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Should the new slope feature be disabled for every map or should we edit only affected maps?
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JJnet's forum

«Latest posts» «Latest threads» «Search» «User CP»

Poll
Keep WJ or remove WJ?
Keep
bb vote bb bb
14 (82%)

Remove
bb vote bb bb
3 (18%)

Votes: 17
     Wall Jump | [q] 2019-06-13 21:35
Ragnarok
CXavatar
JJnet user

Posts: 162
25
Hi all,

Based on a conversation I had with JJ a while back, I wondered what the general public thought?

Wall jump is clearly a bug, but also a mechanic that numerous people have incorporated into their gameplay now -
but should it be allowed, or removed?

emo
Replies
removed
avatar

JJnet user
Posts: 153
0
#1 | [q]2019-06-29 01:00
I will personally ban those from all the jj2 servers who are involved or contributed in any way of making wall jumps impossible.
Ragnarok
CX
avatar
JJnet user
Posts: 162
25
#2 | [q]2019-06-29 12:38
I guess levels nowadays are designed with wall jump in mind too XD
Vegito
CC
avatar
JJnet user
Posts: 401
31
#3 | [q]2019-06-30 22:39
Yes, removing it would kill many tests and speedruns emo
IMO it's enough plus disables it by default and you can enable it yourself.
Jelly Jam
[GpW]
avatar
JJnet user
Posts: 337
10
#4 | [q]2019-06-30 23:38
What Vegito said: you should be able to enable/disable it. I'm not going to go full into detail as to why walljump should be removed in competetive gameplay, as I think the reasons for that are already fairly obvious, but long story short: it's random and not everyone can pull it off, and it adds an even greater luck factor to the game.

In my opinion, it should be disabled by default when launching the game and let players enable it with the /quirks command. That way people can still use it in tests etc..And to ensure no one uses it in CTF, perhaps a serverside command such as /allowquirks on/off should be implemented as well.
Krzysiek
PB.
avatar
JJnet user
Posts: 91
14
#5 | [q]2019-07-01 01:49
yeah remove also that upper gun9 shoot coz it's clearly a bug and only few people can do it properly.

emo emo emo emo emo emo emo

since when walljump is random? I thought everyone knows how to do it, they just lack of training.
King
CX
avatar
JJnet user
Posts: 226
36
#6 | [q]2019-07-01 12:37
While there might be some "skill" involved, there's definitely a high luck factor involved in a successful walljump. There's no way there'll be a person being able to do it consistently indefinitely. It is a bit of a pixel hunt.

Don't think it should be removed from CTF gameplay though, most people don't really do it anyways, and failing to do a walljump is extremely punishing in CTF. On some maps imo it feels like it actually improves the gameplay of the maps poor quality (face anyone?)


Player: Air!
Air: ?
ThunDer
CX
avatar
JJnet user
Posts: 32
2
#7 | [q]2019-07-01 12:59
Never adjoin the word 'face' with 'poor' EVER. emo You earthlings are not to question the transcendental fineness and delicacy of 'Facing Worlds of the Dimensional Realms'. Sufficient to say that your ill-founded viewpoint isn't remotely close to actuality because in fact most of my impeccable kills were gotten by killing twats failing to walljump. So yes next time never speak blasphemy of the ethereality of that map you SOB. emo
King
CX
avatar
JJnet user
Posts: 226
36
#8 | [q]2019-07-01 13:07
Your arguments < My arguments.


Player: Air!
Air: ?
ThunDer
CX
avatar
JJnet user
Posts: 32
2
#9 | [q]2019-07-01 13:52
your arguments ----> http://i63.tinypic.com/x4otbd.jpg
SirEmentaler
avatar

Moderator
Posts: 126
44
#10 | [q]2019-07-01 20:25
I think RF jump should be removed.
Ragnarok
CX
avatar
JJnet user
Posts: 162
25
#11 | [q]2019-07-01 22:57
do elaborate emo
Krzysiek
PB.
avatar
JJnet user
Posts: 91
14
#12 | [q]2019-07-02 15:14
I think CTF is too mainstream. we should change gamemode to treasure
ThunDer
CX
avatar
JJnet user
Posts: 32
2
#13 | [q]2019-07-02 20:36
Imo nerf blaster by limiting numbers of shots available down from infinity, encouraging the use of phyiscal means of fighting. emo emo
SirEmentaler
avatar

Moderator
Posts: 126
44
#14 | [q]2019-07-02 21:37
Ragnarok wrote:
do elaborate

RF jump is likely an unforeseen consequence of RF blasts. The origin of rocket jumping is usually traced back to Quake, which was released after JJ2 development already began and was still young when JJ2 was released. Many games where rocket jumping was intended, feature secret areas reachable through it; this is not the case in JJ2, so nothing indicates it was known to the developers.

In multiple levels, RF jump allows players to take paths they very likely weren't intended to, e.g. semi, super, EotM, bbswing. There are RF tricks that not everybody can pull off, and for many tricks it's rare that anyone can pull them off consistently (EotM). The exact direction and power of RF recoil depends on the pixel-perfect position of the player and as such it introduces a luck factor into the game.

Many RF jumps can only be executed by Spaz, causing character imbalance. Some can only be executed by Jazz, but there are no RF jumps that can only be executed by Lori. This contributes to widening the gender gap.

Long RF climbs are very unreliable and the button mashing they require shortens keyboard lifespan.

Firing rockets at walls or into the air is a waste of taxpayer money and causes significant carbon dioxide emissions.
Vivando
-t3>
avatar
JJnet admin
Posts: 140
30
#15 | [q]2019-07-02 21:53
Quote:
Firing rockets at walls or into the air is a waste of taxpayer money and causes significant carbon dioxide emissions.


emo emo emo