Despite the JJ2+ team providing a very simple way to report issues, most of the talk about anti-radar (a feature implemented in 2015) is still chinese whispers spread through PNA chat, discord DMs, and private messages that were interpreted in bad faith and shared without the other person's consent.
Let's have this talk in one place.
Post your suggestions and bug reports regarding anti radar in here and we (the JJ2+ team) will try to address them.
Jazz 2 Online
http://www.jazz2online.com
Despite the JJ2+ team providing a very simple way to report issues, most of the talk about anti-radar (a feature implemented in 2015) is still chinese whispers spread through PNA chat, discord DMs, and private messages that were interpreted in bad faith and shared without the other person's consent.
Let's have this talk in one place.
Post your suggestions and bug reports regarding anti radar in here and we (the JJ2+ team) will try to address them.
1) if i remember correctly some people were still complaining about warping opponents. personally i dont experience any lag with antiradar.
2) it was said the flag arrow sometimes points to a totally different direction than the direction where the enemy really is located. personally i dont think i've experienced such thing so far.
3) it was mentioned sometimes people dont get hit by long-distance seekers when they get hit far offscreen. i tested that with someone and we couldn't verify that problem - the hits worked fine.
4) it was also said sometimes people dont get hit when they respawn after using a warp and get shot instantly. we also tested that and couldn't verify the problem - the hits worked fine. dunno if thats different for other people with higher ping.
1) if i remember correctly some people were still complaining about warping opponents. personally i dont experience any lag with antiradar.
2) it was said the flag arrow sometimes points to a totally different direction than the direction where the enemy really is located. personally i dont think i've experienced such thing so far.
3) it was mentioned sometimes people dont get hit by long-distance seekers when they get hit far offscreen. i tested that with someone and we couldn't verify that problem - the hits worked fine.
4) it was also said sometimes people dont get hit when they respawn after using a warp and get shot instantly. we also tested that and couldn't verify the problem - the hits worked fine. dunno if thats different for other people with higher ping.
Thanks for the report, Kev. It would be incredibly helpful if the people who reported this to you could make themselves known and tell a bit more about what exactly they experienced, because (for example) there are a lot of systems that influence the behaviour of the flag arrows and having more information would help us verify what the issue really is.
Thanks for the report, Kev. It would be incredibly helpful if the people who reported this to you could make themselves known and tell a bit more about what exactly they experienced, because (for example) there are a lot of systems that influence the behaviour of the flag arrows and having more information would help us verify what the issue really is.
dunno if this was mentioned somewhere already: you can definitely hear rabbits getting hit from far offscreen. i was also told you can hear copter sound from offscreen, but personally i havent experienced that yet.
dunno if this was mentioned somewhere already: you can definitely hear rabbits getting hit from far offscreen. i was also told you can hear copter sound from offscreen, but personally i havent experienced that yet.
According to the plus readme,that bug is fixed,i haven't directly paid clear attention to see if this bug still occurs,but i can say that i haven't encountered it so far in the newest version,so that being said i do not think this is still a problem unless you found an alternative way to reproduce it
According to the plus readme,that bug is fixed,i haven't directly paid clear attention to see if this bug still occurs,but i can say that i haven't encountered it so far in the newest version,so that being said i do not think this is still a problem unless you found an alternative way to reproduce it
As far as I know, PNAs actually rolled back to Plus version 5.6 due to having crashing problems with 5.7. So if you're trying out some things in PNAs, they might not work exactly the same as in other servers running 5.7, even if you're running the latest version yourself. Now, I don't remember how this affects certain antiradar features/fixes.
As far as I know, PNAs actually rolled back to Plus version 5.6 due to having crashing problems with 5.7. So if you're trying out some things in PNAs, they might not work exactly the same as in other servers running 5.7, even if you're running the latest version yourself. Now, I don't remember how this affects certain antiradar features/fixes.
As far as I know, PNAs actually rolled back to Plus version 5.6 due to having crashing problems with 5.7.
Please don't spread bs. The only server I rolled back to 5.6 was PN Tests. But that was temporarily. All PN servers are currently on 5.7.
[quote]As far as I know, PNAs actually rolled back to Plus version 5.6 due to having crashing problems with 5.7. [/quote]
Please don't spread bs. The only server I rolled back to 5.6 was PN Tests. But that was temporarily. All PN servers are currently on 5.7.