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Latest forum posts
By: [GpW]Urbs, in: incorrect dates for clanwars » JJ2 related 2020-01-02 21:56
kimo back yo :kali:
By: KiMO, in: incorrect dates for clanwars » JJ2 related 2020-01-02 16:10
i am the present
By: Loon, in: incorrect dates for clanwars » JJ2 related 2019-12-31 10:05
hi kimo was that the present?
By: KiMO, in: incorrect dates for clanwars » JJ2 related 2019-12-31 03:09
wow
By: ThunDer, in: incorrect dates for clanwars » JJ2 related 2019-12-25 14:03
which presento m8 i-)
By: King, in: incorrect dates for clanwars » JJ2 related 2019-12-25 00:14
I like your xmas presento kristo!
By: Krzysiek, in: incorrect dates for clanwars » JJ2 related 2019-12-25 00:10
merry xmas
By: ThunDer, in: incorrect dates for clanwars » JJ2 related 2019-12-24 11:55
MS our man :*
By: MasterSven, in: incorrect dates for clanwars » JJ2 related 2019-12-24 08:33
You guys are basically making a fool out of yourse...
By: Naps, in: incorrect dates for clanwars » JJ2 related 2019-12-23 18:11
I partially understand your point but the people w...
By: Artegor, in: incorrect dates for clanwars » JJ2 related 2019-12-23 17:38
Of course it does not protect you, you kinda missi...
By: Naps, in: incorrect dates for clanwars » JJ2 related 2019-12-23 17:28
VPN does not protect you from DDOS attacks at all,...
By: Artegor, in: incorrect dates for clanwars » JJ2 related 2019-12-23 17:15
Naps, there's something called VPN. You can find f...
By: Pariah, in: incorrect dates for clanwars » JJ2 related 2019-12-22 07:01
you are right, i have nothing to contirbute. war, ...
By: Naps, in: incorrect dates for clanwars » JJ2 related 2019-12-22 04:00
It would have been better if you rather contribute...
By: i:m, in: incorrect dates for clanwars » JJ2 related 2019-12-20 01:33
ok but why did jety leave gpw :???:
By: Pariah, in: incorrect dates for clanwars » JJ2 related 2019-12-19 23:45
recently people have put the incorrect dates for c...
By: Pariah, in: A new balance proposal » Improving rules 2019-12-19 22:42
@rag: spaz meelee move is not so special jazz and ...
By: Abdoun, in: Funniest moments! » Forum games 2019-12-18 00:55
1-/: i dont forfeit i just dont wanna play :S
By: Ragnarok, in: A new balance proposal » Improving rules 2019-11-20 19:49
Just thought I'd share my two pieces on what copte...
By: Ragnarok, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-02 04:17
In alphabetical order: 1. Byzantine Blues by...
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:11
Feedback! from SJ: FTL Starship: + Fairly ba...
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:09
Dear all, the level contest results are finally he...
By: Treylina, in: A new balance proposal » Improving rules 2019-10-22 01:00
Here it is, a long overdue update. Better late tha...
By: Toni, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-09-08 01:11
Underrated Paradise
By: DanZeal, in: Funniest moments! » Forum games 2019-09-07 20:02
[20:00:05] DannyZ[CDF]: Jag var i Finland tidigare...
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a ...
By: Slaz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-20 14:13
ELEKTREK PYRAMID :dizzy:
By: PurpleJazz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-19 06:44
15 Second Rush
By: Laro24, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 19:15
Nuclear Afterblast :whistling:
By: Plumbe, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 16:50
Wicked Wood :flex:
By: [GpW]Urbs, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 15:59
Jungles Edge :D
By: ThunDer, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 02:46
Facing Worlds
By: Ragnarok, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 18:30
Drought :whisper:
By: MasterSven, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 15:33
There can be only one: Magma P*nis Despair. :carr...
More...!

JJnet's forum

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Latest 50 posts
By: [GpW]Urbs, in: incorrect dates for clanwars » JJ2 related 2020-01-02 21:56
kimo back yo emo
By: KiMO, in: incorrect dates for clanwars » JJ2 related 2020-01-02 16:10
i am the present
By: Loon, in: incorrect dates for clanwars » JJ2 related 2019-12-31 10:05
hi kimo

was that the present?
By: KiMO, in: incorrect dates for clanwars » JJ2 related 2019-12-31 03:09
wow
By: ThunDer, in: incorrect dates for clanwars » JJ2 related 2019-12-25 14:03
which presento m8 emo
By: King, in: incorrect dates for clanwars » JJ2 related 2019-12-25 00:14
I like your xmas presento kristo!
By: Krzysiek, in: incorrect dates for clanwars » JJ2 related 2019-12-25 00:10
merry xmas
By: ThunDer, in: incorrect dates for clanwars » JJ2 related 2019-12-24 11:55
MS our man emo
By: MasterSven, in: incorrect dates for clanwars » JJ2 related 2019-12-24 08:33
You guys are basically making a fool out of yourselves, rooting for less favourable options just because youre inwilling to be critical of your own actions. I was in a far away country and even I was aware of the agreed upon date and time and that the time on jj.net was fake.

Also your 'point' doesn't make sense since the first time we got ddossed we had no idea that it would ever happen on jj2 and after it happened it was already too late.

I suggest GpW continues this discussion internally, the solution is kinda simple and obvious though imho.
By: Naps, in: incorrect dates for clanwars » JJ2 related 2019-12-23 18:11
I partially understand your point but the people we are talking about doing "excuses" are aleardy victims of a ddos attack and it's not because they were too lazy to take care of their own ip before,it's because they had no idea they had to.

I don't understand what a VPN would be of use here tho,if you are aleardy attacked,obscurity as much as it's a awful kind of security it's way more effective than a VPN in this case.

Using VPN is kinda hiding too and the reason of running out of players that time it was due to the lack of communication.

You can also run out of players by having them getting DDOS'D so it's not really going anywhere.

Imo a way to solve this, is by having a better way to get informed about the cw dates from a source that's actually active and willing to post it.
By: Artegor, in: incorrect dates for clanwars » JJ2 related 2019-12-23 17:38
Of course it does not protect you, you kinda missing the point. The thing is, if you consider yourself a potential target, then don't risk by playing with your real IP at all. I know it can be annoying to play with VPN, but it's also annoying to keep hiding and running out of players because of fake dates on jjnet.
By: Naps, in: incorrect dates for clanwars » JJ2 related 2019-12-23 17:28
VPN does not protect you from DDOS attacks at all,once your ip is static and they got it before you used a VPN,it's kinda over,not to mentioning how awfully must be to play with a VPN.
Sure they can DDOS at any time but this is called security over obscurity....they won't attack every ip they got
By: Artegor, in: incorrect dates for clanwars » JJ2 related 2019-12-23 17:15
Naps, there's something called VPN. You can find free VPN services, and play bunny game without risking that your family will lose internet connection because of some stupid DDOS'es. Not knowing how to, or being lazy to google and download VPN program, shouldn't be others' problem. Maybe you can't stop the attack, but you can take care of your IP address... Turns out it actally is an excuse?
By: Pariah, in: incorrect dates for clanwars » JJ2 related 2019-12-22 07:01
you are right, i have nothing to contirbute. war, out. emo
By: Naps, in: incorrect dates for clanwars » JJ2 related 2019-12-22 04:00
It would have been better if you rather contributed to what you have said instead of daydreaming about it.

Without even mentioning how uneceesarily similar are the first 2 methods and honestly i believe you don't even know what you are talking about, you are technically asking people to become ddos targets assuming that everyone is technologically professional to counter something such as an attack towards their connection that comes from different ip ranges that spam garbage data,which i'd be surprised if you had the knowledge to block it....easy to say,hard to do.


Quote:
their excuses for doing this is someone has ddosed people and so prevented them from playing


You are missing the difference between an excuse and a reason here:
there were cases where not only 1 or 2 players were getting their connection cut off, but matches that simply couldn't be played cause both clans were getting ddos'd constantly.

Also there might be cases where guests or even family use the same internet connection for something important,but they can't use it because you were ddos'd for playing bunny game....

Apart from that, i think some people might find it satisfactory if you win because of skill,not because your opponent's connection is having a stroke.

Idk about you but i'd rather have an incorrect date shown on the site while i know the original one, instead of getting ddos'd cause it wasn't done so.
By: i:m, in: incorrect dates for clanwars » JJ2 related 2019-12-20 01:33
ok but why did jety leave gpw emo
By: Pariah, in: incorrect dates for clanwars » JJ2 related 2019-12-19 23:45
recently people have put the incorrect dates for clanwars and play them in secret; as if they are doing something wrong or bad and so need to hide in the shadows like cowards, their excuses for doing this is someone has ddosed people and so prevented them from playing.
i will now suggest three options for how we should move forward:
1: find the people who ddos everyone and hunt them down to kill them; certainly not the best option but should be considered.
2: hax the people who ddos everyone and try to ruin their lives so they will stop; technically possible to do this although i do not know how, might be too costly of time and resources.
3: do nothing, put the correct dates for clanwars, if people get ddosed out play without them, broadcast the clanwars on public channels and post the http// where people will find it; this is by for the best option as in doing this the attrition is optimal, if everyone does things publicly this should make the enemy ddos even more and so cost them even more resources and also leave them open to possible counter ddos by those people who know how to do this, counter ddos done by professionals at their leisure is way better then a costly search. now this might make so people will get ddosed so they cant play and their clan will lose clanwars, but this is too bad get over it this is the right thing to do.
By: Pariah, in: A new balance proposal » Improving rules 2019-12-19 22:42
@rag: spaz meelee move is not so special jazz and lori have great moves too.2; spaz is able to cancel momentium and reverse derection complitly with the dubble jump, this is why most play as spaz and the only reason.3;being better at rfbouncig etc is not a big deal jazz/lori can do this to u only need to learn it the gap is not so wide as to mean anything. all this talk about how great spaz is is nice but jazz/lori can do something spaz can never ever do; they can fly, which is they fall at a super slow rate while still have lateral movement possibility.

the three balllance mods ive played: the mod where jazz/lori have a double jump and then after you used your doubble jump then u can fly is simply horrid, if yer going to make everyone a spaz go all the way and just eliminate jazz/lori, if i wanted to play as a spaz i would play as a spaz, this is not so difficult people.
2: the mod where loris flying must must be kept up by clicking jump all the time; the animation on this is ugly, the movement is irksomehaving to press jump so much is not nice, but i see why this is done, ive often had the problem of clicking jump thus flying and so im caught in a bad spot and die because i made the mistake of flying when i should not. this mod would solve the problem, but if u have this problem u need to play better, learn when not to fly, flying with minimal clicks is what makes jazz/lori diffrent and great, perhaps i would even play better with this mod, i still dont like it.
3: where lori/jazz normal jump is a little bit higher, i think i played this but im really not sure, its not very noticable, ive often missed jumps barely, i would make the jumps with this and it would be even less noticeable, i wouldn't make a jump if i know id miss it so i wouldn't notice when i didn't miss.

i like to play as something different then anyone else, people think lori/jazz so much inferior to spaz when the differences arent so great, lori has great moves, the reason i havn't pawned with it is not because lori sucks, but im not that good, i once dueled jety as a spaz when she played as lori, i still lost 10-1. i havnt fully learned how to play as lori.

By: Abdoun, in: Funniest moments! » Forum games 2019-12-18 00:55
1-/: i dont forfeit i just dont wanna play
emo
By: Ragnarok, in: A new balance proposal » Improving rules 2019-11-20 19:49
Just thought I'd share my two pieces on what copter characters need.

While I like the idea of what's done in this mut for Jazz in particular (I am unable to test Lori), I'm afraid both characters would still feel inferior to Spaz for a few reasons;
- Spaz has a long-ranged and useful melee move, whilst Jazz's is very hard to land unless levels are designed to allow it. Lori's is good, but is still subject to design I'd say.
- Spaz is able to jump out of tricky situations and almost cancel his momentum with his double jump, something Jazz/Lori could NEVER do.
- Spaz is much more versatile at RF bouncing off walls, or even RF climbing.

What I would propose is needed is to actually find unique ways to overpower Jazz/Lori. Particularly, what I would like to see is some emphasis on improving the copter ears to do the following:
- Keep changes with regards to the copter-ears being able to be turned off at will/not bug out on the floor/vines.
- Remove momentum whilst copter-earing, and allow the ability to turn in midair without having to slow down completely.

Other things I would suggest are to make the uppercut actually shoot higher than a Spaz-double jump. It's a unique move, why not make it feel like one? You can argue that the uppercut being able to reach Spaz max double jump height is very strong, but in reality it's really not as good unless you're in a vertical situation, which is why this mut tailors to that a little bit by allowing slight diagonal shots. However, I find that it's still a lot of effort to slow down completely and duck and uppercut in the right spot, as opposed to just double jump and fire an RF as Spaz.

Another idea would be to allow characters to have an upward trajectory from RFs while initiating (first 0.5s?) copter ears for the first time in their jump, although I bet that's gonna feel a bit weird.

My point is that I think it's important that we're not afraid of breaking balance with something like this, as Spaz is always gonna feel vastly superior. I'd like to see Jazz/Lori have significantly unique gimmicks, that don't rely on level design entirely to make them feel more useful. Then tweak as appropriate emo!
By: Ragnarok, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-02 04:17
In alphabetical order:

1. Byzantine Blues by Jelly Jam
+ Really fun carrot area
+ Atypical PU scheme, and also very rare to see RF PU being a superpower in a level
+ Very fun to DD at bases with flag ;P

- I feel the level is too horizontal, and could be shrunk ever so slightly to reduce reaction times
- Sad that you can’t get RF PU with gun9 from below
- I think the gameplay is quite rigid on the whole

Other comments:
I recommend 3v3 ONLY

2. FTL Starship by Warren
+ Fun carrot areas
+ Versatile & fast-paced gameplay
+ Probably most suitable for 2v2 + 3v3, gameplay-wise

- Some minor flow blips (that have potentially been updated but I have only seen the version on PNA);
• shooting gun8 PU seems suboptimal from left-side
• weird suckertube delay at bottom left
• can get stuck at the top left (missing oneway)
• some layer 3 pipes feel a bit bumpier than expected, probably easy to fix
- I feel like some ammo can be redistributed, namely a lack of seekers and gun8, and too much gun9 which does not serve a huge purpose (I believe warren has addressed this too, but haven’t seen)

Other comments:
I recommend 2v2/3v3
Was surprised that this played so differently to Astro and was pleased about that

3. Galeloch Castle by Purplejazz
+ Fun Full NRG area
+ Very suitable ammo/PU choices given the layout, and logical ammo placement
+ Interesting to have ice feeling useful in a level with spring trolling (for once)

- Does feel a bit like there’s not much safety in the level, which is great for 2v2 in fairness, but may encourage double hunting (which I personally like, but I know others don’t)

Other comments:
I recommend 2v2/3v3
I found the EC somewhat distracting in-game, but lowdetail really helped, good job building support for ppl who are blind like me!
I’d like if the small C’s were a bit more easily accessible, perhaps a personal nitpick…

4. Percolator by cooba
+ Visual appeal
+ Unique to have usage of fly-C and water mechanic, although I really wish it was used better or didn’t feel like the only way to play the level…
+ I really enjoy the small oneway climb areas towards the middle, fun gameplay-wise

- Bases feel like death traps
- I’m not a huge fan of the ammo placement, and it’s even lacking at parts. Toaster feels useless
- Whilst I complimented the fly-C/water concept, I think many of the people I played with mentioned wanting copters instead or a limited duration
- Level feels empty at parts

Other comments:
I recommend 2v2/3v3
I like the fly-C/water concept on paper, but in practice it’s a bit annoying in CTF!
I think ammo should have been unmovable given the layout

5. Ragnarok by Loon
+ Visual appeal
+ Very fun & unique Full NRG area

- Some incredibly awkward start positions
- The bottom section of the level feels rather disjointed at parts, similarly, some ammo at the bottom feels very time consuming to collect (namely seekers)
- Top section feels a bit isolated, I personally didn’t have issues with it in 3v3s, but in 2v2s it felt pretty much a defensive haven

Other comments:
I recommend for 3v3, although I would need to test this further in 2v2 to really endorse it for that too
Some flow (particularly at the bottom) can feel very odd and take a lot adjusting

6. Riparius Ridge by Laro
+ Some unique layout in aspects (great mix of open and closed spaces)
+ Cool use of pinball
+ Cool PU scheme, although I’d like to see more fastfires if you wanna balance blaster out
+ Best flow of all the entries I’d say

- Perhaps too tall as a level, although the pinball events do remedy it directly at the middle
- Some ammo placement could definitely use reworking;
• two bouncer patches pretty much right next to eachother, above and behind bases
• seeker ammo patch at 108, 29 (and corresponding symmetrical section) in a pretty powerful chokepoint… not really too counterable
• don’t really like mixed ammo patches in the level
- I personally don’t like the areas below/behind bases and feel like truncating or removing them slightly would make this level feel less massive

Other comments:
I recommend 3v3 ONLY
Seems to cause a lot of crashes

7. Snowland by Toni
+ Fun C area
+ Fun to do tricks with the base through the floor
+ Some useful RF climbs that don’t feel forced
+ Atypical PU scheme

- I don’t like the mixed ammo patches
- Ceilings are incredibly bumpy
- Some really awkward spawn positions that allow free rushes
- Generally very cramped, making gameplay feel quite rigid

Other comments:
I recommend as 2v2/3v3, perhaps even 2v2 only, haven’t tested in 3v3 to be sure

8. Time’s Up by Lynx
+ Unique PU scheme
+ Layout actually complements roller very nicely
+ Intuitive flow

- The PUs in the top corners feel a tiny bit too isolated
- Some strange asymmetry at parts, namely missing oneways at 64,24
- Bumpy ceilings at 74, 14
- Would have preferred slightly more meaningful ammo placement, less gun9 perhaps? Could have also been cool if gun9 was easier to use to shoot the top PUs
- I don’t like the use of floatups instead of slopes

Other comments:
I have only tested this in 3v3, but assume it’s too big for 2v2s
Roller PU might seem really clowny for CTF, more a criticism on the gun than the level
Also firework gun seems quite fitting for the layout
This would have most likely been my 4th place vote - (or Ragnarok)
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:11
Feedback! from SJ:

FTL Starship:

+ Fairly balanced layout with both open and closed areas
+ Pretty smooth and friendly flow with lots of diversity
+ Lots of room for strategic play and skill moves like RF-climbs
+ Balanced weapon and carrot placement
+ Visually impressive but not too distractive, no harsh colors

- Takes some time to learn completely, some areas are not so easily distinguishable
- Some tubes are sometimes hard to move in
- Some scenery is hard to distinguish as foreground from sprite layer, like the ceiling tubes at the top of the level

/ Seems playable in 2v2/3v3
/ Easy to get stuck at pos 20,15 needs to be fixed

Riparius Ridge:

+ Inspiring level theme and impressive visuals
+ Uncommon and interesting powerup choices, balanced pickups in general
+ The movable carrot gives more room for strategic play around it

- The flow is rather quirky and hard to get used to, lots of climbing on the sides of the level
- Some areas require very precise movement like the middle with blue spring and flipper pads
- The top of the level may get a bit campy and generally feels to be a bit isolated from the rest of the level (the level might be a bit too tall in general)


/ Playable in 3v3, not working in 2v2

Galeloch Castle:

+ Good strategic depth regarding the full carrot, possibility to shoot it down with certain weapons or block access by freezing springs
+ Well balanced weapon and powerup placement
+ No area is too easily campable but there are a few spots for breathing
+ Impressive visually without being too distractive to the eye

- The springs next to bases are sometimes hard to land on

/ Seems playable in both 2v2 and 3v3
/ The level is fairly big in size, but at the same time very open which compensates for it

Ragnarok:

+ Interesting layout with a few influences from other levels
+ Much room for skill moves like RF-climbs
+ Balanced with both open and closed areas

- Fairly peculiar flow, hard to get used to
- Feels sometimes a bit cramped with the ceiling scenery, especially in the middle
- The top area of the level feels a bit redundant and isolated

/ Playable in 3v3, not sure about 2v2

Snowland:

+ Visually decent in the night version
+ Good selection of weapons and powerups

- Fairly quirky flow, hard to move in smoothly
- The vines at the top of the level are mostly on the way, rather than adding more gameplay depth
- The buffer tubes and spawn positions are quite evil, it takes a long time to attack the enemy base after dying
- The lower levels feel too cramped and it's easy to hit the ceiling while moving
- Some things are a bit unintuitive, such as the floor below the bases which is not one way

/ Seems to be playable in 2v2 and 3v3, but 3v3 might get a bit cramped
/ The day version might be a bit harsh to the eye, the night version works better

Time's up:

+ Fairly original and inspiring level theme
+ Original choice of weapons
+ Generally solid layout with lots of potential if some improvements were made

- The big white blinking clock in the middle of the level is quite harsh to the eye, even if visually original, it could be less distractive
- Some things like the vines blend too much with the level primary colors, makes them hard to see
- Powered up roller weapon seems a bit overpowered in this map, it's flying around literally everywhere
- The tiles could be used better in the sprite layer, looks a bit dull visually

/ Playable only in 3v3 apparently

Percolator:

+ Strategic layout and very different from other contest levels
+ Uncommon and balanced weapon/pickup placement

- Huge FPS drops in 8-bit mode for some reason
- The level gameplay centers around the fly carrot too much, also because the only way to get rid of it is by going underwater
- The level feels unfinished and empty in certain aspects, there isn't much visuality nor scenery in the level
- There is only one exit from the bases unless you have a fly carrot, which makes them quite evil dead ends

/ Seems like it could only work in 3v3, partly due the fly c as well

Byzantine Blues:

+ Good usage of the tileset, visually decent and no distractive elements
+ Solid layout
+ Well placed platforms and ledges that allow diverse skill moves
+ Quite balanced for all characters

- The level seems slightly imbalanced regarding open/closed areas, there is only little room for safe play

/ Works only in 3v3 probably
By: Vivando, in: Contest results! [JJnet Level Contest Season 13] » JJ2 related 2019-11-01 20:09
Dear all, the level contest results are finally here! The contest entries were judged by 6 chosen judges, from which 5 were the representatives from each active clan (Me, Laro, Loon, JellyJam and Ragnarok). PurpleJazz was a neutral (no-clan) guest judge to bring extra depth to the results.

The winning entries were to be chosen by having each judge vote for exactly 3 levels which they would like to see in the mappool for ladder season 16. Also each judge would be to give their own feedback for the judged entries. The votes were sent to me privately to avoid judges influencing each other too much.

And of course to keep things fair, Laro, Loon, JellyJam and PurpleJazz were not allowed to vote for their own level.

The top-3 levels to receive the most votes by the judges were the ones to be added into the mappool. At last, here are the RESULTS!

Galeloch Castle: 5 votes
Faster-Than-Light Starship: 5 votes
Byzantine Blues: 4 votes
Ragnarok: 3 votes
Riparius Ridge: 1 vote
Time's Up: 0 votes
Snowland: 0 votes
Percolator: 0 votes

Congratulations to PurpleJazz and Warren who made the ultimate levels to tie for the first place in the contest! Your levels truly impressed the judges! Also congratulations to JellyJam and his level Byzantine Blues, which ran up to 3rd place! emo

Finally, I want to thank everyone who participated in the contest and made new playable levels for the community! Also, even if your level didn't make it to the mappool this time, it may still make it there for the future seasons through time and improvements. emo

Also, as promised, the judges are to give feedback to all the entries (except the ones they made themselves ofc), which they will send separately in their own posts following this post. Meanwhile, below are the votes per judge in literal form:

10:36 PM] PurpleJazz: my rankings: (will write feedback later)

#1 ragnarok
#2 byzantine blues
#3 ftl starship (only counted the first 3, the rest were optional)
#4 riparius ridge
#5 percolator
#6 snowland
#7 time's up

10:39 PM] Jelly Jaм: Alright, the maps I vote for are ezgale, xlmrag and ezstar, in no particular order
[10:39 PM] Jelly Jaм: All of which can be playable in 2v2 imo

11:34 PM] SJ: OK, I shall give you my votes in return: Galeloch Castle, Byzantine Blues and FTL Starship

11:04 PM] Ragnarok: votes =
[11:04 PM] Ragnarok: (in no particular order)
[11:04 PM] Ragnarok: star, gale, riparius
[11:05 PM] Ragnarok: star to be 2v2/3v3, gale 2v2/3v3, riparius 3v3only

4:32 PM] Hammel: ok my votes are in random order
bb, gale and star
[4:34 PM] Hammel: my fourth place would have gone to riparius, however i think these maps have the best potential in being played during a cw/laddermatch

12:49 AM] DigitalRonin: Loon's, Jelly's and PJ's are probably my sets to get ellected (later confirmed to be the final votes)
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-10-22 19:00
Deadline extended until this Friday (same time) for 2-3 levels which are nearly done. This is the last extension.
By: Treylina, in: A new balance proposal » Improving rules 2019-10-22 01:00
Here it is, a long overdue update. Better late than never.

Download here: https://ufile.io/tpjd8mq4

The copter ear nerf has been reverted. I have also provided two versions (charbalance and charbalanceHJ) - one with high-jump instead of doublejump. While I prefer the former, the only active Lori player is Parrot Fish and they don't like double jump so I'd figure to sell out. I dislike how it feels, but ascending copter ears feel even worse. I'll let the committee decide what they prefer. When a clear decision has been made, I'll probably upload this to J2O, as I'm hoping somewhere down the line that these will get used outside of competitive JJ2.

Unless anyone gives better ideas, these are the set in stone final versions.
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-10-20 21:44
Extending the deadline by 48 hours due to the current deadline clashing with the DT one. So if you have any nearly ready entries incoming, please hurry with them (but don't rush them).
By: Abdoun, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-09-30 21:49
Great.. emo emo emo emo emo emo emo[b][/b]
By: Vivando, in: JJNet presents: JJNet Season 16 CTF Level Making Contest! (Psst. JJnet Duel Tournament v5.0 announced below this newspost.) » JJ2 related 2019-09-23 18:17
It has been now one year since the last JJnet level contest ended. Thus, the rise of interest has slowly increased towards yet another contest. Well, we just happen to be here to present you another level (map) contest for the ladder mappool for season 16!

The mappool got a big bunch of new (and old) maps for the last season. However, there is still only a limited number of older maps that are suitable for the ladder mappool, which is why we are looking for new, fresh maps as well. In this contest the best three maps (as long as there are three maps that meet our quality-standards) as selected by the admins will be added to the mappool for the next season.

What are we looking for especially? Mostly the same things as in most level making contests.

These are the rules:
-We are looking for CTF levels
-Only new levels will be accepted. Edits of existing levels will not. If a level was started/finished before this contest began, it can however be entered if it was never officially published before.
-Only one entry per person. Collaborations are allowed, but they will count as a whole entry for each collaborator. This is meant to encourage people to focus all their effort on one level, rather than rush many. Quality over quantity.
-As long as the contest stays open, you are allowed to edit/fix/remake your entry as much as you want even after you have submitted it.
-Upload your level to Jazz2Online once you are finished, in order to make it easily available to everyone. Be sure to announce that its your entry for this contest either here, in the title or description.
-If there are minor improvements that you wish to make to the level after the contest has ended, you may do so upon the JJnet crew's approval. The applied changes need to be reported clearly.

Aside from the rules, there are some additional guidelines (if you don’t follow them you’re not likely to get very far):
-Important! Try to keep your level optimal in performance so that the FPS-rate shouldn't drop too much from the usual when playing the level with slower computers. Avoid excessive graphics or other features that may have an impact on this.
-The level should be playable in both 2on2 and 3on3 (It may be also accepted as a 3v3 only level if it is decent otherwise)
-The main focus should be on the gameplay, but the visual side shouldn't be ignored. Most importantly the level should look nice to the eye and there should be no distracting visual decorations.
-The level should be balanced. You do not need to make the level 100% symmetrical, but try to keep no team significantly advantaged over the other.
-All characters should be playable in the level (Lori too.) Flow differences between characters do not matter, but all characters should be able to reach all objects and areas without the need to use tricks like walljumps.
-Try to make the level spacious enough so that there is room for players to dodge bullets, but not too open, as that will increase the "lag-factor", e.g. lots of long linear paths where players usually get "airhit" from afar (especially if the level contains a lot of seekers).
-Try to balance the amount of open and closed areas. Don't make it too easy to camp in the level. Try to design base areas with care.
-Originality is a nice bonus, but we are not looking for full gimmick-levels. Use of AngelScript is allowed, but again, try to not draw the gameplay too far from classic CTF.

You have until October 25nd 17:00 GMT to finish and upload your entry, which is roughly 4 weeks from now. A team of judges will be selected to pick the winning maps shortly after the contest finishes. The maps will be added to the ladder mappool immediately after.

Uploaded entries:
Riparius Ridge by Laro
Time's Up by Rysice/Lynx
Galeloch Castle by PurpleJazz
Ragnarok by Loon
Byzantine Blues by JellyJam
Snowland by Toni
Faster-Than-Light Starship by Warren/ThunDerDraGon
Percolator by cooba
By: Toni, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-09-08 01:11
Underrated Paradise
By: DanZeal, in: Funniest moments! » Forum games 2019-09-07 20:02
[20:00:05] DannyZ[CDF]: Jag var i Finland tidigare i år
[20:00:26] *** -t3>SJ left the game
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-21 20:45
I just wanted to say this topic was inspired by a match in 26 Second Frustration. In fact the whole Survivor pack is full of good answers to this question.
By: Slaz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-20 14:13
ELEKTREK PYRAMID emo
By: PurpleJazz, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-19 06:44
15 Second Rush
By: Laro24, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 19:15
Nuclear Afterblast emo
By: Plumbe, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 16:50
Wicked Wood emo
By: [GpW]Urbs, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 15:59
Jungles Edge emo
By: i:m, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 03:59
CREDITS
By: ThunDer, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-10 02:46
Facing Worlds
By: Ragnarok, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 18:30
Drought

emo
By: MasterSven, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 15:33
There can be only one: Magma P*nis Despair. emo
By: Jelly Jam, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 11:49
This level is Untitled
By: SirEmentaler, in: What JJ2 level title best describes your sex life? » JJ2 related 2019-08-09 07:50
I'd probably have to go with Enter the Chaos but I aspire to reach Action Basement.
By: Toni, in: Funniest moments! » Forum games 2019-08-08 16:21
Meanwhile in Gauntlet:

[16:17:02] Console: >> [CDF]Youssef has logged in (JJ2Player)
[16:17:19] [CDF]Youssef: CL Mean Connecting lost
[16:17:23] *** MS -CDF- roasted #PP!Empive
[16:17:23] #PP!Empive lost the Blue Flag
[16:17:25] MS -CDF-: cto
[16:17:25] *** AhMoCx captured the flag
[16:17:30] 2 minutes left...
[16:17:33] Lynx-CDF-: cl means carrot left
[16:17:38] [CDF]Youssef: LOL
By: ThunDer, in: Carrots and Ladders » JJ2 related 2019-08-04 15:44
Imo ditch carrots and use apples instead for better nutrition. emo
By: cooba, in: Carrots and Ladders » JJ2 related 2019-08-03 17:17
Tangential to the topic, but I've always thought that Carrot Farm was a totally missed opportunity to try some really radical carrot placement scheme. emo
By: Ragnarok, in: Carrots and Ladders » JJ2 related 2019-08-03 15:12
Ok SE, here's what I suggest --

You make that level emo - I will DEFINITELY like to play it. (And TBH I think it could work)...

In addition, there are some other unique carrot schemes not explored... eg. two regular carrots next to eachother like in Sacrifice by prolific JCSer CelL of OLC!
By: SirEmentaler, in: Carrots and Ladders » JJ2 related 2019-08-03 04:00
6 regular carrots with 90-second spawn times.
By: Ragnarok, in: All matches page stalls while loading » Site suggestions 2019-08-01 23:06
i'm in full support of this idea
By: Mercuryquake, in: Carrots and Ladders » JJ2 related 2019-08-01 20:45
It depends on several other aspects of the level.

Such as, in a very large CTF map, having only 1 carrot would greatly affect the balance between teams, depending on its placement; and also whether or not taking carrot would be a lower or higher priority if it's so inconvenient to get to, in an extremely big map.

Having only 1 campable carrot in an already-campy level, might make the level just an overall campfest. So imagine a level with maybe 2 campy bases, a campy powerup, and then add 3 extra-campy carrots in separate areas. That sort of level could just be a joke because of having too many camping spots.

Then considering the idea you can have carrots affecting the balance between teams. Look at the level City of the Sn00ze; you have 1 full carrot in between the bases, more or less in the central area. The carrot is spaced about evenly between both red and blue bases. Then there are also 2 small carrots, on the edges of the level, one small carrot is beyond each base. What if the blue base had a small carrot, but red base didn't? What if one of the bases had an additional full carrot and the other still hust had a small carrot? It would create an imbalance between the red and blue bases.

Also, it's easier to see why having lots of carrots in a smaller map also doesn't make sense. Picture if Mulch had 4 full carrots, maybe on the ledges above bases, and in the dugouts below the bases. The gameplay of Mulch would become drastically altered.

For an exemplary case study, we could assess the carrots of Trigelateral. A full carrot and a small carrot are each in separate vertically oriented tubes within a centrally located large block, with the tubes leading out to oneways at the top of the block. The platform atop the oneways of the block is basically campable, so you can be punished for taking a carrot, and revert back to low health as soon as you escape the tube. Also, the carrots can be shot down from the tubes by electroblaster... and then taken from below the entrances of the tubes. So, I think that makes taking carrots in Trig alot more risky, depending on the situation -- with 1 health, taking the small carrot to get 2 health, can lead to dying where an enemy is camping above the tube exitways while spamming with powered RF. Taking full carrot with 2 health to get to 3 health can lead to you getting 1 health in a similar scenario, and can result in an easier kill for the enemy. Alternatively, there's the option to shoot the carrot down with EB, and take the carrot from below when it falls; that just also leaves you vulnerable whilst in the process of shooting carrot down.

In an imaginary unknown map, having carrots that are in clear view to the player, instead of being hidden in a secret area, makes the level alot more accessible for new players and faster to learn the map. Noone wants to play a CTF duel or teamgame in a level they are seeing for the first time, and only after the game ended to find out there was a carrot in some obscure location that was too difficult to find, or that might as well have been locked behind a coded entry lock or gate.

Also it depends on the number of players in that particular game. Playing a duel in a level with 3 full carrots just sounds excessively boring, depending on spawntimes; with quicker spawntimes for all 3 carrots, both duelists could just get full health whenever they want, and prevent any scoring whatsoever, and be practically unkillable. This kind of reminds me of dueling in BBCITY, although carrot spawntimes there aren't so quick that you can still kill in duels before any carrots will respawn, or in the space that enemy needs to traverse after taking a carrot and going to the next.
By: Mercuryquake, in: All matches page stalls while loading » Site suggestions 2019-08-01 19:37
Trying to load the page for All Matches just stalls during loading and never fully loads.

I would suggest reducing the amount of ladders displayed to a finite number per page.

Maybe creating separate pages for each ladder season would increase efficiency.