As you may have noticed, JJNet has received some minor visual updates here and there. One of the updates that was much more a of a major change under the hood than just a visual update, was to make clan squad pages to display columns for league statuses of each player. In practice, you can now see whether a player is set as 'playing for the clan in that league' for the league-column in question. You can choose any of the participating clans to inspect for an example. This feature was made primarily to support the updated rule of §4: Multi-clanning, where a player can be a member in multiple clans simultaneously, but play only for one at a time per league.
The league columns-feature has been already communicated out to the clan leaders of the currently known active clans, but this newspost is more of a public disclaimer of the same feature for any new or re-awakening clans out there, that such a change has been made. What the change means in practice, is that from now on clan leaders (team managers) are able to change the league statuses of the players in their clan's squad list via team management (actually they were also able to do that before, but this feature wasn't utilised as such). The players (JJNet users) are also able to change their own league statuses in each clan they belong to by themselves via My Teams.
Primarily, the responsibility would fall on the players themselves to know which league they are playing in for each clan they belong to, as they may change it from time to time, based on clans they join/leave. However, team managers can also assist with this task, especially, if they haven't checked for their clan's squad lists for a long time, to make sure that each player is marked active for the correct leagues.
Additionally, players who join clans via their squad page may now choose which league they want to play for in that clan (CTF, MULTI or BOTH and the default is BOTH). This is set via a dropdown menu on the clan's squad page which also now prompts for the users to double check their setting. A corresponding selector is also available in the New teammates-page for team managers, who are adding players manually into their clan.
Since we in the rules council acknowledge that it may take a while for people to get used to the new feature, we have decided to have a transition period of 3 months before we fully utilise the new feature. Which means, that people have time until the end of March 2022 to get used to the new league columns-feature. After that, playing matches for JJNet with illegal league status settings on JJNet may become punishable.
Besides the league columns-feature, we have also slightly updated the ranking table to display up to two different kinds of award icons per clan; The ladder season victories (chalice-icon) and individual player awards (star-icon).
Thank you for your attention and have a pleasant journey!
Based on the council decision, the default filename for Pit of Necrosis is now xlmnecrosis.j2l (alternatively a version of xlmnecrosislite.j2l without gameplay changes can be used).
We also recommend using forcenormalpalettev2.mut (if available) for Pit of Necrosis and Waterworks.
The 19th season of the CTF ladder has now begun. Be sure to check the updated rules and mappool (which may still receive minor changes shortly).
Note: This ladder season lasts until 150 ladder points. The maximum ladder points awarded for clanwar victories have been adjusted accordingly to 30 points. Also, each clanwar victory now awards a minimum of 5 ladder points.
The most essential changes regarding the mappool:
- No maps have been removed for this season to allow every clan to be able to more likely find their favorite maps in it - A total of 6 new or previously maps have been added to the mappool - To compensate with the increasing size of the mappool, the default amount of vetoes per clan is raised from 4 to 6 - Certain maps have had their size category changed from 3v3+ to 2v2+ - Additionally, map size category does not apply to vetoes this time, since the 2v2+ mappool portion is now significantly larger than previously. All vetoes may be issued on maps of any size, e.g. 6 vetoes on 2v2+ maps - Riparius Ridge is still pending for confirmation via the mappool council. If the latest changes to the level get approved by the council, it will be added into the mappool shortly.
Here is a list of the new/previously included maps added to the mappool (for now):
Regarding Team Battle mappool, The Abyss (ezabyss.j2l) is now 3v3+ only based on the mappool council decisision. Meanwhile, the mappool and rules for the multiladder have been reorganized as well. The mappool for the multi ladder is now located in its own article, separated from the rest of the multi ladder rules.
As you may have seen already by now, some new features and visuals have been appearing to the website recently. A notable one is the new ranking table, which is now divided into two sections; Participating and Idle Clans.
The Participating Clans section represents clans that have received more than 0 ladder points or have played at least 1 ladder match/clanwar during the current season. Naturally, the Idle Clans represents the rest of the clan that are not fully inactive, but just haven't played anything during the current season. At the moment one known issue is that clans which have negative ladder points end up under the Idle Clans section, but that may be changed at a later time.
Another new feature is the vetoing system for multi ladder. Based on the latest mappool updates and council decisions, each clan is now allowed to veto 2 Team Battle-, 1 JailBreak-, 1 Flag Run- and 1 Domination levels, 5 in total. The vetoing system for multi ladder currently has maps from all game modes contained under the same view and drop down lists. Therefore, team managers should check that the vetoes are set correctly, when issuing vetoes, since the total amount of available vetoes is 5 per clan by default.
To edit your clan's vetoes for the multi ladder (if you have the team manager access), select the Multi league from the right side of the front page => Click Team Managment under Profile menu (requires logging in and possibly selecting the clan from the drop down menu under Profile menu as well) => Edit veto.
Below is an example for setting vetoes for the multi ladder. Note that you can also veto for example only 2 TeamBattle levels and leave the rest as blank, if you wish to set the vetoes for other game modes later, etc. However, for adding missing vetoes later, you may need to request an admin's assistance, since vetoes can only be changed within the correct point intervals by team managers.
The mappool council has concluded its latest iteration of a mappool update for teambattle. The goal was to renovate the teambattle mappool by removing some of the old "campy" maps and by adding some more modern, fast-paced maps. You can find the latest mappool here.
By default, all the maps in the teambattle mappool are currently applied for all game sizes (2v2, 3v3, 4v4, etc.), but special game size restrictions could be applied later, depending on further council discussions.
The map addition/removal suggestions that received at least 60% or more support from the active council clans (CC/CDF/t3) were approved. Below is a list of all the changes applied to the mappool: