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By: stijn, in: It's about time to start wraping thingz up » Improving rules 2021-09-07 14:24
Who would be in this next group? If you know C+...
By: Splat, in: It's about time to start wraping thingz up » Improving rules 2021-09-07 08:30
The curent "plus-team" has had [u]almost[/u]_[u]10...
By: Splat, in: JJ2 ladder clan comparisons » Clan talk 2021-08-06 12:54
I would like to attempt to conduct an upvalueing o...
By: Splat, in: Unoriginal team names should be issued infractions » Clan talk 2021-08-06 12:05
"Unoriginal team names should be issued infraction...
By: Slaz, in: JJ2 ladder clan comparisons » Clan talk 2021-07-07 22:17
CDF is still the sexiest clan. :flex:
By: MaximuS , in: JJ2 ladder clan comparisons » Clan talk 2021-06-28 14:05
Best post of 2021 :-D
By: Splat, in: JJ2 needs more strictly moderated servers » JJ2 related 2021-06-27 05:15
The URL below is a link to the Waybackmachine Arch...
By: Splat, in: JJ2 ladder clan comparisons » Clan talk 2021-06-19 04:34
JJ2 ladder clan comparisons =====================...
By: Splat, in: Royal Families of JJ2 » Off topic 2021-06-13 06:28
During the prior decade, I gradually tried to offe...
By: Splat, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-13 04:00
That just means the rules are flawed; it should de...
By: SpazTron64, in: Funniest moments! » Forum games 2021-06-10 01:01
Hahaha oh my god, I see some of you have saved som...
By: MasterSven, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 15:18
Yes during stopped games it could be unethically a...
By: MasterSven, in: Royal Families of JJ2 » Off topic 2021-06-06 15:12
Jenny's parents played JJ2 as well, so JJ2 is cros...
By: Vivando, in: Royal Families of JJ2 » Off topic 2021-06-06 11:44
Indeed Anubis, was gonna say that :D
By: Vivando, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 11:43
True, unexpected breaks during the game can potent...
By: Anubis, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 11:30
I did have it open to look at the chat after some ...
By: Anubis, in: Royal Families of JJ2 » Off topic 2021-06-06 11:23
Grytolle and Leen both CC
By: Vivando, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 09:30
Typically all game streams have a delay of several...
By: Splat, in: Royal Families of JJ2 » Off topic 2021-06-06 02:22
Are there any JJ2 couples that have kids already? ...
By: Splat, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 01:11
Watching broadcasts while playing CW is cheating.....
By: Vivando, in: JJ2 needs more strictly moderated servers » JJ2 related 2021-05-28 22:16
I agree. It would take a lot of effort from the se...
By: Anubis, in: JJ2 needs more strictly moderated servers » JJ2 related 2021-05-28 16:50
It's not nearly as bad as 10 years ago to be hones...
By: Splat, in: JJ2 needs more strictly moderated servers » JJ2 related 2021-05-21 23:51
JJ2 needs more strictly moderated servers... Pe...
By: Splat, in: Commenting Guide » Clan talk 2021-05-20 04:24
I had compiled this list of prior ladder seasons' ...
By: Anubis, in: Commenting Guide » Clan talk 2021-05-19 23:17
Nice one, checking the number of the season before...
By: Splat, in: Commenting Guide » Clan talk 2021-05-18 09:02
Commenting Guide In preparation for commenting ...
By: Vivando, in: Funniest moments! » Forum games 2021-05-15 22:22
Nice one!
By: MasterSven, in: Funniest moments! » Forum games 2021-05-15 22:03
[21:46:23] [CDF]Mango: who is the leader of t3 [2...
By: Splat, in: VPN should be required in CW's » Site suggestions 2021-05-12 17:00
VPN should be required in CW's For those who do...
By: Splat, in: New players wanted » JJ2 related 2021-04-24 10:37
-Sorry for spam. (Posted too much on forums.) ....
By: Splat, in: cheating and admins » Site suggestions 2021-04-05 15:42
It's not always plausible to open JJ2, especially ...
By: MaximuS , in: cheating and admins » Site suggestions 2021-03-25 01:15
I’m so happy that a lot of people feel connected...
By: Splat, in: Watching people drown » Ask Tira 2021-03-24 15:52
This question is about letting people drown in the...
By: Splat, in: cheating and admins » Site suggestions 2021-03-23 13:49
Radar is actually ez 2 maek, just click on the map...
By: Kev, in: cheating and admins » Site suggestions 2021-03-14 19:06
lmao k i hope this is my last comment in this issu...
By: Kev, in: cheating and admins » Site suggestions 2021-03-14 16:06
If gpw rejects the council then thats absolutely l...
By: MasterSven, in: cheating and admins » Site suggestions 2021-03-14 14:25
Basically we had a council like that before and we...
By: cooba, in: cheating and admins » Site suggestions 2021-03-14 01:18
This should have been done 10 years ago.
By: Vivando, in: cheating and admins » Site suggestions 2021-03-13 16:40
I am happy about this change. Mad props to Kev for...
By: Kev, in: cheating and admins » Site suggestions 2021-03-13 13:15
ok some time has passed since i sent the council i...
More...!
Rules: Referee's Cheklist

 

Referee's Checklist

This is a checklist for clanwar referees to remind them about their routine steps that should be followed during, before and after the clanwar. This is not a checklist for ladder matches because referees in ladder matches are generally unnecessary.

 

Before the clanwar:

1. Ask the participating clans about their server preferences.

In detail: Ask the clans, which available server(s) they would like to play in. If the clans agree on the same server, even if it's not a JJNet-associated server, you may organize the clanwar there. However, the server must meet the requirements stated here. In short, ensure that you have sufficient remote admin privileges as the referee and that the commonly used mutators are available and running in the server. Make sure that mutators gamestate.mut (or another mut that includes its features) and LadderMapPick.mut are enabled in the server, so that you're able to use handy commands such as !resetgame, !startgame and !mappick when necessary.

As a referee in a server, you must be able to use at least the following commands:

  • /maxplayers
  • /cstart
  • /stop
  • /kick
  • /rename
  • /forcespectate
  • /swap
  • /reset
  • /c
  • /r

Otherwise, if the server does not meet the requirements or the clans cannot agree on a server, feel free to pick any JJNet-associated server that is available and functional at the time. If no functional JJNet-associated server is available (remote admins privileges don't work, etc.), feel free to use your own consideration in what would be the best for the clanwar atm, e.g. whether it should be postponed or played in a private server, etc.

2. Once you claim a server, make sure that its settings are ready for the clanwar.

In detail: Log in into the server as a remote admin and use a command like !resetsetttings, if available (it should set all the necessary settings for a CTF clanwar automatically). Otherwise, you need to ensure correct settings manually.

3. Meanwhile the players are joining the server, you can already check up that the current vetoes of the participating clans are legal in the vetoes page.

In detail: Essentially check that these are true for the current vetoes:

  • The clans have issued their current vetoes at least 48 hours before the scheduled start of the clanwar IF the clanwar was scheduled over 48 hours in advance. Otherwise check that the current vetoes were issued before the time the clanwar was scheduled or at most 1 hour after that.
  • A clan's current vetoes have only 1 CHANGED map compared to their previous vetoes during the same season, in case of a regular clanwar (NOT a playoff or final match). In case of a final match or equivalent, a clan's vetoes may have up to 2 CHANGED maps compared to their previous vetoes during the same season.
  • IF the current clanwar is a regular clanwar (NOT a playoff or final match) THEN a clan's vetoes include at most 2 2v2+ maps and at most 2 3v3+ maps. Otherwise a clan's vetoes may include up to 5 or 4 of maps of any size (depending whether the clan is entitled to an extra veto or not).

If a clan's veto set does not meet these requirements, their previous rules will apply for this clanwar. If a clan had not used all of their vetoes in their previous vetoes yet, they could also issue those in their latest vetoes (unused vetoes do NOT count as CHANGED maps).

4. Await for players from both clans to join.

In detail: Both participating clans should have at least the player amount required by the clanwar (3on3 by default) in the server before proceeding further. Once the scheduled starting time of the clanwar has been reached and one of the participating clans has the required player amount in the server, the remaining clan must get their missing player(s) into the server within their technical timeout time (10 minutes). Otherwise, the clan that is ready to play is entitled to claim a forfeit victory.

NOTE: The match cannot start with uneven numbers (e.g. 2v3), but the clans may finish it with uneven numbers if they wish to later on, in case they are lacking players.

5. Kick players who are not participating in the clanwar.

In detail: You may kindly ask players who are not participating in the clanwar to leave the server. If they do not comply or respond, you may simply kick them.

People who you should not kick in are: Players who belong to either of the participating clans (they might not have selected their line-ups yet) and staff (broadcasters, recorders, commentators). You may help with making their roles clearer (and yours as well) by renaming the staff members with appropriate tags, e.g. [REF] for referee, [BC] for broadcaster, [EXP] for commentator, etc.

6. Once both participating clans (and broadcasters if any) are ready, the map picking process for the clanwar may begin.

In detail: follow these steps based on the clanwar type:

  • In case of a regular clanwar, you should enforce the clans to use the !mappick command of LadderMapPick.mut for an easy and clear picking process. In this case you will only have to make sure that the clans apply their correct vetoes in the process, so that they match exactly to what's written on the vetoes page.
  • In case of a final match or equivalent, you should perform the map picking process manually, because LadderMapPick.mut does not CURRENTLY support extra vetoes. Do this by turning off your spectator mode and asking the map choices from both clans one by one in teamchat. Make sure that the clans aren't picking each others' vetoes. Once you received both map picks, spectate on and announce the map picks in the public chat.

7. Determine the clan that is allowed to choose map AND color order.

In detail: determine the orders by the clanwar type:

  • In regular clanwars, ask for one of the clans for heads or tails, flip a coin and give the power to choose to the clan who won the coinflip.
  • In final matches or equivalent, give the power to choose to the clan who is ranked higher than their opponent.

8. Cycle to the first map and assign team colors. Tell clans to choose their line-ups if they have multiple players available in the server.

In detail: Ask the clan who is entitled to choose the map and color orders, which map they would like to play first. They may also cycle to the map by themselves proactively, but if not, you should hurry the process by asking them explicitly. If the clan is delaying with their decision too long, e.g. 2 minutes or more, you may choose the first map on their behalf. Do the same with the color order, but if the clan does not reply to that, just apply the current team colors for the first round (no comment may also mean that the clan is fine with the current colors).

If a clan is taking too long to choose their line-up, after repeatedly asking for them to do so, you may choose it on their behalf. If the clan still has too many players in the server for the current game format (3v3 by default), you may kick any extra players.

NOTE: Whenever you are about to choose something on the clan's behalf, warn them about it first.

9. Tell players to get ready and start the game.

In detail: The players should try to get ready proactively by using the /ready command and saying r, blue r, etc. Should a clan not do so within sufficient time, you will need to hurry the process by telling the teams to get ready. All the players need to be standing on their own base for the game to begin.

NOTE: It is ok to let the players warm up/discuss tactics etc. and get ready to play for 2 minutes, but after that you should hurry the process.

When one of the teams is confirmed to be ready to play, the technical timeout time will start consuming from the opposing team, until they are ready as well. So if a team runs out of their technical timeout time, you already know what can happen (the opponent is entitled to claim a forfeit victory).

Finally, when both teams are fully ready, start the game automatically with the command !startgame (where available), or manually using /nomovement on, /spawnobjects, /nocarrots on/off, /cstart.

 

During the clanwar (continuously monitor and control these things):

1. If a player says stop or something that implies that the game should be stopped (for example cto), stop the game with /stop (and start with /cstart after).

In detail: A player may also stop the game by themselves because it does no harm to do so, but the players should never start the game on their own. When the game has been stopped by the request of one team, their technical timeout time will begin consuming for that map. Once both teams are confirmed to be ready to play again, start the game using /cstart.

NOTE: The technical timeout per clan is based on the current map, so count it based on that, because it does not reset until the next map. Should a team run out of technical timeout time during the game, they have to continue the game as is or forfeit the match.

2. If a player says stuck or something that implies that the player is stuck in the level, kill the player using /k.

In detail: If you spot it yourself that a player is clearly stuck in the level, you may /k the player proactively. Otherwise you may need to confirm the situation by switching to spectate the player who is called to be stuck. If the killed player is a flagholder, his/her team should be allowed to recapture the flag, unless the player was clearly getting killed by the enemy team before the time he/she got stuck. Otherwise, if the flagholder dies around the same time as the player gets stuck, his team is not automatically entitled to a recapture, but it is up to the opposing clan to choose to do so. However, it may be considered bad sportsmanship to intentionally abuse the situation of a player being stuck.

3. When a round ends, press F12 for a screenshot.

In detail: Be sure to have the player-list visible before taking the screenshot by pressing F9. You may press F12 a few times repeatedly to ensure that you get at least a few decent screenshots to choose from. Later, send a screenshot of each played round to a JJNet crew member to get them uploaded to the match. You may find the screenshots from your JJ2-folder, where the filenames will be of a format like Jazz2-levelfilename.png.

 

After the clanwar:

1. Get the playlog from the server in which the clanwar was played in or delegate it to someone else, if you don't have access to the playlogs yourself.

2. Send your screenshots and playlog of the match to a JJNet crew member who can then upload them to the match.

 

Last edited by Vivando on 2020-04-08 19:04:12
[Editors for this section] ^^^