, Loon, JellyJam and PurpleJazz were not allowed to vote for their own level.

The top-3 levels to receive the most votes by the judges were the ones to be added into the mappool. At last, here are the RESULTS!

Galeloch Castle: 5 votes
Faster-Than-Light Starship: 5 votes
Byzantine Blues: 4 votes
Ragnarok: 3 votes
Riparius Ridge: 1 vote
Time's Up: 0 votes
Snowland: 0 votes
Percolator: 0 votes

Congratulations to PurpleJazz and Warren who made the ultimate levels to tie for the first place in the contest! Your levels truly impressed the judges! Also congratulations to JellyJam and his level Byzantine Blues, which ran up to 3rd place! emo

Finally, I want to thank everyone who participated in the contest and made new playable levels for the community! Also, even if your level didn't make it to the mappool this time, it may still make it there for the future seasons through time and improvements. emo

Also, as promised, the judges are to give feedback to all the entries (except the ones they made themselves ofc), which they will send separately in their own posts following this post. Meanwhile, below are the votes per judge in literal form:

10:36 PM] PurpleJazz: my rankings: (will write feedback later)

#1 ragnarok
#2 byzantine blues
#3 ftl starship (only counted the first 3, the rest were optional)
#4 riparius ridge
#5 percolator
#6 snowland
#7 time's up

10:39 PM] Jelly Jaм: Alright, the maps I vote for are ezgale, xlmrag and ezstar, in no particular order
[10:39 PM] Jelly Jaм: All of which can be playable in 2v2 imo

11:34 PM] SJ: OK, I shall give you my votes in return: Galeloch Castle, Byzantine Blues and FTL Starship

11:04 PM] Ragnarok: votes =
[11:04 PM] Ragnarok: (in no particular order)
[11:04 PM] Ragnarok: star, gale, riparius
[11:05 PM] Ragnarok: star to be 2v2/3v3, gale 2v2/3v3, riparius 3v3only

4:32 PM] Hammel: ok my votes are in random order
bb, gale and star
[4:34 PM] Hammel: my fourth place would have gone to riparius, however i think these maps have the best potential in being played during a cw/laddermatch

12:49 AM] DigitalRonin: Loon's, Jelly's and PJ's are probably my sets to get ellected (later confirmed to be the final votes)
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-10-22 19:00
Deadline extended until this Friday (same time) for 2-3 levels which are nearly done. This is the last extension.
By: Treylina, in: A new balance proposal » Improving rules 2019-10-22 01:00
Here it is, a long overdue update. Better late than never.

Download here: https://ufile.io/tpjd8mq4

The copter ear nerf has been reverted. I have also provided two versions (charbalance and charbalanceHJ) - one with high-jump instead of doublejump. While I prefer the former, the only active Lori player is Parrot Fish and they don't like double jump so I'd figure to sell out. I dislike how it feels, but ascending copter ears feel even worse. I'll let the committee decide what they prefer. When a clear decision has been made, I'll probably upload this to J2O, as I'm hoping somewhere down the line that these will get used outside of competitive JJ2.

Unless anyone gives better ideas, these are the set in stone final versions.
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-10-20 21:44
Extending the deadline by 48 hours due to the current deadline clashing with the DT one. So if you have any nearly ready entries incoming, please hurry with them (but don't rush them).
By: Abdoun, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-09-30 21:49
Great.. emo emo emo emo emo emo emo[b][/b]
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-09-23 18:17
It has been now one year since the last JJnet level contest ended. Thus, the rise of interest has slowly increased towards yet another contest. Well, we just happen to be here to present you another level (map) contest for the ladder mappool for season 16!

The mappool got a big bunch of new (and old) maps for the last season. However, there is still only a limited number of older maps that are suitable for the ladder mappool, which is why we are looking for new, fresh maps as well. In this contest the best three maps (as long as there are three maps that meet our quality-standards) as selected by the admins will be added to the mappool for the next season.

What are we looking for especially? Mostly the same things as in most level making contests.

These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.

Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-Important! Try to keep your level optimal in performance so that the FPS-rate shouldn't drop too much from the usual when playing the level with slower computers. Avoid excessive graphics or other features that may have an impact on this.
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers).
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.

You have until October 25nd 17:00 GMT to finish and upload your entry, which is roughly 4 weeks from now. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.

Uploaded entries:
Riparius Ridge by Laro
Time's Up by Rysice/Lynx
Galeloch Castle by PurpleJazz
Ragnarok by Loon
Byzantine Blues by JellyJam
Snowland by Toni
Faster-Than-Light Starship by Warren/ThunDerDraGon
Percolator by cooba
By: Toni, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-09-08 01:11
Underrated Paradise
By: DanZeal, in: Funniest moments! » Forum games 2019-09-07 20:02
[20:00:05] DannyZ[CDF]: Jag var i Finland tidigare i år
[20:00:26] *** -t3>SJ left the game
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a match in 26 Second Frustration. In fact the whole Survivor pack is full of good answers to this question.
By: Slaz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-20 14:13
ELEKTREK PYRAMID emo
By: PurpleJazz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-19 06:44
15 Second Rush
By: Laro24, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 19:15
Nuclear Afterblast emo
By: Plumbe, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 16:50
Wicked Wood emo
By: [GpW]Urbs, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 15:59
Jungles Edge emo
By: i:m, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 03:59
CREDITS
By: ThunDer, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 02:46
Facing Worlds
By: Ragnarok, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 18:30
Drought

emo
By: MasterSven, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 15:33
There can be only one: Magma P*nis Despair. emo
By: Jelly Jam, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 11:49
This level is Untitled
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 07:50
I'd probably have to go with Enter the Chaos but I aspire to reach Action Basement.
By: Toni, in: Funniest moments! » Forum games 2019-08-08 16:21
Meanwhile in Gauntlet:

[16:17:02] Console: >> [CDF]Youssef has logged in (JJ2Player)
[16:17:19] [CDF]Youssef: CL Mean Connecting lost
[16:17:23] *** MS -CDF- roasted #PP!Empive
[16:17:23] #PP!Empive lost the Blue Flag
[16:17:25] MS -CDF-: cto
[16:17:25] *** AhMoCx captured the flag
[16:17:30] 2 minutes left...
[16:17:33] Lynx-CDF-: cl means carrot left
[16:17:38] [CDF]Youssef: LOL
By: ThunDer, in: Carrots and Ladders » JJ2 related 2019-08-04 15:44
Imo ditch carrots and use apples instead for better nutrition. emo
By: cooba, in: Carrots and Ladders » JJ2 related 2019-08-03 17:17
Tangential to the topic, but I've always thought that Carrot Farm was a totally missed opportunity to try some really radical carrot placement scheme. emo
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-08-03 15:12
Ok SE, here's what I suggest --

You make that level emo - I will DEFINITELY like to play it. (And TBH I think it could work)...

In addition, there are some other unique carrot schemes not explored... eg. two regular carrots next to eachother like in Sacrifice by prolific JCSer CelL of OLC!
By: SirEmentaler, in: Carrots and Ladders » JJ2 related 2019-08-03 04:00
6 regular carrots with 90-second spawn times.
By: Ragnarok, in: All matches page stalls while loading » Site suggestions 2019-08-01 23:06
i'm in full support of this idea
By: Mercuryquake, in: Carrots and Ladders » JJ2 related 2019-08-01 20:45
It depends on several other aspects of the level.

Such as, in a very large CTF map, having only 1 carrot would greatly affect the balance between teams, depending on its placement; and also whether or not taking carrot would be a lower or higher priority if it's so inconvenient to get to, in an extremely big map.

Having only 1 campable carrot in an already-campy level, might make the level just an overall campfest. So imagine a level with maybe 2 campy bases, a campy powerup, and then add 3 extra-campy carrots in separate areas. That sort of level could just be a joke because of having too many camping spots.

Then considering the idea you can have carrots affecting the balance between teams. Look at the level City of the Sn00ze; you have 1 full carrot in between the bases, more or less in the central area. The carrot is spaced about evenly between both red and blue bases. Then there are also 2 small carrots, on the edges of the level, one small carrot is beyond each base. What if the blue base had a small carrot, but red base didn't? What if one of the bases had an additional full carrot and the other still hust had a small carrot? It would create an imbalance between the red and blue bases.

Also, it's easier to see why having lots of carrots in a smaller map also doesn't make sense. Picture if Mulch had 4 full carrots, maybe on the ledges above bases, and in the dugouts below the bases. The gameplay of Mulch would become drastically altered.

For an exemplary case study, we could assess the carrots of Trigelateral. A full carrot and a small carrot are each in separate vertically oriented tubes within a centrally located large block, with the tubes leading out to oneways at the top of the block. The platform atop the oneways of the block is basically campable, so you can be punished for taking a carrot, and revert back to low health as soon as you escape the tube. Also, the carrots can be shot down from the tubes by electroblaster... and then taken from below the entrances of the tubes. So, I think that makes taking carrots in Trig alot more risky, depending on the situation -- with 1 health, taking the small carrot to get 2 health, can lead to dying where an enemy is camping above the tube exitways while spamming with powered RF. Taking full carrot with 2 health to get to 3 health can lead to you getting 1 health in a similar scenario, and can result in an easier kill for the enemy. Alternatively, there's the option to shoot the carrot down with EB, and take the carrot from below when it falls; that just also leaves you vulnerable whilst in the process of shooting carrot down.

In an imaginary unknown map, having carrots that are in clear view to the player, instead of being hidden in a secret area, makes the level alot more accessible for new players and faster to learn the map. Noone wants to play a CTF duel or teamgame in a level they are seeing for the first time, and only after the game ended to find out there was a carrot in some obscure location that was too difficult to find, or that might as well have been locked behind a coded entry lock or gate.

Also it depends on the number of players in that particular game. Playing a duel in a level with 3 full carrots just sounds excessively boring, depending on spawntimes; with quicker spawntimes for all 3 carrots, both duelists could just get full health whenever they want, and prevent any scoring whatsoever, and be practically unkillable. This kind of reminds me of dueling in BBCITY, although carrot spawntimes there aren't so quick that you can still kill in duels before any carrots will respawn, or in the space that enemy needs to traverse after taking a carrot and going to the next.
By: Mercuryquake, in: All matches page stalls while loading » Site suggestions 2019-08-01 19:37
Trying to load the page for All Matches just stalls during loading and never fully loads.

I would suggest reducing the amount of ladders displayed to a finite number per page.

Maybe creating separate pages for each ladder season would increase efficiency.
By: Mercuryquake, in: Question for Jelly Jam » Ask Tira 2019-08-01 19:24
Coffee is a drug, actually. Therefore it shouldn't be considered a food at all, rather more like a medicine. However, if you ate whole coffee beans, I guess that as a legume, it would have some vegetabities as well. That being said, beans are technically a type of fruit actually, although, fruit is also a type of vegetable.
By: Jelly Jam, in: Carrots and Ladders » JJ2 related 2019-07-28 05:10
I voted for two full energy carrots, and although it is already well receieved by the competetive playerbase, I feel there's not enough levels that use this kind of setup to it's full potential. There are maps like HMK and the Astrolabe that prove it works well and I hope these levels serve as inspiration for designers who want to get their level in the mappool.


On another note, "Carrots and Ladders" sounds like a great name for a board game.
By: Antix, in: Carrots and Ladders » JJ2 related 2019-07-28 03:29
Best CTF Party Goodluck proves everything, what a masterpiece.
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-07-28 02:50
What's your favourite carrot scheme for CTF levels (2v2/3v3)?

emo

(Also feel free to say why)
By: Jelly Jam, in: Question for Jelly Jam » Ask Tira 2019-07-22 01:56
utter sounds like udder
By: ThunDer, in: Question for Jelly Jam » Ask Tira 2019-07-20 02:31
I am utterly in agreement with all facts above.
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-18 19:22
I feel that there are several conclusions I have come to from the outcome of this lengthy discussion:

• I should not be supporting Wikipedia with a £2 a year donation. Refusal to acknowledge a coconut as a nut is simply heinous as an act.
• Hyperion is my favourite fruit in JJ2 :3.
• This conversation, whilst insightful, has almost overlooked the key talking point raised by Jelleth Jammus, about Lizard People.
• Lizard people are possibly producing coffee from milking their nuts, and then convincing us that it’s ‘trendy’ and ‘cool’, and making a salary from us drinking their (un)natural produce.

By: SirEmentaler, in: Question for Jelly Jam » Ask Tira 2019-07-16 04:28
Like I said, these are "conclusions" rather than direct results of research, but I believe I can make a solid case for my statement.

First off, it's important to understand the categories we're talking about. When speaking of "five a day", we mean what is typically referred to as "five portions of fruit and vegetables". The issue with this wording is that whereas "fruit" has a very well-defined, strict botanical meaning, "vegetable" is in fact a purely culinary/cultural category that applies to a wide range of edible parts of plants. This distinction introduces some confusion; many people seem to believe that because e.g. tomato is a fruit, it is not a vegetable - in reality, tomato is both a fruit in botanical terms and a vegetable in culinary terms (which, again, are the only terms the word "vegetable" is meaningful in).

The word "fruit", however, is ambiguous. Like I mentioned, it has a botanical meaning, but it is also occasionally used as a culinary term to describe sweet parts of plants, commonly used in desserts. In this sense, tomato and cucumber are typically not considered fruit, but rhubarb is, despite the edible part of rhubarb being its leaf stalk. When referring to "fruit and vegetables", I would thus argue that we mean fruit in the culinary sense, which includes rhubarb. Otherwise it would seem inconsistent to mix a scientific term with a cultural one.

Now that that's clear, it's important to mention that there are several other categories of plant parts used in cuisine, and among them are nuts. This is another term that has both a botanical and a culinary meaning, but it makes sense to keep using the latter for the sake of consistency. In particular, many types of culinary nuts are actually seeds of their corresponding plants rather than botanical nuts; this includes almonds, Brazil nuts, cashews, peanuts, walnuts, and pistachios. Wikipedia loosely defines nut in this sense as "any large, oily kernel found within a shell and used in food".

As for coffee beans, biologically they are seeds of the coffee plant. They are "large" in the same sense as peanuts or pistachios are, and undoubtedly oily and used in food. The only troublesome part may be that they are not normally found inside a hard shell, to my knowledge. Personally, I consider this a technicality - they are still found inside a plant part, it's just that this surrounding part is soft rather than hard. Happens to the best of us. And if you take into account the travesty that is the coconut, you may be more considerate towards inclusion of the coffee bean (to its credit, even in the culinary sense, Wikipedia refuses to acknowledge coconuts as nuts, but it can't hide the fact it's still right there in the name). Intuitively, coffee beans also possess more traits we associate with nuts than fruit or vegetables.

The only type of beverage I'm aware of that is made from nuts is alternative milk. Most common is almond milk, but other types of nuts are also used to produce vegan milk, such as cashews, hazelnuts, pistachios, or macadamia nuts. It follows that coffee, a beverage made from nuts, is thus a type of nut milk.
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-15 09:18
from where did you cite such information?
By: Jelly Jam, in: Question for Jelly Jam » Ask Tira 2019-07-13 00:57
teeheehee
you said nut milk
By: SirEmentaler, in: Question for Jelly Jam » Ask Tira 2019-07-13 00:34
I've done extensive research on this topic and I'd like to inform you of my conclusions.

Coffee beans are not vegetables. They are, in fact, nuts.

Coffee is therefore nut milk.
By: SAMI, in: Question for Jelly Jam » Ask Tira 2019-07-12 12:53
Lizard people are real.
They feast on humans and leave no trace so that no one believes the existence of lizards.

All hail Mark Zuckerberg, the Cyborg Lizard lord.
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-12 00:04
I watched a Youtube video where the queen of britain opened her mouth...
Except it opened sideways...
Definite lizard-person
By: Jelly Jam, in: Question for Jelly Jam » Ask Tira 2019-07-11 23:04
Also why would lizard people want you to take five coffees a day?
Yeah, that's right. I may or may not be a guy that believes that people who run countries are evil lizard people who control the world.

But, for legal reasons, that's a joke.
By: Jelly Jam, in: Question for Jelly Jam » Ask Tira 2019-07-11 22:49
i like your way of thinking ragnarok my dear, i'm going to make this as short as possible











coffe beans, being beans, gets us to a shocking conclusion that we are indeed talking about beans









beans are vegetables









and you know what else is a vegetable








watermelon











watermelon has the word water in it










it obviously means water is a vegetable









and since watermelons and beans are related because they are both vegetables


























= beans are water















= coffee is water













Don't believe me? HERE: I have a perfectly valid .j2ass code to prove it

Code:
if jjOBJ(OBJECT :: BEANS) <=> OBJECT :: WATERLEVEL;
then
void onCoffee()
  jjCoffeePresets = WATER;
return false;
END


























a-HA! you just got ultra nae naed













the syntax of that code is intentionally incorrect and i absolutely know how the language works.












it's supposed to symbolize how coffee beans are not water, thus the theory that coffee = vegetable is incorrect, just like this code is incorrect!!



























that was my final answer all along
















you dumbdumb
















hihihi
jelly out
By: Vivando, in: Question for Jelly Jam » Ask Tira 2019-07-11 10:09
I volunteer as Jelly Jam's assistant regarding this and answer on his behalf that you can get your 'five' by having Unconventional Coffee 5 times a day as well. Any size will do, 1v1, 2v2, etc.
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-10 23:31
I was thinking...

If coffee is made of beans, does that make it a vegetable, and therefore one of my five a day?

Does the government want me to have 5 coffees a day?
By: Vivando, in: Wall Jump » JJ2 related 2019-07-02 21:53
Quote:
Firing rockets at walls or into the air is a waste of taxpayer money and causes significant carbon dioxide emissions.


emo emo emo
By: SirEmentaler, in: Wall Jump » JJ2 related 2019-07-02 21:37
Ragnarok wrote:
do elaborate

RF jump is likely an unforeseen consequence of RF blasts. The origin of rocket jumping is usually traced back to Quake, which was released after JJ2 development already began and was still young when JJ2 was released. Many games where rocket jumping was intended, feature secret areas reachable through it; this is not the case in JJ2, so nothing indicates it was known to the developers.

In multiple levels, RF jump allows players to take paths they very likely weren't intended to, e.g. semi, super, EotM, bbswing. There are RF tricks that not everybody can pull off, and for many tricks it's rare that anyone can pull them off consistently (EotM). The exact direction and power of RF recoil depends on the pixel-perfect position of the player and as such it introduces a luck factor into the game.

Many RF jumps can only be executed by Spaz, causing character imbalance. Some can only be executed by Jazz, but there are no RF jumps that can only be executed by Lori. This contributes to widening the gender gap.

Long RF climbs are very unreliable and the button mashing they require shortens keyboard lifespan.

Firing rockets at walls or into the air is a waste of taxpayer money and causes significant carbon dioxide emissions.