JJNet ladder season 13 is about to begin shortly after the remaining 2 CWs have been played. We are here to present you a level (map) contest for the ladder mappool for the first time since 5 years!
The contest is here to breathe new life into the current ladder mappool, to allow good, brand new levels to make it into the pool. The best three maps (supposing there are three that meet our quality-standards) as selected by the admins will be added to the mappool for the next season. That also means that some of the current maps will be removed to make room for the new maps.
What are we looking for especially? Mostly the same things as in most level making contests.
These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.
Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers, thus avoid the use of Seeker Powerup.)
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.
You have until September 7th 17:00 UTC to finish and upload your entry. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.
JJNet ladder season 13 is about to begin shortly after the remaining 2 CWs have been played. We are here to present you a level (map) contest for the ladder mappool for the first time since 5 years!
The contest is here to breathe new life into the current ladder mappool, to allow good, brand new levels to make it into the pool. The best three maps (supposing there are three that meet our quality-standards) as selected by the admins will be added to the mappool for the next season. That also means that some of the current maps will be removed to make room for the new maps.
What are we looking for especially? Mostly the same things as in most level making contests.
These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.
Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers, thus avoid the use of Seeker Powerup.)
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.
You have until [b]September 7th 17:00 UTC[/b] to finish and upload your entry. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.
Uploaded entries:
[url=https://www.jazz2online.com/downloads/7890/nidavellir/][b]Nidavellir[/b][/url] by Toni
[url=https://www.jazz2online.com/downloads/7891/painted-garden/][b]Painted Garden[/b][/url] by PurpleJazz
[url=https://drive.google.com/open?id=1KFcZPGPGpN-Z3FNZxllakbAXg4OX3eB1][b]Butrinti[/b][/url] by Smoke & Loon
[url=https://www.jazz2online.com/downloads/7894/red-rose/][b]Red Rose[/b][/url] by Blckrosz
[url=https://www.jazz2online.com/downloads/7895/sparkling-illusions/][b]Sparkling Illusions[/b][/url] by ThunDerDraGon
[url=https://www.jazz2online.com/downloads/7896/orbital-iv/][b]Orbital IV[/b][/url] by FawFul
[url=https://www.jazz2online.com/downloads/7898/the-crackdown/][b]The Crackdown[/b][/url] by cooba
[url=https://www.jazz2online.com/downloads/7900/cleanse/][b]Cleanse[/b][/url] by Sir Ementaler
Due to high demand and the low amount of levels uploaded so far, the deadline has been extended until September 6th 23:59 UTC.
Please note that this will be the only and final extension. Also, this extension won't delay the start of the new season. The winning levels will be just applied a little later.
Due to high demand and the low amount of levels uploaded so far, the deadline has been extended until [b]September 6th 23:59 UTC[/b].
Please note that this will be the only and final extension. Also, this extension won't delay the start of the new season. The winning levels will be just applied a little later. :)
With the contest coming to a close, I'm now looking for people interested in judging the contest entries and determining the results. If you're interested, drop a message here or contact me on Discord.
Criteria:
* Naturally, you can't be a judge if you have submitted an entry, either by yourself or as a collab.
* You should be either an experienced level maker or an experienced player with a good eye for tactics, but preferably both.
Secondly, a reminder to all the contesters: Make sure you upload the level to either J2O or some other reliable hosting site (like Google drive) before the time runs out. Otherwise your entry doesn't count.
Luckily for you, as I'm unable to judge before tomorrow evening (at least), you'll receive extra time until September 7th 17:00 UTC to finalize and upload your entries.
With the contest coming to a close, I'm now looking for people interested in judging the contest entries and determining the results. If you're interested, drop a message here or contact me on Discord.
Criteria:
* Naturally, you can't be a judge if you have submitted an entry, either by yourself or as a collab.
* You should be either an experienced level maker or an experienced player with a good eye for tactics, but preferably both.
[B]Secondly, a reminder to all the contesters:[/B] Make sure you upload the level to either [URL=https://www.jazz2online.com/]J2O[/URL] or some other reliable hosting site (like Google drive) before the time runs out. Otherwise your entry doesn't count.
Luckily for you, as I'm unable to judge before tomorrow evening (at least), you'll receive extra time until [B]September 7th 17:00 UTC[/B] to finalize and upload your entries.
Also [url=https://drive.google.com/open?id=1KFcZPGPGpN-Z3FNZxllakbAXg4OX3eB1]Butrinti[/url] has been updated in the drive.
The latest version is already on Camel Duels.
(So basically just edit the post..)