*** WARNING: IMAGES IN THIS POST COULD B- RESIZED WITH BBCODE TO FIT STANDARD FORUM PROPORTIONS + PIXEL DIMENSIONS ***
I think that a lot of non-JJ2-based maps can offer inspiration for levels, when I am in JCS or MLLE / Angelscript,
... or even just drawing up ideas for a 2d platform level on a scrap piece of paper or in my notebook,
also random maps can provide an example for architectural blueprints, and also they naturally would help one to learn about cartography.
Leveldesign principles are highly similar to fundamentals of cartography, since they bolth are depicting areas or regions on a flat pane,
except a cartographical map at first glance might presumeably represents a 3-dimensional room or zone,
whereas a level serves as a side-scrolling type of imaginary or non-real suite of screen elements, that is more similar to an algebraic graph.
Anyway without attempting to encompass or to surmise that topic, let me share some of these "random maps for level inspiration"
-> in this image it shows how the cityscape design of having a grid-like neighborhood outline makes it look alike to the architectural blocks or rectangular tiles placed in a level or tileset template grid
-> this also makes it look like the central area is the site of the most activity due to the amount of numerals and "ART" heiroglyphs posted there
-> corners of the pictograph also show eyecandy plus also infographical symbols
-> a key / legend / list of symbol explanations on the side is the equivalent of an informative text-event within a "LVL" to explain how things work to anyone who`s confused and/or needs an introduction
-> "META" map of Australia that is often used as an example of how a map is "supposed" to work
-> noteably, the western, northern, southern, and central zones/areas/portions of Australia are specifically labeled, since it`s easy to get confused about where they`re theoretically "supposed" to be
-> "AUSTRALIA" is also clearly written at the top (exemplary) and the difference between blue sea is color-coded to make it visually discernable from on-land territory
-> the border around the picture is intact, and the grid lines can also be pointed out to show how Australia`s map is an easy example of how to learn how to read a map
-> "Map" meaning "level" from a "2d" sidescrolling platform game -- technically more like a chart (almost like a graph)
-> in this game the level is traversed via a linear route, or in other words, on a straightforward path -- so it can be visualized like a plot
*** WARNING: IMAGES IN THIS POST COULD B- RESIZED WITH BBCODE TO FIT STANDARD FORUM PROPORTIONS + PIXEL DIMENSIONS ***
I think that a lot of non-JJ2-based maps can offer inspiration for levels, when I am in JCS or MLLE / Angelscript,
... or even just drawing up ideas for a 2d platform level on a scrap piece of paper or in my notebook,
also random maps can provide an example for architectural blueprints, and also they naturally would help one to learn about cartography.
Leveldesign principles are highly similar to fundamentals of cartography, since they bolth are depicting areas or regions on a flat pane,
except a cartographical map at first glance might presumeably represents a 3-dimensional room or zone,
whereas a level serves as a side-scrolling type of imaginary or non-real suite of screen elements, that is more similar to an algebraic graph.
Anyway without attempting to encompass or to surmise that topic, let me share some of these "random maps for level inspiration"
[img]https://i.imgur.com/rLe0NZ1.jpg[/img]
-> in this image it shows how the cityscape design of having a grid-like neighborhood outline makes it look alike to the architectural blocks or rectangular tiles placed in a level or tileset template grid
-> this also makes it look like the central area is the site of the most activity due to the amount of numerals and "ART" heiroglyphs posted there
-> corners of the pictograph also show eyecandy plus also infographical symbols
-> a key / legend / list of symbol explanations on the side is the equivalent of an informative text-event within a "LVL" to explain how things work to anyone who`s confused and/or needs an introduction
[img]https://i.imgur.com/wnDoN53.jpg[/img]
-> "META" map of Australia that is often used as an example of how a map is "supposed" to work
-> noteably, the western, northern, southern, and central zones/areas/portions of Australia are specifically labeled, since it`s easy to get confused about where they`re theoretically "supposed" to be
-> "AUSTRALIA" is also clearly written at the top (exemplary) and the difference between blue sea is color-coded to make it visually discernable from on-land territory
-> the border around the picture is intact, and the grid lines can also be pointed out to show how Australia`s map is an easy example of how to learn how to read a map
[img]https://i.imgur.com/VANHUQQ.png[/img]
-> "Map" meaning "level" from a "2d" sidescrolling platform game -- technically more like a chart (almost like a graph)
-> in this game the level is traversed via a linear route, or in other words, on a straightforward path -- so it can be visualized like a plot
^
-- East village is actually the pangaean combo of japan and newyork, it means:
sarcasm-guy wrote:
the sunshine during the daytime is extremely bright in this zone and that`s why i`m squinting because of the glare in my eyes,
also it would be ideal if there were a bicycle basket that could fit at least a soccer ball
-- Tennis players are super effective against people from east village, that is why it wasn`t chosen for the "U.S. open tennis tournament" in newyork
-- East village is also super effective against americans who think asians don`t know how to drive (sorry, racist epithet)
The earliest hotel level I remember from JJ2 was: hotel orion... and some of the tricky level design elements,
such as, using a horizontal spring that has to get frozen by an ice shot, is definitely reminescent of game-modes like jail-break
^
-- East village is actually the pangaean combo of japan and newyork, it means:
[quote="sarcasm-guy"]the sunshine during the daytime is extremely bright in this zone and that`s why i`m squinting because of the glare in my eyes,
also it would be ideal if there were a bicycle basket that could fit at least a soccer ball[/quote]
-- Tennis players are super effective against people from east village, that is why it wasn`t chosen for the "U.S. open tennis tournament" in newyork
-- East village is also super effective against americans who think asians don`t know how to drive (sorry, racist epithet)
The earliest hotel level I remember from JJ2 was: hotel orion... and some of the tricky level design elements,
such as, using a horizontal spring that has to get frozen by an ice shot, is definitely reminescent of game-modes like jail-break