This tiny level lacks a layout, and for ammo you only get one random powerup on spawn. It's mindless and chaotic and has been a favorite during those moments where no one wanted to strategize, they just wanted to spam powered up weapons, and run back and forth.
- n00bed! v2
This CTF level is symmetrically balanced and adequately sized, however compared to mappool levels its layout is far more simplistic. That simplicity may be its appeal, since the layout is so easily understood and memorized.
- Marshland of Evil
A common find in public games, this level features a complicated asymmetrical layout and is large enough for many players. It may just be too large for ladder matches, though, and maybe not balanced enough. The variety of paths around the map, and the choice of a great tileset, make it fun to play.
I think there are plenty of them, here are 3:
- Mulch
This tiny level lacks a layout, and for ammo you only get one random powerup on spawn. It's mindless and chaotic and has been a favorite during those moments where no one wanted to strategize, they just wanted to spam powered up weapons, and run back and forth.
- n00bed! v2
This CTF level is symmetrically balanced and adequately sized, however compared to mappool levels its layout is far more simplistic. That simplicity may be its appeal, since the layout is so easily understood and memorized.
- Marshland of Evil
A common find in public games, this level features a complicated asymmetrical layout and is large enough for many players. It may just be too large for ladder matches, though, and maybe not balanced enough. The variety of paths around the map, and the choice of a great tileset, make it fun to play.
Hollow of the Haunted is a level that after playtesting, I thought it could be good for ladder mappool. I recommend considering it at the next mappool update.
Energy blast is a special movement ability, in the form of a custom weapon. The presence of energy blast in the map makes it unique among CTF levels, but the energy blast exists with an ammo limitation that keeps the level in balance, between a gimmick-level emphasizing charging around the arena with no observation of gravity, and a repetition of a traditional theme along with a flow-functional layout.
It's one that I'd like to play more extensively sometime. Evaluating the balance between sides is a concern beyond just first impression.
Hollow of the Haunted is a level that after playtesting, I thought it could be good for ladder mappool. I recommend considering it at the next mappool update.
Energy blast is a special movement ability, in the form of a custom weapon. The presence of energy blast in the map makes it unique among CTF levels, but the energy blast exists with an ammo limitation that keeps the level in balance, between a gimmick-level emphasizing charging around the arena with no observation of gravity, and a repetition of a traditional theme along with a flow-functional layout.
It's one that I'd like to play more extensively sometime. Evaluating the balance between sides is a concern beyond just first impression.
(This post has been helpful to 1 of the forumers.)
And Nightfall in Noobland would be interesting: https://www.jazz2online.com/downloads/4969/nightfall-in-noobland/
"The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." -Eric Midkiff
Bannerwatch Base: https://www.jazz2online.com/downloads/7017/bannerwatch-base/
And Nightfall in Noobland would be interesting: https://www.jazz2online.com/downloads/4969/nightfall-in-noobland/
(This post has been helpful to 1 of the forumers.)