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National Tournament

2018 Rules/Mappool

The rules
Where nothing specific is stated on this page, the JJnet clanwar rules apply.

Number of participating teams
These plans have been made with a tournament of six teams in mind. If more teams are added, they will need to be adjusted a bit.



The mappool
The mappool consists of 10 maps for the entire tournament:

Daybreak
Ancient Museum
Trigelateral V3
City of the Sn00ze
Starlit
Scrapyard

and 4 more maps chosen by team captains

Distopia
Wicked Wood
Happy Semiconductor CTF
Jungle's Edge


Each team can pick each map only once during the entire tournament

Each team is allowed to have 1 veto map from the mappool. A team can pick its own veto-level before the start of their first match.

 

Veto:

The Netherlands             
Daybreak
Egypt Trigelateral V3
flag United Kingdom Happy Semicontuctor CTF
Serbia City of the Sn00ze
Finland Ancient Museum
Poland Distopia




The layout
After the group stage, the first two teams of each group will move on to the play-offs. The remaining two teams will have to opportunity to play a match for the 5th place if they can agree on a date
The group stage is round-based. The play-offs are scoring-based.
In the group-stage, draws are possible.
If teams end up with the same amount of points after the group stage, this list will be followed:
1. Who has a better round difference? (rounds won - rounds lost)
2. If still tied: Who has a better score difference? (=scores-scores against)
3. If still tied: Which of the teams won when they faced off in the group stage?
4. If still tied: Which of the teams won the most rounds?
5. If still tied: Which of the teams made the most scores?


The match-ups
Teams will be added to their groups randomly, no seeding will take place.

The group stage will take place between the 15th of June and the 15th of July. Matches can be scheduled before the tournament starts if the groups are already known, but they have to be played between the the 15th of June and the 15th of July. If any matches remain unscheduled at the 14th of July, the tournament officials will schedule these matches for the 15th of July at a time which they deem most convenient.

Tournament officials (check Crew) need to be informed on time, to be able to organize the game - find a referee and a broadcaster.

The semi finals and the match for the 5th place will take place between the 16th and the 31st of July unless they can be played earlier because all the group stage matches have been finished.

The final and the bronze game will be scheduled between the 1st and 15th of August by the involved teams and, as always, they will inform the tournament officials in advance of the date and time.

Each level is played twice (2x 10 min), once on each colour.
A coin-flip (repeated for each level) determines which team gets to pick colour first.


Group Stage

A1
A2
A3

B1
B2
B3


Play-offs

 

Semi-finals

A1-B2
B1-A2
The highest ranked team (1) gets to determine the map order pick colour first on all levels (including the tiebreaker).


Final / Bronze game

A1/B2 vs B1/A2

A3-B3 for 5th place



General
To determine the tables in the group stage, match scores are in rounds, a win is 2 points, a tie 1 points and a loss 0 points.
Deadlines are set by a tournament official to set a time-frame for making important changes, in our case: picking a match date, and (in the play-offs) maps. They are binding in the sense that if you don't abide by them, you get into trouble, but not so binding that they can't be bent to accomodate the wishes of the playing teams. In other words, if you miss a deadline, you will be at the mercy of the opposing team. Similarily, in the case of a game's scheduling, the set time is binding, unless the teams agree to change it.
In case of a tie in the knockout-stage, the veto method will be applied to the entire tournament mappool. The map should be played twice to circumvent colour bias. However, if the teams agree - presumably because the selected map is fairly balanced - they can agree to only play one tiebreaker round. Either way, the last tiebreaker round will be played with /overtime on /otlimit 30, and the overtime limit will be reset until a team scores or forfeits (/otlimit reset).
Each level is played twice (2x 10 min), once on each colour.

 
Rules clarification:
Players that aren't registered for the tournament or don't belong to any of the competing nationalities are in principle not allowed to play. When problems occur and a new player could solve that, the tournament officials should be contacted. Only they can decide whether the player in question is allowed into the team or is allowed to play temporarily or disallowed completely.
Every team MUST USE the country tag and each player MUST USE that specific tag during the game. Referees can rename a specific player to meet the requirements of this rule if necessary. Broadcasters MUST use [BC] tag BEFORE their nickname, and referees MUST use [REF] tag BEFORE their nickname.

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