§1: Abuse
Clans abusing the ladder system in any way in order to gain an advantage or just to be a nuisance may be punished by the admins. Punishments for consequent offences may include making inaccessible the accounts of the persons responsible for the abuse, in extreme circumstances. For example, someone who has made fake accounts for fake wars may lose access to all of accounts and be banned.
§2: Refusing clanwars, arranging clanwars and no-shows
§2.1 Clans may only refuse clanwar challenges in the instance that any of the following are true:
- The challenged clan has under 20% of the maximum ranking points to freeze the season.
- The challenging clan has under 50% of the challenged clan's ranking points.
- The challenging clan has already issued and played a clanwar vs the challenged clan this season.
§2.1.1 It does not matter if the challenging clan falls below 50% of challenged clan's ranking points after the challenge has been sent, as long as they had the amount at the point the challenge was sent.
§2.1.2 Clanwar challenges should be sent on the site, but once the challenge has been received, the receiver should initiate negotiations about the details, most importantly: when the clanwar is to be played. After receiving a challenge, recruiting players that will participate in the clanwar is prohibited.
§2.1.2.1 The challenged clan has 1 week to respond to the challenge, after which the challenge will be automatically refused (with the appropriate point punishments, if applicable).
§2.1.2.2 The clans must also schedule their match within 2 weeks from when the challenge was sent. The scheduled date must be within 30 days from the moment the challenge was sent. If the clans do not comply, the admins will schedule the match as they see fit.
§2.1.2.3 The scheduled date and time must be shared with an admin if they are not already up to date on JJnet. If the match is to be played with any deviations from the standard clanwar format (e.g. 2on2 instead of 3on3), they must be shared to the admin as well. Evidence must be provided in case of disputes.
§2.1.3 If a clan refuses a clanwar against a clan that they wouldn't be allowed to refuse against as pointed out by the rule §2.1, they will lose the amount of points they would have lost if the clanwar was lost 40-0. The other clan gets no points.
§2.2 If a clan has a clanwar scheduled within the next 30 days, this rule does not apply and they may refuse all challenges sent to them.
§2.3 The first challenge has priority over other challenges: Quickly accepting a second challenge and refusing the first is not allowed and will be considered abuse.
§2.4 In case of a no-show, the missing clan loses points as if it had lost the clanwar 40-0. The other clan gets half of the points it would have received if it had won 40-0.
In essence: You can't refuse the first clanwar challenge against a clan with 50% or more of your ranking points as long as the clan has reached at least 20% of the ladder's maximum points. You may however, refuse clanwars against a clan who already challenged you during the current season. Otherwise, you should start discussing a suitable date with your opponent as soon as possible via your favourite instant messaging service.
§3: JJnet's timezone
Jazzjackrabbit.net uses GDT+1 (which is GMT+1 or GMT+2 depending on whether daylight saving time is applicable).
§4: Multi-clanning
§4.1 A player may be in the squad list of only one "competing" clan at a time. "Competing" clans are listed in the ranking of the currently ongoing ladder season.
§4.2 A player may change the clan for which he plays laddermatches/clanwars 2 times per 3 months. Here are two examples: Example 1: 1. player plays laddermatches/clanwars for team A. 2. player changes the clan and plays laddermatches/clanwars for team B (=first change). 3. Player changes the clan and plays laddermatches/clanwars for team C (=second change). Example 2: 1. Player plays laddermatches/clanwars for team A. 2. Player changes the clan and plays laddermatches/clanwars for team B (=first change). 3. Player changes the clan and plays laddermatches/clanwars for team A (=second change).
§5: Winning a season and the final rankings
§5.1 Base season maximum ladder points (variable) = 150 (Season 19)
§5.1.1 When a clan reaches the above mentioned maximum ladder points, the ladder ranking will be frozen, meaning that no more ladder matches may be played nor clanwar challenges be made while the clan stays at max points or above. Players may only play CW matches for the clan they are a member of at that point until the final matches have finished. Clanwars or challenges made before the moment when max points was reached still have to be played, mutually cancelled or rejected (with the appropriate punishments) off-season, however.
§5.1.2 Any ladder matches played while the season is frozen will be invalid. If there is a chance of multiple clans being able to freeze the ladder simultaneously by a single match, the clan who finished their victorious ladder match/clanwar (or tied ladder match if it yields enough points to reach max points) first will be favored regarding this. It does not matter which match gets submitted first, as long as there is clear evidence of which match was finished first.
§5.1.3 If the clan that reached max points first falls below max points as a result from a CW loss, the season unfreezes and ladder matches may be played (and clanwars challenges be made) again until a clan reaches max points.
§5.1.4 Once all off-season clanwars (if any) have been dealt with without the top ranked clan falling below max points, the two highest ranked clans will be invited to participate in the season final, and the 3rd and 4th clan will be invited to the bronze final. They shall start as soon as possible. The clans may accept the invitation on the basis that they will be able to play their final match within 1 month from the day the invitation phase ends. They also acknowledge that if they fail to schedule their final match within 2 weeks from the end of the invitation phase, the JJnet crew will schedule the game as they see appropriate.
§5.1.5 If one of the clans is not interested in participating, the clan ranked fifth will be invited, and so on.
§5.1.6 1 If no other clans sign up within a set deadline, the clan that reached the most points wins the season.
§5.1.7 If 2 or more clans are tied at any place that grants access to the playoffs or final matches after the ladder is frozen, the mutual rankings will be decided by extra ladder matches with a possible 3rd round tiebreaker in order to decide the definite rankings. In case there are more than 2 clans tied for the same position, a round robin system will be used (each clan plays vs. each other once). If there are still clans tied after all the extra ladder matches have been played, the final rankings will be decided based on the outcomes of mutual match-ups during the extra ladder matches, where the winner of the mutual ladder match will receive a higher ranking than the other tied clan(s). This rule does not apply if the clans in question are at 0 ladder points. In such case the remaining top-4 positions will be given to the fastest clans to sign up for them.
§5.1.7.1 The default procedure of selecting the map for any possible 3rd round tiebreakers in the extra ladder matches is a veto race, in the same manner as in Clanwar rules section 4.3 and its sub-sections, except that the first clan to issue a veto is chosen by a coinflip by the referee. Since only one tiebreaker round is played, the clan that didn't choose the last veto in the veto race gets to pick the team colors for the tiebreaker round. Naturally, the clans can also agree on a tiebreaker map directly, in which case a coinflip by the referee will determine which clan gets to choose the team colors. Otherwise the same rules apply as in Clanwar rules section 4.3 and its sub-sections.
§5.2 The clans participating in the final matches will be given the first ranks in the final ranking.
§5.2.1 The remaining clans will be given the remaining ranks according to the points obtained during the regular season and (as the ladder is frozen) obviously cannot continue to play ladder matches either.
§6: Final/Bronze match rules
§6.1 Regular clanwar rules are applicable in the final matches, except for exceptions mentioned in this section
§6.2 A clan that has reached a higher ranking during the season than its opponent, has the privilege of picking map order, team color order on every map (can choose team colors on overtime round as well) and is entitled to issue 1 extra veto which may be used on a map of any size.
§6.2.1 All clans will be allowed to change TWO (2) of their previous veto levels without restrictions for the final matches. Without restrictions meaning that the new vetoes may be issued on maps of any size, so the clan may have e.g. 4 vetoes on 2v2+ maps or 4 vetoes on 3v3+ maps, etc. Please note that this opportunity does not stack with the opportunities gained during the season (which must be used before the ladder is frozen). Any unused vetoes may still be issued for the final matches.
§6.2.2 In order to let clans prepare for this, the clans have to announce their new veto levels during the invitation phase to the final matches. Should a clan decline their invitation, the invitation phase will extend as a new clan is invited and the clans whose expected opponents change may still change their veto levels until the new deadline.
§7: Clanwars and normal matches
There are two kinds of matches that can be submitted: clanwars, and normal matches.
§7.1 We define a clanwar as a match for which the teams are well prepared, and are supposed to play with their best team. The match is planned ahead of time, which gives both clans a chance to prepare properly for it.
§7.1.1 The challenge system on JJNet must be used if the match shall be counted as a CW.
§7.2 We define a normal match as a game less serious than a clanwar. A normal match is worth significantly less points than a clanwar. Consider this kind of game about as serious as a 2on2 or 3on3 for JDC.
§8: Game modes
§8.1 Only Capture the Flag is played on the CTF ladder.
§8.2 All other game modes can be played on the Multi ladder. Other game modes than those defined on the Multi ladder's rules page may be played, if the teams agree.
§9: So-called "fake nicks"
If the other team demands so, you have to play with your real nickname. Your real nickname should either be your JJnet username or another nickname with which people may recognize you in game.
§10: Who may play
§10.1 Only players who are registered for their clan on jazzjackrabbit.net may play laddermatches and clanwars.
§10.2 If a player played a laddermatch/clanwar up to 1 month prior to the freezing of the ladder for a clan and then changes to a clan which participates in the season/bronze finale, the opponent team may refuse participation of that player in the season/bronze finale. For example, a player plays laddermatch/clanwar 1 month prior to the freezing for clan A and then changes to clan B. If clan B participates in the season/bronze finale against team C, team C may refuse participation of that player in the clanwar. This aims to reduce the likelyhood of players joining another clan shortly before the freezing of the ladder for the only purpose of winning the season/bronze finale with that new clan and leaving it again, afterwards.
§11: Starting a game
§11.1 All players must be standing on their own team's base for a game to start. Use /ready-command to clarify that you are ready to start the game, which confirms that you are on base.
§11.2 No movement must remain on for the duration of the game, and it must be turned ON before the game starts. This is to ensure fairness at the event of a stop, where the game freezes at the point and no players can fall to a worse position.
§11.3 Only /cstart may be used to start the game when it is about to begin or continue from a pause (a scripted command like !startgame is allowed as well as long as it includes the use of /cstart). Using /start to intentionally gain a head start over the opponent is not allowed and may lead to punishments.
§12: Stopping a game
§12.1 This section describes how to stop games. See specific rules to know if and when games may be stopped.
§12.2 Players are allowed to stop the game using /stop.
§12.2.1 To ensure fairness, nomovement must be turned ON in every game at the start.
§13: Ending a game
§13.1 Make sure to gather proof of the game result. Admissible proof is constituted by a screenshot, playlog, chatlog or video recording. A screenshot is preferable, as that is what you can submit on the website without the help of an admin. Last edited by Vivando on 2023-02-10 18:25:01 |