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Should the new slope feature be disabled for every map or should we edit only affected maps?
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     Interview with JetBANANA | [q] 2015-03-27 08:41
KRSplatinumavatar
JJnet user

Posts: 259
14
Date: Friday, March 27, 2015

Code:
[03:20:26] Calm Splat 1=b: 1st question jetbanana
[03:20:36] Calm Splat 1=b: - How did you become so pro?
[03:21:34] JetBANANA: because I win :P
[03:21:45] JetBANANA: and all those who previously seemed good players
[03:21:53] JetBANANA: are noobs now
[03:21:54] JetBANANA: :D
[03:22:29] Calm Splat 1=b: - How do you think we can revitalize the battle
[03:22:31] Calm Splat 1=b: scene of JJ2?
[03:24:01] JetBANANA: need to do new battle-server
[03:24:11] JetBANANA: with new battle-levels
[03:24:25] JetBANANA: and good old levels
[03:24:56] Calm Splat 1=b: - that's a good idea..
[03:25:06] Calm Splat 1=b: so, what's your mind set going into a game?
[03:26:11] JetBANANA: boring - when bored - need to kill someone in battle
[03:26:15] JetBANANA: :D
[03:26:45] Splat Calm: - what's your advice for new, upcoming players
[03:26:53] Splat Calm: who one day might want to be able to beat you
[03:26:55] Splat Calm: in a duel?
[03:27:27] JetBANANA: they are must play battle only
[03:27:47] JetBANANA: from gamemodes - where need to kill
[03:27:51] JetBANANA: :P
[03:28:21] Splat Calm: awesome, hopefully that'll inspire some ppl
[03:28:25] Splat Calm: to become great like u
[03:29:02] Splat Calm: anything else u'd like to say in the interview?
[03:29:13] JetBANANA: >>>train all noobs
[03:29:37] Splat Calm: ¡lol!
[03:29:40] JetBANANA: and i never was a noob
[03:29:43] JetBANANA: :p
[03:30:06] Splat Calm: xd
[03:30:10] Splat Calm: well, thanks for your time
(This post has been helpful to 1 of the forumers.)
Replies
Jelly Jam
[GpW]
avatar
JJnet user
Posts: 337
10
#1 | [q]2015-03-27 11:58
'And i never was a noob'
That ruined the entire thing :<
Treylina
avatar

JJnet user
Posts: 303
26
#2 | [q]2015-03-27 21:36
Here, I'll explain some info about JetBanana far more interesting than this ego-fest. It's about as interesting as hearing the answer "Because I said so" whenever someone asks why.

She's one of the most active, if not the most active battle players. She spends much of her time either playing tests or playing public battle servers. It's easy to think that she's the best battle player because most of the good players rarely ever play battle, as they mostly play CTF instead or are barely active. Given if you play in a battle level that works for duels (aka not a campfest like that one Firesword level everyone else hates but Jetbanana), she's beatable. By no means is she a bad player, though.

I'm part of revitalising the battle scene with my occasional LRS server. Maybe I'll make a levelmaking contest sometime (however no money prizes due to budgeting, but I would host the level/s!)...


You can play this game online???
Ragnarok
CX
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JJnet user
Posts: 162
25
#3 | [q]2015-03-28 15:54
emo
KRSplat
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JJnet user
Posts: 189
15
#4 | [q]2015-04-09 20:04
Treylina wrote:
Here, I'll explain some info about JetBanana far more interesting than this ego-fest.


Actually, I noticed Jetbanana basically uses an algorithm, making I guess only 2 moves per second.

In a later conversation, she(?) said she also doesn't communicate when I later asked if she talks with people, and she said she prefers battle over talking.

Essentially I guess she's just a bot for battle, but also with some chat features.

That apparently doesn't mean she's still capable of communication, but maybe we can figure it out later, if anyone still cares.

Regarding rumours, some people said she is using radar as well, but anyway all else I heard is her IP address points to Uzbekistan, and has the same IP as Kitty[NC].

In other words, it's safe to conclude Jetbanana is a bot, unless otherwise alleged.
Damar
PWNS!
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JJnet user
Posts: 11
1
#5 | [q]2015-04-18 11:25
guys let her alone why do u just care about her too much?
Jelly Jam
[GpW]
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JJnet user
Posts: 337
10
#6 | [q]2015-04-18 12:52
Yeah leave her alone and interview me instead ;>
Ragnarok
CX
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JJnet user
Posts: 162
25
#7 | [q]2015-04-18 16:38
How many net bananas do you have Jelly Jam?
Jelly Jam
[GpW]
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JJnet user
Posts: 337
10
#8 | [q]2015-04-18 16:53
WTH is a net banana x~x
And sry for going off topic
Ragnarok
CX
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JJnet user
Posts: 162
25
#9 | [q]2015-04-18 17:11
http://jazzjackrabbit.net/index.php?league=1&season=1&op=forumz&watte=viewtopic&topic=839&page=1#16292
Jelly Jam
[GpW]
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JJnet user
Posts: 337
10
#10 | [q]2015-04-18 18:12
none

the answer is negative because idc :>
Ragnarok
CX
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JJnet user
Posts: 162
25
#11 | [q]2015-04-18 18:23
So you lost and owe some bananas?
Jelly Jam
[GpW]
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JJnet user
Posts: 337
10
#12 | [q]2015-04-18 19:43
Ragnarok wrote:
So you lost and owe some bananas?

Yes. And open another thread for this xd
KRSplatinum
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JJnet user
Posts: 259
14
#13 | [q]2015-05-01 01:54
KRSplat wrote:
Actually, I noticed Jetbanana basically uses an algorithm, making I guess only 2 moves per second.


Having said this, now I notice that if she has a ping of 200-400 milliseconds, it would therefore be obvious that she should appear to make only about 2-4 moves per second. If it takes, maybe, 500 ms (for example) to send a packet (such as a ping test) and for it to be received by the server and afterward sent to another client (like me, who was spectating Jetbanana) then at that rate, it's only possible to show 2 moves per second (1 second = 1000 ms; therefore 0.5 seconds = 500 ms; and ofc, 1000/500=2. No need to state basic arithmetic though). In other words, the fact that she appeared to me that she only makes 2 moves per second, is likely due to lag.

Extrapolating on this novel concept, if (for example) Ahmo has 100 ms ping, and I also have 100 ms ping, then wouldn't it take 200 ms for Ahmo's move (for example, firing 1 shot from blaster) to show up on my screen? 100 ms to send a packet from Ahmo's computer to the server, and another 100 ms for the server to broadcast back to my computer. That's assuming that the speed is the same both ways, which may or may not be the case, but in principle it's usually the case, AFAIK. The only limitation is on larger size packets (way bigger than packets in JJ2) that the bandwidth would be restricted, such that if a packet is 1 gigabyte, maybe it's broken up into 100 megabyte chunks. But that is practically (for the purposes of this topic) never the case in JJ2, except for downloading or uploading larger music files, or if there is possibly a virus on the ISP, which would be a rare anomaly, if that ever did occur.

emo