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Mappool and Rule Changes2018-08-31 20:38 | Vivando
The 13th season of the JJnet ladder is almost ready to start, and that brings in changes to both the mappool and and general rules.

The updated rules are §2, §5 and §6 (plus rules related to them).

New:
§2.1 Clans with 20% or more of the maximum ranking points may not refuse clanwars (not ladder matches) against lower-ranked clans who have got at least 50% or more of the challenged clan's ranking points.
§2.1.1 It does not matter if the challenging clan falls below 50% of challenged clan's ranking points after the challenge has been sent, as long as they had the amount at the point the challenge was sent.

In essence: Clans who challenge another clan must always have at least half as much ranking points as the other clan. This is meant to partially protect points gained through activity, so that another inactive, but theoretically stronger clan shouldn't be able to "plunder" another clan's points with only minimal amount of ranking points. Therefore the challenger should always be at least half as active (or victorious, in terms of ranking points) as the challenged clan. For example:

Example 1:
Clan A has got 80 ranking points, while clan B has got 20 ranking points. Clan B challenges clan A for a clanwar, but clan A may refuse without consequences since clan B has got only 25% of clan A's amount of ranking points.

Example 2:
Clan A has got 99 ranking points, while clan B has got 50 ranking points. Clan B challenges clan A for a clanwar and clan A may not refuse the challenge (considering that it was the first valid challenge received by clan A) because clan B has over 50% of the amount of clan A's ranking points. Practically, clan B has ensured themselves being able to challenge any clan with 35 (due to rule §2.1.3) or more ranking points (as long as the maximum points to finish the season is 100).

New:
§5.1.1 Once all off-season clanwars have been dealt with, the two highest ranked clans will be invited to participate in the season final, and the 3rd and 4th clan will be invited to the bronze final. They shall start as soon as possible.

In essence: Instead of play-offs, we are going to have just a bronze final and a grand final for this season. This should encourage clans to compete more for the very top spots in ranking to be able to win.

New:
§6.2 A clan that has reached a higher ranking during the season than its opponent, has the privilege of picking map order, team color order on every map (can choose team colors on overtime round as well) and is allowed to choose two (2) veto levels for the final/bronze match instead of one.
§6.2.1 All clans will be allowed to change their previous veto level for the final matches.
§6.2.2 In order to let clans prepare for this, the clans have to set their new veto level(s) at least 24 hours before the match is scheduled to start or immediately, if the match is scheduled to start in less than 24 hours.
§6.2.3 The previous rule about the higher ranked clan being able to pick the tiebreaker map does not apply anymore, and the clans will have to follow the normal clanwar procedure on picking the tiebreaker.

In essence: Instead of being able to pick a tiebreaker map, the higher ranked clan is able to choose 2 veto maps for their last game (bronze or grand final). All clans are allowed to change their previous veto for the last game, but at least 24 hours before its scheduled start.

Mappool updates:

Enable previously disabled maps:
-Epitome
-Scrapyard
-Wicked Wood

Disable top-3 most played maps:
Galactic Warfare: 36 12.37 %
Gauntlet: 36 12.37 %
Distopia: 30 10.31 %

Remove 3 least picked maps from the general pool:
Hmk: 7 2.41 %
Trigelateral v3: 4 1.37 %
BBLair: 3 1.03 %

Remove 3v3 maps due to 0 picks:
-Facing Worlds (3v3 only)
-Frontier Falls (3v3 only)
-This Level Is Untitled (3v3 only)

Make 3v3 only due to complexity:
-Nightwalker (xlmnight.j2l)

The counts are indicating the total pick count during the on-season phase of the last season. The percentages are indicating the pick percentage out of all map picks. The new maps from voting/contest will be added shortly after the deadlines. You may view the latest mappool here.
blankcomments | 1
Vote For New Maps2018-08-29 22:20 | Vivando
In addition to the current level contest, a few maps besides it are nominated for being added into the ladder mappool for the next season. The clans are allowed to vote for each map whether they wish to see it in the mappool.

The clans that are eligible to vote are: CX, CC, -t3>, GpW, and CDF (more than 0 points last season and enough active players).

The maps in question are:

The Dragon Eyrie by PurpleJazz
Re-Purposed Offshore Platform by FireSworD aka HyperJazz
Fauztinville by ThunDerDraGon

Clanleaders, please send a PM to me on Discord by Saturday (September 1st) before 23:59 UTC with your votes.

In your PM you need only write the following (for example):

The Dragon Eyrie YES
Re-Purposed Offshore Platform NO
Fauztinville YES

YES means the map should be added into the mappool. NO means it should not be added.

Thank you!
blankcomments | 0
Ladder Season 12 Finishes!2018-08-28 23:08 | Vivando
The 12th edition of the JJnet ladder season has finally reached its end, after a play-off phase that took nearly 3 months! Congratulations to CX for their second consecutive season victory! Here are the final standings:

img

Expect more major changes to the ladder mappool for the upcoming 13th season! More detailed news regarding the new season coming soon. Stay tuned!
blankcomments | 6
CC vs. CX2018-08-28 20:13 | Vivando
LIVE!
blankcomments | 0
-t3> vs [GpW]2018-08-17 19:20 | Kyro
LIVE!
blankcomments | 0
Camel: Account system2018-08-17 01:54 | Kyro
Greetings,

We have reverted back to the old account system. All accounts have been deleted so you have to register new accounts, preferably with different passwords than your old ones.

This will hopefully improve security and clear some of the old mess.

Certain rules are back:

§4.1 Using someone else’s account with your name is not allowed.
§4.2 Sharing your admin password with others is forbidden and will result in your admin group deactivation.
§4.3 Multi-Accounting is forbidden and will result in your admin group removal or deactivation.
§4.4 You're not allowed to guess other players passwords.

blankforum replies | 0
JJNet presents: The JJNet Season 13 CTF Level Making Contest!2018-08-14 20:01 | Vivando
JJNet ladder season 13 is about to begin shortly after the remaining 2 CWs have been played. We are here to present you a level (map) contest for the ladder mappool for the first time since 5 years!

The contest is here to breathe new life into the current ladder mappool, to allow good, brand new levels to make it into the pool. The best three maps (supposing there are three that meet our quality-standards) as selected by the admins will be added to the mappool for the next season. That also means that some of the current maps will be removed to make room for the new maps.

What are we looking for especially? Mostly the same things as in most level making contests.

These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.

Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers, thus avoid the use of Seeker Powerup.)
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.

You have until September 7th 17:00 UTC to finish and upload your entry. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.

Uploaded entries:
Nidavellir by Toni
Painted Garden by PurpleJazz
Butrinti by Smoke & Loon
Red Rose by Blckrosz
Sparkling Illusions by ThunDerDraGon
Orbital IV by FawFul
The Crackdown by cooba
Cleanse by Sir Ementaler
blankforum replies | 15
[NT 2018] News2018-08-10 14:41 | Toni
The longest game ever in the National Tournament history - the final game between The Netherlands and Egypt 12:13 (1:2, 0:4, 3:0, 2:0, 5:4, 1:2, 0:1) is finally over! After 4 rounds and 1 tiebreaker map, they had to play the overtime. Egypt won the game and is now the NT 2018 champion!

Final ranking:
1. Egypt
2. The Netherlands
3. Serbia
4. United Kingdom
5. Finland
6. Poland

It was an exciting tournament overall with a lot of fun! Thanks to everyone who participated on one way or another! Many thanks to all the referees, all the broadcasters, the whole crew and all players who represented their countries! In case you missed any game, you can watch all the replays on game pages. All information about the NT can be found in the menu to the left under 'Tournaments', when you click on National tournament.

Stats & Awards are coming soon! - stay tuned!

See you next season!

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Finals
11. August: The Netherlands vs Egypt 12:13 (1:2, 0:4, 3:0, 2:0, 5:4, 1:2, 0:1)

3rd Place game
2. August: Serbia vs United Kingdom 19:9 (3:3, 4:0, 8:1, 4:4)

Semifinals
1. August: Egypt vs United Kingdom 15:6 (4:2, 1:3, 4:0, 6:1)
26. July: The Netherlands vs Serbia 9:6 (3:2, 0:2, 3:1, 3:1)

5th Place game
24. July: Finland vs Poland 10:6 (5:2, 2:0, 3:2, 0:2)

Group A:
06. July: Finland vs Egypt 1:2 (7:10 - 1:4; 4:3; 2:2; 0:1)
14. July: Egypt vs Serbia 3:1 (14:10 - 1:2, 6:5, 3:1, 4:2)
19. July: Serbia vs Finland 4:0 (17:8 - 5:1, 5:4, 3:1, 4:2)

Group B:
26. June: United Kingdom vs The Netherlands 0:4 (4:28 - 2:5; 1:4; 1:10; 0:9)
05. July: The Netherlands vs Poland 4:0 (16:2 - 2:1; 8:0; 3:0; 3:1)
12. July: Poland vs United Kingdom 1:3 (17:14 - 3:4; 3:5; 1:2; 10:3)

You can check the final GROUP STAGE STANDINGS

blankforum replies | 16
GpW vs CC2018-08-05 20:07 | Vivando
LIVE!
blankcomments | 0
Referees can request access2018-06-26 19:42 | Kyro
Referees for the first upcoming match can contact camel administrators for moderator access before the match starts.
blankcomments | 1
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