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Latest forum posts
By: Ragnarok, in: A new balance proposal » Improving rules 2019-11-20 19:49
Just thought I'd share my two pieces on what copte...
By: Ragnarok, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-02 04:17
In alphabetical order: 1. Byzantine Blues by...
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:11
Feedback! from SJ: FTL Starship: + Fairly ba...
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:09
Dear all, the level contest results are finally he...
By: Treylina, in: A new balance proposal » Improving rules 2019-10-22 01:00
Here it is, a long overdue update. Better late tha...
By: Toni, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-09-08 01:11
Underrated Paradise
By: DanZeal, in: Funniest moments! » Forum games 2019-09-07 20:02
[20:00:05] DannyZ[CDF]: Jag var i Finland tidigare...
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a ...
By: Slaz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-20 14:13
ELEKTREK PYRAMID :dizzy:
By: PurpleJazz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-19 06:44
15 Second Rush
By: Laro24, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 19:15
Nuclear Afterblast :whistling:
By: Plumbe, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 16:50
Wicked Wood :flex:
By: [GpW]Urbs, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 15:59
Jungles Edge :D
By: ThunDer, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 02:46
Facing Worlds
By: Ragnarok, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 18:30
Drought :whisper:
By: MasterSven, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 15:33
There can be only one: Magma P*nis Despair. :carr...
By: Jelly Jam, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 11:49
This level is Untitled
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 07:50
I'd probably have to go with Enter the Chaos but I...
By: Toni, in: Funniest moments! » Forum games 2019-08-08 16:21
Meanwhile in Gauntlet: [16:17:02] Console: >> [...
By: ThunDer, in: Carrots and Ladders » JJ2 related 2019-08-04 15:44
Imo ditch carrots and use apples instead for bette...
By: cooba, in: Carrots and Ladders » JJ2 related 2019-08-03 17:17
Tangential to the topic, but I've always thought t...
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-08-03 15:12
Ok SE, here's what I suggest -- You make that l...
By: SirEmentaler, in: Carrots and Ladders » JJ2 related 2019-08-03 04:00
6 regular carrots with 90-second spawn times.
By: Ragnarok, in: All matches page stalls while loading » Site suggestions 2019-08-01 23:06
i'm in full support of this idea
By: Mercuryquake, in: Carrots and Ladders » JJ2 related 2019-08-01 20:45
It depends on several other aspects of the level. ...
By: Mercuryquake, in: All matches page stalls while loading » Site suggestions 2019-08-01 19:37
Trying to load the page for All Matches just stall...
By: Mercuryquake, in: Question for Jelly Jam » Ask Tira 2019-08-01 19:24
Coffee is a drug, actually. Therefore it shouldn't...
By: Jelly Jam, in: Carrots and Ladders » JJ2 related 2019-07-28 05:10
I voted for two full energy carrots, and although ...
By: Antix, in: Carrots and Ladders » JJ2 related 2019-07-28 03:29
Best CTF Party Goodluck proves everything, what a ...
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-07-28 02:50
What's your favourite carrot scheme for CTF levels...
By: Jelly Jam, in: Question for Jelly Jam » Ask Tira 2019-07-22 01:56
utter sounds like udder
By: ThunDer, in: Question for Jelly Jam » Ask Tira 2019-07-20 02:31
I am utterly in agreement with all facts above.
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-18 19:22
I feel that there are several conclusions I have c...
By: SirEmentaler, in: Question for Jelly Jam » Ask Tira 2019-07-16 04:28
Like I said, these are "conclusions" rather than d...
By: Ragnarok, in: Question for Jelly Jam » Ask Tira 2019-07-15 09:18
from where did you cite such information?
More...!

Duel Tournament Update 2019-11-03 12:09 | Vivando
The deadline for the next set of duels is November 9th at 21:59 GMT. This concerns the upper bracket round 3 duels and lower bracket round 2 duels.
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Minor Rules Update! 2019-11-02 12:04 | Vivando
Dear ladderians,

please note the changes to the following rules which apply for the ladder from now on:

§5: Winning a season and the final rankings

§5.1.1 Once all off-season clanwars have been dealt with, the two highest ranked clans will be invited to participate in the season final, and the 3rd and 4th clan will be invited to the bronze final. They shall start as soon as possible. The clans may accept the invitation on the basis that they will be able to play their final match within 1 month from the day the invitation phase ends. They also acknowledge that if they fail to schedule their final match within 2 weeks from the end of the invitation phase, the JJnet crew will schedule the game as they see appropriate.

§5.1.2 If 2 or more clans are tied for the same position (1st, 2nd, 3rd or 4th) the mutual rankings will be decided by forced clanwars by a round robin system (each clan plays vs. each other once). This does not apply if the clans in question are at 0 ladder points. In such case the remaining top-4 positions will be given to the fastest clans to sign up for them.



§10: Who may play

§10.1 Only players who are registered for their clan on jazzjackrabbit.net and have not played clanwars for another clan DURING THE SAME SEASON may play in clanwars for their current clan. Meaning that players who join a new clan during the season may play in clanwars as long as they didn't play any of those for their previous clans. Otherwise, if the players already played in a clanwar for their former clan, they will have to wait until the next season to play in clanwars. Clanwars also include any final matches and play-offs.

§10.2 Because of the more spontaneous nature of regular ladder matches, players who join new clans are allowed to play ladder matches after 24 hours of registering themselves in the new clan on jazzjackrabbit.net.




TL;DR: The clans who are tied in ladder points at the end of the base season now have to settle their mutual ranking by forced clanwars.

Also players may only play clanwars for one clan per season to discourage "player borrowing for clanwars". Players must also register in their new clan's squad list 24 hours prior to their first ladder match in the clan.
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The beginning of Season 16! 2019-11-01 20:30 | Vivando
Wohoo! After almost 2 months of no ladder matches, the JJnet ladder shall return once again!

What's new this time? Well, first off, we have 3 brand new levels included in the mappool, which were chosen by the judges of the previously announced level contest, for which you can find the results below this newspost.

Also don't forget that the JJnet Duel Tournament v5.0 is still ongoing and its results will also influence the ladder rankings by rewarding clans with points.

However, the most important changes are:

- The ladder season freezes once a clan hits 200 ladder points instead of 100 ladder points
- Each ladder match win now yields 3 ladder points to the winning clan instead of 2 (ties and losses still reward the same points as before)

With that out of the way; Let the ladders begin!
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Contest results! [JJnet Level Contest Season 13] 2019-11-01 20:09 | Vivando
Dear all, the level contest results are finally here! The contest entries were judged by 6 chosen judges, from which 5 were the representatives from each active clan (Me, Laro, Loon, JellyJam and Ragnarok). PurpleJazz was a neutral (no-clan) guest judge to bring extra depth to the results.

The winning entries were to be chosen by having each judge vote for exactly 3 levels which they would like to see in the mappool for ladder season 16. Also each judge would be to give their own feedback for the judged entries. The votes were sent to me privately to avoid judges influencing each other too much.

And of course to keep things fair, Laro, Loon, JellyJam and PurpleJazz were not allowed to vote for their own level.

The top-3 levels to receive the most votes by the judges were the ones to be added into the mappool. At last, here are the RESULTS!

Galeloch Castle: 5 votes
Faster-Than-Light Starship: 5 votes
Byzantine Blues: 4 votes
Ragnarok: 3 votes
Riparius Ridge: 1 vote
Time's Up: 0 votes
Snowland: 0 votes
Percolator: 0 votes

Congratulations to PurpleJazz and Warren who made the ultimate levels to tie for the first place in the contest! Your levels truly impressed the judges! Also congratulations to JellyJam and his level Byzantine Blues, which ran up to 3rd place! emo

Finally, I want to thank everyone who participated in the contest and made new playable levels for the community! Also, even if your level didn't make it to the mappool this time, it may still make it there for the future seasons through time and improvements. emo

Also, as promised, the judges are to give feedback to all the entries (except the ones they made themselves ofc), which they will send separately in their own posts following this post. Meanwhile, below are the votes per judge in literal form:

10:36 PM] PurpleJazz: my rankings: (will write feedback later)

#1 ragnarok
#2 byzantine blues
#3 ftl starship (only counted the first 3, the rest were optional)
#4 riparius ridge
#5 percolator
#6 snowland
#7 time's up

10:39 PM] Jelly Jaм: Alright, the maps I vote for are ezgale, xlmrag and ezstar, in no particular order
[10:39 PM] Jelly Jaм: All of which can be playable in 2v2 imo

11:34 PM] SJ: OK, I shall give you my votes in return: Galeloch Castle, Byzantine Blues and FTL Starship

11:04 PM] Ragnarok: votes =
[11:04 PM] Ragnarok: (in no particular order)
[11:04 PM] Ragnarok: star, gale, riparius
[11:05 PM] Ragnarok: star to be 2v2/3v3, gale 2v2/3v3, riparius 3v3only

4:32 PM] Hammel: ok my votes are in random order
bb, gale and star
[4:34 PM] Hammel: my fourth place would have gone to riparius, however i think these maps have the best potential in being played during a cw/laddermatch

12:49 AM] DigitalRonin: Loon's, Jelly's and PJ's are probably my sets to get ellected (later confirmed to be the final votes)
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Ladder Season 15 Concludes! 2019-10-27 14:07 | Vivando
Congratulations to [GpW] for its 3rd season victory of the ladder. It is their first victory since around 7 years (2012). Honorful mention goes also to -t3> and CC for their silver and bronze medals respectively.

The next season is just behind the door, but before opening the door, we will attempt to judge the level contest results so that we can already put new additions into the mappool before the season begins. Also, don't forget that the duel tournament is still ongoing, so remember to keep dueling while laddering as well!

The ladder season 16 is expected to begin on November 1st for now. Stay tuned!

Finally, here are the final standings:

img

...and some statistics regarding the base season statistics (not counting off-season clanwars and final matches). As you see this season featured a big number of unique map picks:

img
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JJnet DT Final Stage Round 2 2019-10-27 11:10 | Vivando
The first set of duels have been completed so far, which is a nice progress.

The deadline for the next set of duels is November 2nd at 20:59 GMT. This concerns the upper bracket round 2 duels and lower bracket round 1 duels.
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JJnet DT Final Stage Starts! 2019-10-20 21:11 | Vivando
The group stage of JJnet Duel Tournament v5.0 has concluded and the top 4 players in each of the 4 groups have advanced to the final (double elimination) stage. Click here to see the final stage brackets!

Remember that each player is allowed to change/add their own vetoes before playing their first match in the final stage. Also map picks are now reset, so players may again pick maps which they already picked in the group stage.

The deadline for playing your first duel of the final stage is October 27th at 20:59 GMT. Remember that these are strict deadlines to ensure that the tournament finishes on time during the upcoming ladder season. You may also proceed with your next stage duels as soon as you know your opponent for them.

The duels are played in the same way as in the group stage, except that the following settings need to be enabled:

/overtime on
/otlimit 30 (maximum is 30, reset if needed. If the overtime continues past 15 minutes(half), you(or a neutral referee) are supposed to turn on insta gib with /instagib on as the default case.)
.

Also remember that the duels are ROUND-BASED. In the final stage no round can end in a tie either. Here is an excerpt from the tournament rules:

If round wins are tied at 1-1, a tiebreaker round is needed. The player that wins the tiebreaker round progresses.

In the event of a tie, players are to determine the tiebreaker map by doing a veto-race; maps will be vetoed by each player in turn, until only one map remains. That remaining map will be used for the tiebreaker round.


NOTE that regular vetoes do not apply for tiebreaker rounds, but can be vetoed during your veto-race.

Whichever player scored more points in total in the previous 2 maps played will have to choose the first veto. In the event of scores being tied, group-stage results will be considered. Whichever player has performed better in the group stage will have to choose the first veto (from the current mappool).

NOTE player performance from the group stage will be determined by comparing stats in the group-stage standings column, starting from the W-T-L column, left to right. This process continues until an uneven comparison is met.

If the score of any round is tied after 10 minutes, the round continues in overtime, where the player to make the next score wins the round.
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JJnet Duel Tournament Starts! 2019-09-30 21:22 | Vivando
JJnet Duel Tournament v5.0 has now officially started. The organizers are me and Lahm.

A total of 20 players signed up for the tournament. This means that the first stage of the tournament will be a group stage, where the players are divided into 4 groups of 5 players. From each group, 4 players advance to the next stage, the final stage which features double elimination. The players have been divided into different groups by random, but also based on the clan they signed up with, so that players of the same clan went into different groups (for the most part).

In the group stage, you play against each opponent in your group once. You can play the opponents in any order.

You can view the groups, mappool and detailed rules here (open full description in the tournament page to see all the rules and mappool).

To submit your matches, you can either report your matches in Challonge (if you have a Challonge account) or report them to me or Lahm. Remember to take screenshots and submit them with your reports.

The most important rules however are related to the match settings, vetoes and map picks:

Each player may only pick a certain map 2 times during the group stage and 2 times during the elimination stage. So when a player advances to the elimination stage, the previous map picks do not count anymore and the player can again pick the map 2 times during the elimination stage.

Each player is entitled to 2 vetoes in each stage. The players need to announce their vetoes (if any) either in the comment section of this newspost or send a private message to me or Lahm. The players need to announce their vetoes before their first match and cannot add/change them later, until the elimination stage begins. Before playing their first match in the elimination stage, players are allowed to change/add their vetoes.

The match settings are as follows for the group stage (the rest are as default set by the game):

/autostop on
/timelimit 10
/maxscore 5
/overtime off
/allowmouseaim off


Finally, the deadline for playing ALL your group stage matches is October 20th at 20:59 GMT so you have a little less than 3 weeks for getting your duels played.

Good luck and have fun dueling!
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JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) 2019-09-23 18:17 | Vivando
It has been now one year since the last JJnet level contest ended. Thus, the rise of interest has slowly increased towards yet another contest. Well, we just happen to be here to present you another level (map) contest for the ladder mappool for season 16!

The mappool got a big bunch of new (and old) maps for the last season. However, there is still only a limited number of older maps that are suitable for the ladder mappool, which is why we are looking for new, fresh maps as well. In this contest the best three maps (as long as there are three maps that meet our quality-standards) as selected by the admins will be added to the mappool for the next season.

What are we looking for especially? Mostly the same things as in most level making contests.

These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.

Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-Important! Try to keep your level optimal in performance so that the FPS-rate shouldn't drop too much from the usual when playing the level with slower computers. Avoid excessive graphics or other features that may have an impact on this.
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers).
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.

You have until October 25nd 17:00 GMT to finish and upload your entry, which is roughly 4 weeks from now. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.

Uploaded entries:
Riparius Ridge by Laro
Time's Up by Rysice/Lynx
Galeloch Castle by PurpleJazz
Ragnarok by Loon
Byzantine Blues by JellyJam
Snowland by Toni
Faster-Than-Light Starship by Warren/ThunDerDraGon
Percolator by cooba
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JJnet Duel Tournament v5.0 2019-09-22 18:00 | Vivando
Have you been wondering whether the JJnet Duel Tournament is ever going to return? Well, it is, right about now. The JJnet crew presents you with the 5th edition of JJnet Duel Tournament!

To sign up for the tournament, visit here (Challonge). You will need to create an account in Challonge in order to sign up (if you do not have one already). If you do not wish to create an account, you can alternatively send me a PM here or in Discord to sign up. The sign ups will close by next Sunday, 29th September at 17:00 GMT.

Below is a list of Questions & Answers about the upcoming tournament.

So what's in it for this time?

By participating in the tournament and performing well, you can actually have an impact on the clan ranking for the upcoming ladder season 16. This time, the clans of the top-4 ranked players will be rewarded with a fixed amount of ladder points for the next ladder season. Other participating clans will be rewarded with a small amount of ladder points for participation as well.

The ladder maximum points will be doubled to 200 for the next season. However, the amount of ladder points rewarded for ladder match wins will also increase from 2 to 3. The points rewarded to clans from the duel tournament come as follows:

1st place - 50 points
2nd place - 30 points
3rd place - 20 points
4th place - 10 points
Other participating clans - 5 points (requires at least 1 non-forfeited match played by any participating player of the clan)


Doesn't that mean that one clan can gain a massive point boost by having only their players ranked as top-4?

Of course, to make it fair and balanced, the point rewards will not stack. This means that each clan can gain the point bonus only once, based on their highest ranked player. For example, if clan A has 2 of its players ranked as 1st and 2nd when the tournament finishes, the clan will gain only the 50 points as reward. Then, the 2nd place prize is handed to the clan of the player ranked 3rd, etc. In case multiple clans are tied for example for the 5th place, the tied clans will each receive the whole point bonus.

What if a player changes clan in the middle of the tournament? Which clan gets rewarded for his/her final position?

Only the clan which the player was in at the time of signing up will be rewarded.

Are clanless players allowed to participate?

Yes they are. They just won't be rewarding any clan and their ranking will be ignored when rewarding clans. They're still welcome to play for the honors though. If the player joins a clan later during the tournament, no clan will still be rewarded. However, to be able to award the players personally, each participating player should at least have a recognizable JJnet account to be eligible to participate.

What if the next ladder season finishes before duel tournament?

Naturally, many duel tournaments always struggle with players having problems with scheduling their matches. To ensure the tournament finishes in time for the point rewards to have full effect on the season, the tournament will feature strict deadlines and forfeits will most probably happen to keep it going smoothly.

How is the format going to be? CTF or battle? What about the mappool?

The tournament structure will depend on the amount of signed up players. The tournament requires at least 8 signed up players by minimum to start. The final stage of the tournament will be a double elimination most probably. If an uneven (considering the tournament tree) or otherwise large amount of players sign up, the tournament will start with a group stage (Round Robin).

The game mode will be CTF.

The mappool will likely consist of maps that are in the current 2v2+ mappool with a few exceptions.


The detailed rules and settings for the matches themselves will follow up later. If your question wasn't answered here yet, feel free to ask it in the comments section below.
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