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     How To Use JJ2 CtF Code | [q] 2013-02-06 18:06
Jettavatar
JJnet user

Posts: 35
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Hey guys and gals. Thought while I'm not playing JJ2 for the last few weeks, I'd share this info on the forum. This post is about a list of common CTF codes used on JJ2.

Primary codes: used before game starts

Shift+t: used to write teamchat that only your teammates can see.
a/d/r: attack/defend/ready: Choose to attack enemy base, defend your team base, or be ready to recapture enemy flag.
r: ready: You are ready for the game to begin.

Secondary codes: most important in-game codes

1/2/3: health: h: Tell your teammates how many health you have, represented by the hearts on top-right of screen.
c: carrot: Tell your teammates when there is a carrot available to increase their health.
nc: no carrot: Tell your teammates if you are safely watching the carrot being eaten.

Tertiary codes: less important in-game codes

Bt: Blaster taken or Bouncer taken: Tell your teammates when you take this powerup.
It: Ice taken: Tell your teammates when you take this powerup.
St: Seekers taken: Tell your teammates when you take this powerup.
Rt: RFs taken: Tell your teammates when you take this powerup.
Tt: Toaster taken: Tell your teammates when you take this powerup.
Pt: Pepper taken: Tell your teammates when you take this powerup.
Et: Electroblaster taken: Tell your teammates when you take this powerup.

Voice Codes:

"I'm Still 1/2/3": Say your health after you state any CTF code to remind your teammates what your health is without interrupting your teammates.
(This post has been helpful to 1 of the forumers.)
Replies
Toni
CC
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JJnet user
Posts: 482
36
#1 | [q]2013-02-06 19:18
cs/cb/ct/cr - camping seeks/bnc/toaster/rf
A - I attack to recapture
D - I defend, you attack to recapture
R - ready to recapture
S (without flag) - Flagholder goes to be ready to score
S1/2/3 (with flag, logically) - Ready to score with 1/2/3h

Btw, not sure why you opened such a topic, because there's already similar summary of codes by EvilMike, and I think every user on this site knows these codes.
(This post has been helpful to 1 of the forumers.)
Grytolle
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JJnet admin
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#2 | [q]2013-02-06 19:29
D3/2/1: defending with 1, 2, 3

You can also append your health to any other code: cs3na

And you can omit "3" to save time when you're saying R or S: r = r3fa; rna = R3na; .. s/sna
(This post has been helpful to 1 of the forumers.)
Toni
CC
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#3 | [q]2013-02-06 21:13
^ players are using rna when they aren't 3 sometimes. That annoys me, so I use r3 always.

I clr - I clear the base so you could be S. (Usually in 3v3+ games)
(This post has been helpful to 1 of the forumers.)
KRSplatinum
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JJnet user
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#4 | [q]2013-12-06 20:19
^^

dd - don't die (STAY ALIVE)
Ft - fireball taken
cc - camping carrot
KRSplatinum
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JJnet user
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#5 | [q]2013-12-09 07:23
TT = turtle time
Grytolle
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#6 | [q]2013-12-09 14:25
ft/rt = rf taken (but i seem to be the only one that uses ft - i should unlearn it!)
i use:
pt = pepper/fireball taken
(This post has been helpful to 1 of the forumers.)
KRSplatinum
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#7 | [q]2013-12-09 19:32
Gl hf = good luck and have fun
GG = good game
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JJnet user
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#8 | [q]2013-12-09 20:50
GL, HF and GG aren't CTF codes.
(This post has been helpful to 1 of the forumers.)
KRSplatinum
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JJnet user
Posts: 259
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#9 | [q]2013-12-10 06:40
True but people always use them in ctf.

es - enemy is ready to score on base.
rts - you are ready to score on base. aka s.
f - player on opposing team (enemy fighter)
e - player on opposing team with allied flag (enemy flagholder)
e1, e2, e3 - enemy flagholder is 1, 2, or 3.
f1, f2, f3 - enemy fighter has 1-3 health
h - health
say h - please tell me your health now this instant
( (old schoo) - Carrot as in (aRRoT (LAN.
Ahmo
CX
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#10 | [q]2013-12-10 19:45
KRSplatinum wrote:

say h - please tell me your health now this instant


hehe sounds funny ;p
(This post has been helpful to 1 of the forumers.)
Loon
CC
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JJnet user
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#11 | [q]2013-12-12 21:03
I decided to do a full list of this since everything is kind of random here.


Before the match:
A/D/R (Could depend with how many people you are)
A = Attack, you attack the enemy base when the game starts.
D = Defend, you defend your teams base.
R = Ready when you need me, you will be ready whenever the flag carrier dies.


Ingame:
Ammo:

BLT (BT/LT) = Blaster taken (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
BOT (BT) = Bouncer taken (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
IT = Ice taken (Not really necessary to say since it's pretty useless(except in pit maps)).
ST = Seeks taken.
RT = RF taken.
TT = Toaster taken.
PT = Pepper/Fireball taken.
ET = Electroblaster taken. (Also not really necessary but still helpful).

EBLT (EBT/ELT) = Enemy took Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
EBOT (EBT) = Enemy took Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
EIT = Enemy took Ice power up.
EST = Enemy took Seeker power up.
ERT = Enemy took RF power up.
ETT = Enemy took Toaster power up.
EPT = Enemy took Pepper/Fireball power up.
EET = Enemy took Electroblaster power up.

FBLT (FBT/FLT) = Non flagholder took Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FBOT (FBT) = Non flagholder took Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FIT = Non flagholder took Ice power up.
FST = Non flagholder took Seeker power up.
FRT = Non flagholder took RF power up.
FTT = Non flagholder took Toaster power up.
FPT = Non flagholder took Pepper/Fireball power up.
FET = Non flagholder took Electroblaster power up.

CBL (CB/CL) = Camping Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
CBO (CB) = Camping Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
CI = Camping Ice power up.
CS = Camping Seeks power up.
CR = Camping RF power up.
CT = Camping Toaster.
CP = Camping Pepper/Fireball power up.
CE = Camping Electroblaster powerup.

ECBL (ECB/ECL) = Enemy is camping Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
ECBO (ECB) = Enemy is camping Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
ECI = Enemy is camping Ice power up.
ECS = Enemy is camping Seeks power up.
ECR = Enemy is camping RF power up.
ECT = Enemy is camping Toaster.
ECP = Enemy is camping Pepper/Fireball power up.
ECE = Enemy is camping Electroblaster powerup.

FCBL (FCB/ECL) = Non flagholder is camping Blaster power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FCBO (FCB) = Non flagholder is camping Bouncer power up. (Please note that this only necessary in maps with a bouncer AND a blaster power up.)
FCI = Non flagholder is camping Ice power up.
FCS = Non flagholder is camping Seeks power up.
FCR = Non flagholder is camping RF power up.
FCT = Non flagholder is camping Toaster.
FCP = Non flagholder is camping Pepper/Fireball power up.
FCE = Non flagholder is camping Electroblaster powerup.

FA = Full Ammo, you have all the power upped ammo available.
NA = No ammo, you have no ammo at all.
HA = Half ammo, you have some ammo to hit and kill but not to dominate the map.

Important codes mid game:

I A = I attack.
U A = You attack.
I D = I defend.
U D = You defend.

DD = Keep the health you have. Also when you have 3 hearts.
CC = Camping Carrot, you are camping the carrot so you can either take it or defend it.
ECC = Enemy is camping the carrot.
C = Carrot spawned.
RC = Right carrot spawned.
LC = Left carrot spawned.
NC = When you saw that the carrot has been eaten. (Could be either you, the enemy, the non flagholder or one of your teammates).
NRC = When you saw that the right carrot has been eaten. (Could be either you, the enemy, the non flagholder or one of your teammates).
NLC = When you saw that the left carrot has been eaten. (Could be either you, the enemy, the non flagholder or one of your teammates).
CD = Carrot is down (Useful in levels like Jungle's Edge and Semi)
NCD = When you saw that the carrot was down and has been eaten.

H? = You ask for everyone's health in your own team.
(H)1/2/3 = Your own health.
R1/2/(3) = You are ready with 1/2/3 health. (Whenever you say 'R' instantly means that you have 3 hearts.)
S1/2/(3) = You are ready to score with 1/2/3 health. (Whenever you say 'S' instantly means that you have 3 hearts.)
D1/2/(3) = You are defending your own base with 1/2/3 health. (Whenever you say 'D' instantly means that you have 3 hearts.)
H1/2/3 = You are hunting down the enemy with 1/2/3 hearts.
E1/2/3 = Enemy has 1/2/3 hearts left.
F1/2/3 = Non flagholder has 1/2/3 hearts left.
ES1/2/3 = Enemy is ready to score with 1/2/3 hearts.
ED1/2/3 = Enemy is defending the base with 1/2/3 hearts.

You could also combine some codes.

For example:
R(1/2/(3))NA = Ready (Insert your health here) with no ammo.
R(1/2/(3))FA = Ready (Insert your health here) with all ammo.
CC1 = Camping the carrot with 1 heart.
DD1NA = Don't die, I have 1 health + I do not have any kind of ammo.


Experiment with these.

3v3's/Larger games:
In larger games some kind of abbreviation of a specific player's name is often used along with one of the codes above.

For example:
Loon1 = Loon only has 1 heart left.
GryCS2 = Grytolle is camping the seeks with 2 hearts.
MSRT = Master Sven has taken the RF's.


Post a comment if I have forgotten something. (I might have, sorry emo)
(This post has been helpful to 1 of the forumers.)
Krzysiek
PB.
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#12 | [q]2013-12-12 21:34
rly? for what u need "How to Use ctf Code" if jj2 havent new players and only few players left. cuz only 20-30 players still playing jj2 emo
(This post has been helpful to 1 of the forumers.)
Loon
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#13 | [q]2013-12-12 21:39
I was trying to help and I had nothing to do.
And if you don't like it, why are you reading this?
Could be helpful to noobs.
Or are you afraid that these noobs will become better than you??
(This post has been helpful to 1 of the forumers.)
Krzysiek
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#14 | [q]2013-12-12 21:45
lol read my post again. and at first, if u wanna be helpful dont call newbies "noobs". and why i should be afraid? 5-6 months and noone will play jj2.
(This post has been helpful to 1 of the forumers.)
SirEmentaler
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#15 | [q]2013-12-12 23:26
Loon wrote:

CC = Camping Carrot, you are camping the carrot so you can either take it or defend it.
R1/2/(3) = You are ready with 1/2/3 health. (Whenever you say 'R' instantly means that you have 3 hearts.)
S1/2/(3) = You are ready to score with 1/2/3 health. (Whenever you say 'S' instantly means that you have 3 hearts.)
D1/2/(3) = You are defending your own base with 1/2/3 health. (Whenever you say 'D' instantly means that you have 3 hearts.)

These also come in the form of requests:
A = Attack; get ready to recapture. Used by an endangered flag holder as well as hunters who cannot attack quickly enough or who predict their attack to fail miserably. Perhaps a shortened form of what you called 'U A' but 'A' is much more common.
S (said by a hunter) = Get ready to score. Used when a kill is expected. Favorite CTF code of people who cannot hunt well but want to blame you when you waste an opportunity to score ("I said 'S'" - yes, repeatedly for the last half a minute).
D (said by a flag holder) = Defend. Perhaps a shortened form of what you called 'U D' but 'D' is much more common.
G (uncommon, maybe completely out of use by now) = Guard carrot. In the past equivalent to 'CC' when said by a fighter. Probably hardly recognized by anybody, which is a pity because it could be rather useful.

Some others, including rather exotic and unofficial ones:
ELOW, FLOW = Enemy flag holder's / fighter's health is either 1 or 2 but for varying reasons it cannot be sure which.
EHIGH (uncommon) = Enemy flag holder's health is either 2 or 3, usually after they were low and took a +1 carrot. Rather unhelpful and generally leaning towards 'E3' rather than 'E2'.
KEEP = Keep 3 health (pretty much equivalent to 'DD' but with more limited use), usually right after a flag holder informs they're presently 3.
STAY = Keep doing whatever you're doing. Usually said when two people simultaneously happen to perform the same task (are ready, very rarely defend or camp) by the person who is going to quit the task. Rarely, and rather ambiguously, used as a synonym of 'KEEP' to mean "stay 3", usually right after a flag holder informs they're presently 3.
GO = Opposite of 'STAY'. A request to quit current task.
EBOX (uncommon) = Enemy is inside a section of the level that reminds a box the most, such as seeker PU area in semi, carrot area in DW. Usually replaceable by other codes (in the given examples 'ECS' and 'ECC' respectively) but still sometimes in use and unlike the other codes doesn't imply the enemy is actually waiting for the item in question. Probably the best way to describe enemy location in bblair.
EWARP (uncommon) = Enemy has used a warp. Used in levels with either only one warp or one important warp. In many cases equivalent to 'EBOX'.
EC = Equivalent to 'ECC', perhaps with more emphasis on enemy location rather than purposes.
EATC (uncommon, discouraged) = Equivalent to 'ECC'. Notice that while most realize this means "E at C" rather than "eat C", new players don't have to.
DIE (uncommon) = A strong suggestion for a flag holder to commit suicide. Only makes sense if the flag holder is low and a fighter is ready to recapture. Not to be confused with the "DIE" shouted by frustrated players.
GO C, GET C (uncommon) = A message to a flag holder to get a carrot or die trying. In most contexts similar to 'DIE', as it strongly suggests somebody is ready to recapture and needs to do it quickly.
HELP = Self-explanatory, used by a flag holder who got in trouble in a place typical for trouble in a given level (C area in WW, seeker PU box in semi).
10, 20, 50, other high numbers (very uncommon) = An information about ability to enter a coin warp. Usually unnecessary because of typical level layout, but can be important in unusual levels. The number used should be the number of coins required by the coin warp rather than the number of coins currently possessed.
E1 OR LAG (exclusive to Grytolle) = E1 or lag.
(This post has been helpful to 1 of the forumers.)
KRSplatinum
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#16 | [q]2013-12-13 02:29
- C? (pointless question) = This is a question! It tells you to get a carrot faster...

- ew = Enemy Warps/warping (don't waste your time using this) = enemy warps (like in a warp or, non-exclusively to DarkLightCC, when lag switching)
Loon
CC
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JJnet user
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#17 | [q]2013-12-13 14:32
DarkLight isn't playing jj2 anymore, so no point in saying that either.

Thank you SE, I will add them later on emo.

Sorry Krzysiek, I only got a little annoyed by your post.
SirEmentaler
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Moderator
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#18 | [q]2013-12-13 15:24
KRSplatinum wrote:
- C? (pointless question) = This is a question! It tells you to get a carrot faster...

Actually, I'd rather interpret 'C?' as a status question: "is the carrot present / safe?", making some sense to use by flag holders before they make a risky attempt to get it. Possible answers would be 'C', 'CD', 'CC', 'ECC', 'FCC', 'DD', 'NC'. Using 'C?' for this purpose sounds more intuitive to me and makes it stand in line with other question-marked codes such as 'S?' and 'R?' (which, by the way, are answered with 'S' / 'NS' and 'R' / 'NR', of which 'NS' and 'NR' happen not to have been mentioned in the topic yet).
Lithium
aEs
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#19 | [q]2013-12-13 15:52
Krzysiek wrote:
rly? for what u need "How to Use ctf Code" if jj2 havent new players and only few players left. cuz only 20-30 players still playing jj2 emo


A bunch of newbies joined the community in the past few months only. True, not too many - but this guide might still be helpful to them, or any other potential newcomers. As for older players leaving the community, it's not hard to figure out why :p


We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
Vegito
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#20 | [q]2013-12-13 17:09
Krzysiek wrote:
lol read my post again. and at first, if u wanna be helpful dont call newbies "noobs". and why i should be afraid? 5-6 months and noone will play jj2.


They said the same thing in 2005 and tons of times after that.
(This post has been helpful to 1 of the forumers.)
Grytolle
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#21 | [q]2013-12-14 00:28
Go easy on Krzysiek, guys! He hasn't been around for so long, so naturally he thinks JJ2 will be dead just because a bunch of people are inactive right now emo
(This post has been helpful to 1 of the forumers.)
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#22 | [q]2013-12-14 13:42
JJ2 is kinda dead at the moment. But however, last summer there were servers with 32 players. Maybe it will happen again someday.
(This post has been helpful to 1 of the forumers.)
Borgia
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#23 | [q]2013-12-14 16:00
Telling my teammates my health (shift+T+number+enter) in mid-game is already difficult enough, and dangerous too (getting roasted while typing etc). I see there's much, much more, and I'm not sure if I can and want to remember all those codes, let alone use them when the game is in progress. Just shoot, just run, just fight, no codes necessary save for the health-indicator. I think you guys make it too complicated, and if you want to attract new members (like me) and convince them to play CTF frequently, you might want to make things simpler, for I believe that this massive code-list can scare people off.

Just a few basic codes will do, such as: the health indicator, R for ready to attack/recapture, and possibly what ammo you've picked up. Who cares if the enemy is camping the carrot? If you're close enough to see it, it might either be too late or you can roast him. Also, if everyone starts spamming codes throughout the game, it becomes difficult to focus on said game.

These are just the words of a 'noob' (for I've only started playing online since May this year), who has zero to none experience in CTF. However, don't be too hard on those newcomers, and don't expect them to learn all this in a short amount of time. It takes time. And perhaps, they don't even want to do it.


I will lead mankind into a new world.
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SirEmentaler
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Moderator
Posts: 126
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#24 | [q]2013-12-14 17:50
This is only a relatively complete list of codes; nobody expects newcomers to know all of them. The basics required to play CTF are:
1/2/3
H
DD
R[1/2/3]
S[1/2/3]
E[1/2/3/LOW]
ES[1/2/3/LOW]
These codes are essential to making all strategical decisions during a match. You need to know and use them. Keep in mind that ability to use CTF codes correctly can be more important than your skills and typing codes can be more important than survival. In CTF, it doesn't matter if you get hit while chatting because the outcome doesn't depend on deaths - it depends on cooperation. The remaining codes lean towards "advanced". You don't have to know or use them until you become more familiar with the game mode. And they are fairly intuitive once you learn the rule behind them.
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Borgia
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JJnet user
Posts: 190
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#25 | [q]2013-12-15 16:12
I should really revoke my earlier statement about 'no codes necessary, save for the health indicator'. I've played some matches again today, and I realized just how important it is to properly use the R code, for instance (duh). Yes, cooperation is the key to a good CTF game, even though it might not always lead to victory. I still find it difficult sometimes to properly type while running, but that's just a matter of getting used to it.

The basics are clear to me now, as are the codes for which type of ammo one has taken. Let's just hope that more experienced teammates won't be using codes I'm not familiar with (yet)....


I will lead mankind into a new world.
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