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Should the new slope feature be disabled for every map or should we edit only affected maps?
Disabled for every map
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3 (50%)
Only affected maps
bb vote bb bb
3 (50%)
Votes: 6
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     New mappool levels! | [q] 2013-09-16 23:31
FawFuL
CCavatar
JJnet user

Posts: 39
9
Some time ago cooba, Firesword and me decided on the new mappool levels. The levels were from a level contest this august from those who participated.
Pariticipants are Ron, Superjazz, Purplejazz, Master sven, Plumbe, foly, Rabidrabb, Kyro & Thunder, Darksonic, Loon and Ragnarok.

We've chosen the following winning entries in no particular order.


~Stronghold By Superjazz~

Pros:
-Very solid layout
-Memorable level, Very simple usage of layout and eyecandy but still to a degree where people like what they see and memorize it.
-Balanced

Cons:
- Risk of the bottom area being too much of a death hole. As there is only 3 area's in the map to climb up (quite campy & important area's aswell). We would have liked an easier way to get to base from below.
- Very open bases, Good chance of airhits and lag issues getting involved.



~Canyon grove by PJ~

Pros:
- Again a very memorable level, usage of tileset and look of a level that has never been done before. The tileset allows PJ to work with cool layouts aswell because of it's mask.
- Balanced, Good thought went into pickup placement
- Base area's are very good in this level, it deals with the same advantages on both sides, not really campy and yet much timing involved. People with ammo get advantage. Basically everything what an enjoyable CTF base needs.
- Very pleasing eyecandy

Cons:
- Sometimes a bit cramped
- Thin masks work with this level visually, but it doesn't change the fact that on the gameplay side it can get very quirky and chaotic to play with.
- To catch spring next to base after using the bottom spring you have to rejump from the platform



~Trepidation by Plumbe~

Pros:
- Open minded layout, thought went into placement of ammo.
- Many ways to play the level right
- Fairly balanced in therms of options the player has, there is a good balance of offense and defense in this level.

Cons:
- Arguably not that enjoyable bases, Double vines, 1 side more camp option (+bouncer ammo) than the other
- Lots of double vines with bouncer powerup. (airhit issue)
- Not so memorable and original in therms of looks, not so memorable Layout. It might not stick with the player very well.


I want to thank JJnet and all people who participated in the contest and made this tournament happen.
Replies
PurpleJazz
CC
avatar
JJnet user
Posts: 18
1
#1 | [q]2013-09-17 06:47
Thanks for choosing my level, and congrats to SJ and Plumbe emo

I recently reuploaded CG with a few very minor improvements (fixed a couple of tilebugs, added a bit more ammo on red side - somehow blue had more), so it's worth updating in the Camel Duels server.
Kyro
CC
avatar
JJnet admin
Posts: 266
26
#2 | [q]2013-09-17 10:17
okay sure
[EDIT] Added!
Vivando
-t3>
avatar
JJnet admin
Posts: 140
30
#3 | [q]2013-09-20 00:03
Also made a change to my level. I suggest people to take note of that before playing.
Ragnarok
CX
avatar
JJnet user
Posts: 162
25
#4 | [q]2013-09-20 10:51
I preferred the old version! emo!
Plumbe
-t3>
avatar
JJnet user
Posts: 54
4
#5 | [q]2013-09-20 13:49
I might edit mine too at some point, I'll inform you soon enough then...
Foly
[CDF]
avatar
JJnet user
Posts: 34
7
#6 | [q]2013-09-21 20:02
I just noticed every participant is written with a capital letter except me, was it that bad? xD