It has been now one year since the last JJnet level contest ended. Thus, the rise of interest has slowly increased towards yet another contest. Well, we just happen to be here to present you another level (map) contest for the ladder mappool for season 16!
The mappool got a big bunch of new (and old) maps for the last season. However, there is still only a limited number of older maps that are suitable for the ladder mappool, which is why we are looking for new, fresh maps as well. In this contest the best three maps (as long as there are three maps that meet our quality-standards) as selected by the admins will be added to the mappool for the next season.
What are we looking for especially? Mostly the same things as in most level making contests.
These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.
Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-Important! Try to keep your level optimal in performance so that the FPS-rate shouldn't drop too much from the usual when playing the level with slower computers. Avoid excessive graphics or other features that may have an impact on this.
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers).
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.
You have until October 25nd 17:00 GMT to finish and upload your entry, which is roughly 4 weeks from now. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.
It has been now one year since the last JJnet level contest ended. Thus, the rise of interest has slowly increased towards yet another contest. Well, we just happen to be here to present you another level (map) contest for the ladder mappool for season 16!
The mappool got a big bunch of new (and old) maps for the last season. However, there is still only a limited number of older maps that are suitable for the ladder mappool, which is why we are looking for new, fresh maps as well. In this contest the best three maps (as long as there are three maps that meet our quality-standards) as selected by the admins will be added to the mappool for the next season.
What are we looking for especially? Mostly the same things as in most level making contests.
These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.
Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-[B]Important! Try to keep your level optimal in performance so that the FPS-rate shouldn't drop too much from the usual when playing the level with slower computers. Avoid excessive graphics or other features that may have an impact on this.[/B]
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers).
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.
You have until [B]October 25nd 17:00 GMT[/B] to finish and upload your entry, which is roughly 4 weeks from now. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.
Uploaded entries:
[URL=https://www.jazz2online.com/downloads/7985/riparius-ridge/][B]Riparius Ridge[/B][/URL] by Laro
[URL=https://www.jazz2online.com/downloads/7986/times-up/][B]Time's Up[/B][/URL] by Rysice/Lynx
[URL=https://www.jazz2online.com/downloads/7987/galeloch-castle/][B]Galeloch Castle[/B][/URL] by PurpleJazz
[URL=https://www.jazz2online.com/downloads/7988/ragnarok/][B]Ragnarok[/B][/URL] by Loon
[URL=https://www.jazz2online.com/downloads/7990/byzantine-blues/][B]Byzantine Blues[/B][/URL] by JellyJam
[URL=https://www.jazz2online.com/downloads/7991/snowland/][B]Snowland[/B][/URL] by Toni
[URL=https://www.jazz2online.com/downloads/7993/fasterthanlight-starship/][B]Faster-Than-Light Starship[/B][/URL] by Warren/ThunDerDraGon
[URL=https://www.jazz2online.com/downloads/7994/percolator/][B]Percolator[/B][/URL] by cooba
Extending the deadline by 48 hours due to the current deadline clashing with the DT one. So if you have any nearly ready entries incoming, please hurry with them (but don't rush them).
Extending the deadline by 48 hours due to the current deadline clashing with the DT one. So if you have any nearly ready entries incoming, please hurry with them (but don't rush them).