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By: Abdoun, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.)JJ2 related 2019-09-30 21:49
[size=18]Great.[/size]. :D :D :D :D :D :D :D[b][b...
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.)JJ2 related 2019-09-23 18:17
It has been now one year since the last JJnet leve...
By: Toni, in: What JJ2 level title best describes your sex life?JJ2 related 2019-09-08 01:11
Underrated Paradise
By: DanZeal, in: Funniest moments!Forum games 2019-09-07 20:02
[20:00:05] DannyZ[CDF]: Jag var i Finland tidigare...
By: SirEmentaler, in: What JJ2 level title best describes your sex life?JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a ...
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MAPPOOL FINISHED! 2019-02-28 21:02 | Vivando
The mappool voting round 2 has concluded last night, with the following results (Map name: vote count):

ADD
Water CTF: 0
Best CTF Party Good Luck: 1
Frontier Falls: 2
BloodBunny's Lair: 3
Facing Worlds: 2
Starlit CTF: 3
Unconventional Coffee: 1
Medieval Skyscrapers: 2
Painted Garden: 1
Price of Admission: 0
Carrot Farm: 2

REMOVE
Superconductor CTF: 1
Butrinti: 2
The Astrolabe: 2
Distopia: 2
Orbital IV: 2
Daybreak: 1
Dusk v4: 0

CHANGE TO 3v3+ ONLY
Jungle’s Edge: 4
Galactic Warfare: 3
Daybreak: 4

This resulted in...
Addition of the maps: Frontier Falls, BloodBunny's Lair (JJnet), Facing Worlds, Starlit CTF, Medieval Skyscrapers and Carrot Farm.
Removal of the maps: Butrinti, The Astrolabe, Distopia and Orbital IV.
The following maps are now 3v3+ only: Daybreak, Galactic Warfare and Jungle’s Edge.

The mappool is now set ready for the next season. You can view it here.

However, Carrot Farm has been requested for optimization in graphics, due to the lower FPS rates in that level, which might cause issues for players playing on slower PCs. For now use the current version.

Thanks to every clan for voting! The mappool should now be more democratically formed than ever! What are your thoughts?

Once again, here are all the votes in literal form:

[1:47 AM] Jelly Ja?: ADD: NOTHING
REMOVE: ezorb, xlmbut, Distopia, elmsuper

We agree on the change to make gw, olcjunge and ezdaybreak 3v3 only.
[2:02 AM] Jelly Ja?: oH and if Best CTF Party Good Luck gets in we'd want to make it 3v3 only due to complexity

[8:23 PM] SJ: Meanwhile, -t3> votes: ADD Frontier Falls, BloodBunny's Lair, Starlit CTF, Medieval Skyscrapers
[8:24 PM] SJ: REMOVE: Butrinti, The Astrolabe
[8:29 PM] SJ: Also, we agree with CX'es suggestions

[[2:18 AM] Ragnarok: Add: Farm bblair ff face paint
Remove: Disto

[8:49 PM] Napsu: in: starlit,olccoffee and ms
out: nothing

[3:25 AM] Hammel: ok so far we would like to add:
- Best CTF Party Good Luck
- Facing Worlds
- BBlair
- Starlit CTF
- Carrot Farm

and we will remove:
- Obital IV
- Daybreak
- The Astrolabe

and we agree on JE and Daybreak (if this stays in) being 3v3, but we don't approve on GW being 3v3.
blank comments | 19
Mappool Votes Goes 2nd Round 2019-02-24 21:54 | Vivando
The votes for mappool changes have been received from all the eligible clans, with the following results (Map name: vote count):

ADD
Trigelateral v3: 2
Water CTF: 1
Best CTF Party Good Luck: 1
Hall of The Mountain King: 2
Frontier Falls: 1
BloodBunny's Lair: 1
Facing Worlds: 1
Starlit CTF: 1
Unconventional Coffee: 1
Medieval Skyscrapers: 1
Painted Garden: 1
Price of Admission: 1
Carrot Farm: 1

REMOVE
Superconductor CTF: 1
Happy Semiconductor CTF: 3
Sparkling Illusions: 3
Butrinti: 1
The Astrolabe: 1
Distopia: 1
Ancient Museum: 2
Orbital IV: 1
Daybreak: 1
Dusk v4: 1

Additionally, changes have been requested to the size categories of the following maps by CX:


We want to make the following maps 3v3 only:

Jungle’s Edge, Galactic Warfare, Daybreak.

In the case of JE and Daybreak, it’s due to them being picked specifically for stall purposes and being a bit too hidey (i.e under bases for JE and the whole level for daybreak) for the purposes of actually closing kills in 2v2. In the case of GW, it’s due to there being a very limited level of gameplay in 2v2s and some areas just allow too much campiness and rushiness specifically in 2v2s, fine for 3v3s tho.



The maps that received 2 or more votes have been now added/removed from the mappool. However, due to the wide spread of the rest of the votes, all maps that received only 1 vote are given a second chance. Meaning that the same clans as previously are allowed to vote for each map they would like to see added/removed only from the levels above that received only 1 vote.

Each clan may vote for as many maps as they like, and simply mentioning the map names is enough, e.g. "We vote for ADD: Unconventional coffee and Price of Admission. We vote for remove: Butrinti, Distopia and Daybreak." There are no negative votes. Each clan (except CX) are also requested to report whether they agree with the changes requested by CX, e.g. one by one: "We agree with the changes to JE and Daybreak".

Note that a map may be rejected from the mappool if it does not meet the general quality standards, despite having received enough votes.

Clan leaders (or delegates approved by the clan leaders) please send me your clan's votes by February 27th at 22:00 GMT
the latest (and I will in turn announce my clan's votes to one of you as a proof of our votes).

Finally, here are all the votes received in literal form:

[8:49 PM] Jelly Ja?: GpW's votes:
eztrig, Water CTF and ctfantartica IN
elmsuper, elmhsemi and ezspark OUT

[9:05 PM] SJ: Ok, since you're the first one to give me your clan's votes, I shall declare -t3>'s votes to you as official votes:
[9:05 PM] SJ: IN: xlmhmk, eztrig and xlmff
[9:06 PM] SJ: OUT: xlmbut, ezspark, ezastro

11:53 PM] Ragnarok: on behalf of cx:

We want to add the following maps: Hall of the Mountain King (both), BBlair (both), Facing Worlds (3v3 only)

We want to remove the following maps: Semi, Distopia, Ancient Museum

We want to make the following maps 3v3 only: Jungle’s Edge, Galactic Warfare, Daybreak. In the case of JE and Daybreak, it’s due to them being picked specifically for stall purposes and being a bit too hidey (i.e under bases for JE and the whole level for daybreak) for the purposes of actually closing kills in 2v2. In the case of GW, it’s due to there being a very limited level of gameplay in 2v2s and some areas just allow too much campiness and rushiness specifically in 2v2s, fine for 3v3s tho.

11:17 PM] Napsu: we vote out : ezspark,ezorb and semi
we vote in: starlit,coffee and ms

[9:16 PM] Hammel: Add: Painted Garden, Price of Admission, Carrot Farm
[9:16 PM] Hammel: Remove: Ancient Museum, Daybreak, Dusk of Serenity
blank comments | 2
Mappool Changes and Voting! 2019-02-16 12:03 | Vivando
The mappool is changing once again for the new season, that's no surprise. However, this time we let clans have more voice over the mappool changes again. We strive to make a mappool that would be as balanced as possible, having around 18-22 maps altogether, from which at least 50% should be pickable in 2v2 matches.

The only changes that have been made beforehand are the additions of the previously disabled maps:

-Distopia
-Galactic Warfare
-Gauntlet

...and the removal of the 2 maps that were picked 0 times during the past season:

-Diamondus Warzone[JJnet Edit]
-Fauztinville

Now, each clan that played any ladder matches (no victories required) during the past season (13) are eligible to vote for up to 3 maps to add into the mappool and 3 maps to remove from the mappool. You may vote on any officially released map for additions, even the previously included ones, except for DW and Fauztinville due to them having been picked by no one just recently. You may, however, vote out Distopia/GW/Gauntlet, since they were expected to return at the end of the past season anyway.

Each of these clans are also eligible to request changes to the categories of the current maps in the mappool, to make a map 3v3+ only or vice versa, but these have to be motivated with a reason, e.g. "This map should go to 3v3+ only because it is too complex for 2v2".

Like previously, we do not decide beforehand how many votes are required for a map to be added or removed, as we try to keep the mappool balanced, but we promise to treat maps with equal amount of votes the same way. Also, each vote of each clan weighs the same, so there are no 0.5 or 0.25 factored votes.

Clan leaders (or delegates approved by the clan leaders) please send me your clan's votes by February 24th at 22:00 GMT the latest (and I will in turn announce my clan's votes to one of you as a proof of our votes).

Here's a nice ladder statistics screenshot for you from the past season (not counting the final CWs):

img
blank comments | 5
Ladder Season 13 Concludes! 2019-02-15 22:38 | Vivando
The 13th season of the JJnet ladder season has come to its conclusion only after approximately 5,5 months since its beginning, which is way faster compared to the previous season.

Congratulations to CX for their third season victory in a row and honor goes to the GpW as well for putting up one of the most tense and exciting final match against CX in the ladder's history. CX won in the end by only 1 score, making the decisive score during the last 30 seconds of the game.

Here are the final standings:

img

You may expect more changes to the mappool again for the next season, this time a little differently! Also expect new site features following shortly! ;)
blank comments | 0
[GpW] vs. CX 2019-02-15 21:01 | Vivando
LIVE!
blank comments | 0
-t3> vs. [CDF] 2019-02-09 20:08 | Vivando
LIVE!
blank comments | 1
Finals Approach! 2019-01-31 18:44 | Vivando
Top four clans, Please plan in these matches at your earliest convience:

Final: [GpW] vs. CX
Bronze Final: -t3> vs. [CDF]

...and refer to the rules.

Who will be the star of this ladder season? Good luck to you all!
blank comments | 6
Ladder Frozen & Final Games! 2019-01-29 20:10 | Vivando
[GpW] has crossed the season's magical score limit of ladder 100 points, which means that no more ladders can be submitted.

Unlike previous seasons, this season won't finish with play-offs, but the top 2 clans are invited to participate directly in the season's Grand Final, meanwhile clans ranked 3rd and 4th are invited to participate in the Bronze Final. Should one of the clans not accept the invitation, e.g. from top 2 clans, the clan ranked 3rd will be invited to the Grand Final and so on.

The following clans are invited: [GpW] and CX for the Grand Final, -t3> and [CDF] for the Bronze Final.

Clan leaders (or clan delegates approved by their clan leaders), please confirm in a comment here whether your clan will be participating. Please do so by February 1st, 22:00 GMT.

In addition, please note the new/updated rules regarding the final games:

§6.2 A clan that has reached a higher ranking during the season than its opponent, has the privilege of picking map order, team color order on every map (can choose team colors on overtime round as well) and is allowed to choose two (2) veto levels for the final/bronze match instead of one.
§6.2.1 All clans will be allowed to change their previous veto level for the final matches.
§6.2.2 In order to let clans prepare for this, the clans have to set their new veto level(s) at least 24 hours before the match is scheduled to start or immediately, if the match is scheduled to start in less than 24 hours.
§6.2.3 The previous rule about the higher ranked clan being able to pick the tiebreaker map does not apply anymore, and the clans will have to follow the normal clanwar procedure on picking the tiebreaker.
blank comments | 8
Contest results! [JJnet Level Contest Season 13] 2018-09-10 20:57 | Vivando
The level contest for season 13 has been concluded and the judges have selected their 3 favorite maps for the ladder mappool. The winners were determined by holding a voting in the 'council', where each of the invited judges could vote for 3 maps they deemed to be the best fit for the mappool. A total of 5 judges voted in the council, whom were Lahm, JellyJam, Ragnarok, SJ and Anubis. The results were as follows:

Butrinti - 5 votes
Orbital IV - 3 votes
Sparkling Illusions - 3 votes
Painted Garden - 2 votes
Nidavellir - 1 vote
Red Rose - 1 vote
Cleanse - 0 votes
The Crackdown - 0 votes

[6:06 PM] sn1ky: My top 3 would probably be xlmbut ezspark and ezpaint
[10:49 PM] Jelly Jam: Hi, I vote for xlmbut, ezorb and xlmnidavellir and I recommend the last 2 to be 3vs3 only.
[11:29 PM] Ragnarok: My 3 votes are gonna be (in order of preference), ezspark, xlmbut, and ezpaint - all of which can be both 2v2/3v3
[11:31 PM] SJ: In the meantime, I'll announce my own votes: Butrinti, Orbital IV, Red Rose
[11:48 PM] Anubis: My final votes are xlmbut, ezspark, and ezorb (last one as 3v3 only). I might have picked ezpaint as my 3rd vote if it had better layout in the middle area though


Thus the 3 maps that have been selected for the mappool are Butrinti, Orbital IV and Sparkling Illusions!

Congratulations for your victory Smoke & Loon! Your level truly impressed all of the judges. Also congratulations to FawFul and ThunDerDraGon for a tied 2nd place. The top-3 maps have now been added to the mappool, but Orbital IV as a 3v3 only map due to it's big size and complexity.

Overall we got a total of 8 high quality, creative maps that were fun to play in during the judging process! That is way over my expectations! Therefore I want to thank everybody who participated in the contest! Also thanks to all the judges who voted and helped in judging the contest entries.

Of course, we wouldn't want to leave others empty about why their maps weren't selected by the judges. So you may find a huge wall of text below stating the most essential things that the judges liked/disliked about each level:

Butrinti:

+Well executed, versatile layout that suits both 2v2 and 3v3 games nicely
+Very interesting carrot area with a lot of strategic options
+Not too many camping spots
+Good choice and spread of weapons and power ups
+Well balanced open and closed areas
+Visually gorgeous and not too distractive

-Flow could use optimization; intuitive on one side, and bumpier on the other side

Orbital IV:

+Excellent CTF layout with plenty of room for a very diverse, strategic gameplay
+Movement and flow has been made easy to learn, yet hard to fully master
+Inspiring visuals and background, not distractive
+Excellent base design and fairly good vine placement to bring extra depth to the gameplay
+The RF-powerups offer nice, various way to reach, since it's possible to also RF-climb to them or shoot with gun9

-Not much exciting action in 2v2 games, due to the fairly large size
-There are some areas that are particularly campy, namely the top middle and the large horizontal spaces. Luckily the bouncer ammo helps a lot in the horizontal space, but requires patience.
-Some of the ammo placement and vines could still benefit from some optimization

Sparkling Illusions:

+Good, versatile layout that suits both 2v2/3v3 games, which encourages good movement
+Cool and creative measures to counter camping in specific areas, generally not too easily campable
+Good choice of powerups and well balanced, together with a suitable amount of ammo in the level
+Many places with room for RF tricks
+Visually impressive
+Original and interesting base design

-May be sometimes excessively visual, distractive; Particularly the visuals might make it hard to distinguish passable areas or solid platforms (as perhaps the level title implies)
-The graphics cause minor fps drops in 16-bit mode, 8-bit mode seems to be recommended
-Bumpy flow at parts, but is possible to get used to with some practice, potentially
-Minor dead ends where you get stuck for a second if you don't jump to the spring immediately

Painted Garden:

+Custom roller weapon that fits the level design very well, giving players the ability to shoot upwards the slopes
+Good general placement of pickups
+Sold layout with a reasonably good flow

-Some parts of the level are a bit boring, particularly the middle area
-Some areas under bases can get particularly annoying in 2v2s against camping flagholders who may require 2 players to hunt down, like the carrot areas that are fairly easily campable
-Level could benefit from more seeker ammo
-The level might be slightly overdecorated together with the very rich colours

Nidavellir:

+Original layout
+Well placed full NRG carrot that can be sent down
+Interesting choice of power ups

-The map is too big for 2v2, considering there are 3 carrots and the overall size of the map
-Top area is probably only for camping
-A lot of items of interest particularly at the bottom of the level
-Gameplay seems too vertical and is mainly focused on going up and down different floors
-The ropes above the bases make it so that you can camp a lot

Red Rose:

+Fun and fast-paced map with a small layout that is easy to learn and remember
+Flow is particularly nice and well balanced between all characters
+The carrot area is well executed and camping there is counterable from above with bouncers

-Might be sometimes a bit too chaotic in a 3v3 game, due to the small size of the map
-The layout is pretty bouncer biased, and the thin walls and platforms the bouncers can go through only make this feeling stronger
-The bottom level is slightly too cramped and linear
-Some areas might be generally too campy, like the vines above bases together with seeker and bouncer ammo

Cleanse:

+Very original, inspiring gameplay that rewards high skill together with the custom energy blast-weapon
+Can be a lot of fun to play with other people who haven't fully learned or mastered the level yet
+Well executed and inspiring alternative way to reach base (through the top)

-Massive in size, although very open at the same time
-Very punishing gameplay for players new to the level, with all the hazardous scenery (although it manages to crop the otherwise so large playable area a bit)
-Long learning curve
-Contains two full NRG carrots that are very separated from each other, which means that each team basically has their own full NRG carrots. This makes it very hard to kill the opposing, dominating flagcarriers (especially in 2v2).
-Contains a laser shield in an area that is hard (but not impossible) to reach out alive. Enabling /noshields neither stops the shield from spawning, but just makes players using that shield to get kicked off for using an invalid shield (apparently due to a JJ2+ bug). That would be too much for the ladder.

The Crackdown:

+Very original gameplay and impressive visual side
+Solid, tactical layout that has room for numerous tricks, like RF-climbs
+Offers some nice strategic possibilities with TNT ammo

-Too campy and slow-paced for a 2v2-game
-Might be too gimmicky, as the antigravity plays a big role in the map and may be too difficult for most players to get used to
-The trigger scenery closing the top entrance to the base greatly limits movement in the map, although it is there for a reason
-The bases can get very campy and challenging to reach against heavy defense, as the TNT backdoor isn't too easily accessible
-Would benefit from more ammo
blank forum replies | 8
[NT 2018] Stats and Awards 2018-09-09 04:16 | Toni
The long-awaited stats and awards are finally up! [EGY]Kyro won the MVP award! All awarded players have an award on their profile now. Go and check it!

Full list of awards and all stats can be found on the National Tournament page
NT2018 Stats & Awards
blank forum replies | 2
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