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By: Grytolle, in: Royal Families of JJ2 » Off topic 2022-06-29 17:11
[quote="Anubis"]Grytolle and Leen both CC[/quote] ...
By: koulmnballar, in: maps 2 inspire UR lvl(s) » Clan talk 2022-06-24 19:24
^ -- East village is actually the pangaean combo ...
By: Toni, in: maps 2 inspire UR lvl(s) » Clan talk 2022-06-23 22:47
The first image looks like something we already ha...
By: Brinko, in: maps 2 inspire UR lvl(s) » Clan talk 2022-06-14 20:11
australia is sus
By: koulmnballar, in: maps 2 inspire UR lvl(s) » Clan talk 2022-06-14 17:49
*** WARNING: IMAGES IN THIS POST COULD B- RESIZED ...
By: qr-s-PL43, in: -How do Egyptian / 1337speak differ? » Clan talk 2022-06-07 01:43
That`s interesting about the [b]"ch"[/b] and [b]"s...
By: Anubis, in: -How do Egyptian / 1337speak differ? » Clan talk 2022-06-04 09:51
This typography is sometimes used in other languag...
By: qr-s-PL43, in: -How do Egyptian / 1337speak differ? » Clan talk 2022-06-03 00:28
-How do Egyptian / 1337speak differ? FYI (for y...
By: qr-s-PL43, in: « ? should esports be illegal in the confederacy ¿ » » Off topic 2022-06-02 17:17
[u][b]«[/b] ? should esports be illegal in the co...
By: Slaz, in: Pointer cursor won't work in JAZZ1 w/o loading WIN31 » JJ2 related 2022-01-04 09:35
Jazz1 is a DOS program and cannot work windowed in...
By: Ashurna, in: -JJ2 lvls thread? » Clan talk 2021-10-14 21:28
cute: so why dont you go tell the robot manager; u...
By: KILLREADYSCORE, in: A beginner's guide to the game: "Jazz Jackrabbit 2" » Forum games 2021-10-14 04:03
[code] A beginner's guide to the game: "Jazz Jack...
By: KILLREADYSCORE, in: Pointer cursor won't work in JAZZ1 w/o loading WIN31 » JJ2 related 2021-10-12 07:45
[i][s][u][b]Pointer cursor won't work in JAZZ1 w/o...
By: KILLREADYSCORE, in: -JJ2 lvls thread? » Clan talk 2021-10-12 06:35
[i]Aside from the obvious maps that are already in...
By: KILLREADYSCORE, in: [MULTI] Domination map making contest! » JJ2 related 2021-10-12 05:55
Simply renaming the gamemode to ANYTHING other tha...
By: Splat, in: . . . jestes _3C_ M'S' » Off topic 2021-10-11 01:21
. . . jestes _3C_ M'S' [i]The year №№ won ...
By: Splat, in: Tertiary school ideas? » Off topic 2021-10-08 13:25
[u]Tertiary school[/u] ideas? ->During [u]posts...
By: Splat, in: Repeat login verification? » Site suggestions 2021-10-08 06:51
-I notice that on this website, there aren't seem...
By: Splat, in: It's about time to start wraping thingz up » Improving rules 2021-10-07 13:53
-For reference, I.M.O., recent versions of the mod...
By: Vivando, in: [MULTI] Domination map making contest! » JJ2 related 2021-10-06 20:53
Violet's entries are now finally added to the DOM ...
By: stijn, in: It's about time to start wraping thingz up » Improving rules 2021-09-07 14:24
Who would be in this next group? If you know C+...
By: Splat, in: It's about time to start wraping thingz up » Improving rules 2021-09-07 08:30
The curent "plus-team" has had [u]almost[/u]_[u]10...
By: Splat, in: JJ2 ladder clan comparisons » Clan talk 2021-08-06 12:54
I would like to attempt to conduct an upvalueing o...
By: Splat, in: Unoriginal team names should be issued infractions » Clan talk 2021-08-06 12:05
"Unoriginal team names should be issued infraction...
By: Slaz, in: JJ2 ladder clan comparisons » Clan talk 2021-07-07 22:17
CDF is still the sexiest clan. :flex:
By: MaximuS , in: JJ2 ladder clan comparisons » Clan talk 2021-06-28 14:05
Best post of 2021 :-D
By: Splat, in: JJ2 needs more strictly moderated servers » JJ2 related 2021-06-27 05:15
The URL below is a link to the Waybackmachine Arch...
By: Splat, in: JJ2 ladder clan comparisons » Clan talk 2021-06-19 04:34
JJ2 ladder clan comparisons =====================...
By: Splat, in: Royal Families of JJ2 » Off topic 2021-06-13 06:28
During the prior decade, I gradually tried to offe...
By: Splat, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-13 04:00
That just means the rules are flawed; it should de...
By: SpazTron64, in: Funniest moments! » Forum games 2021-06-10 01:01
Hahaha oh my god, I see some of you have saved som...
By: MasterSven, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 15:18
Yes during stopped games it could be unethically a...
By: MasterSven, in: Royal Families of JJ2 » Off topic 2021-06-06 15:12
Jenny's parents played JJ2 as well, so JJ2 is cros...
By: Vivando, in: Royal Families of JJ2 » Off topic 2021-06-06 11:44
Indeed Anubis, was gonna say that :D
By: Vivando, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 11:43
True, unexpected breaks during the game can potent...
By: Anubis, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 11:30
I did have it open to look at the chat after some ...
By: Anubis, in: Royal Families of JJ2 » Off topic 2021-06-06 11:23
Grytolle and Leen both CC
By: Vivando, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 09:30
Typically all game streams have a delay of several...
By: Splat, in: Royal Families of JJ2 » Off topic 2021-06-06 02:22
Are there any JJ2 couples that have kids already? ...
By: Splat, in: Watching broadcasts while playing CW is cheating » Improving rules 2021-06-06 01:11
Watching broadcasts while playing CW is cheating.....
More...!
Rules: Clanwar rules

This section outlines JJNet's standard clanwar format. Any deviations must be agreed upon beforehand by the clans. Remember to save proof of agreements in case of disputes.

§1: Clanwar agreements and proof

Clanwar agreements must be formalised via the site's challenge system. Make sure to save chatlogs and such in order to prove your claim in case of a dispute. This is especially important regarding details that cannot be easily expressed in the clanwar challenge on the site.

§2: The length of rounds

§2.1 Each clanwar round lasts 10 min or to 10 points by default. This is also the minimum length of a clanwar round, but longer round lengths are allowed if both clans agree.

§3: Player amount

§3.1 Clanwars are played 3on3 by default. Formats like 2on2, 4on4 and bigger are allowed if both clans agree. However, 2on2 is the minimum format.

§3.2 Clanwars made up exclusively of duels will not be accepted.

§4: The amount of rounds, map choices and colour choices

§4.1 By default, clans choose one map each and each map is played twice, so that both teams have played all maps as both red and blue. Clans choose the colour order on their away map.

§4.2 Before the game starts, clans tell their level choices to the referee in private, who then announces the level choices and makes a coin-flip in order to determine which clan may choose the level order.

§4.3 Clanwars may not end in a tie.

§4.3.1 By default, tied clanwars are settled by playing a tiebreaker.

§4.3.2.1 If nothing else was agreed beforehand, the tiebreaker will feature the same amount of players as the other rounds (so by default, a 3on3); in the case of a mixed clanwar, the last rounds will be played 3on3.

§4.3.2.2 The default procedure of selecting a tiebreaker map is that the clans take turns vetoing maps until only one remain.

§4.3.2.2.1 Only maps that are applicable to the player amount in question are included in the procedure.

§4.3.2.2.2 The previously vetoed maps by both clans are applied to the procedure from the start.

§4.3.2.2.3 The challenging clan casts the first veto (or the lower ranked clan in case of a bronze/final match).

§4.3.2.2.4. In case that the clanwar is still tied at the end of the last tiebreaker round, a new round will be started with a maxscore of 1 and no timelimit. The winner of that round wins the match. The referee flips a coin in order to determine which clan may choose team colors.

§5: Anti-faking measures

§5.1 The server must take note of the IPs of all players, before the start of each round, or as soon a player is substituted. This so we can investigate faking, should it be suspected. Screenshots is the prefered way, being harder to fake. If there is no reason to suspect the host of bias, IP-logs will suffice.

§5.1.1 This is of course not needed when a the clanwar is played in any of the servers closely associated with JJNet: e.g. Camel Duels or Puke Nukem.

§5.1.2 In case no JJNet-associated server is available or they have limited functionality (e.g. important admin groups not working), the match referee has the highest power to decide which server to use for the clanwar. This is also the case when the clans cannot agree on the server to use.

§5.1.2.1 By default, clanwars are played in any JJNet-associated server. For reference, see our list of JJNet-associated servers.

§6: Spectators and referees

§6.1 No spectators are allowed, unless the clans agree otherwise.

§6.1.2 Referees, broadcasters, recorders or commentators may not be refused.

§6.1.3 The JJnet crew is tasked with assigning referees, broadcasters and commentators to clanwars. Assigning commentators may also be delegated to the broadcasters themselves, who may want to pick their own commentators. The referee may in principle not be refused by the clans, but arrangements will be attempted in order to keep everyone involved happy. 

§7: Starting the game

When all players are ready, the referee confirms using the spectating feature that everyone is standing on base. The referee then turns /nomovement (or a scripted command which includes /nomovement, like !nm) on and inquires whether the teams are ready to begin. When both teams have confirmed that they are ready, the referee uses /cstart to start the game (a scripted command like !startgame is allowed as well as long as it includes the use of /cstart).

§8: Stopping the game

§8.1 Players are allowed to stop the game using /stop.

§8.1.1 To ensure fairness, nomovement must be turned ON in every game at the start.

§8.2 Even though participating players or spectators may stop the game in case of a problem, they are not allowed to start the game. Only the referee (or a temporary replacement appointed by the referee or a JJnet admin) may start (or /cstart the continuation of) games.

§8.3 The maximum total technical pause time is 10 minutes per map per team.

§8.4 Tactical time outs are allowed by the use of technical pause time (if there is any left).

§9: Cheating

Any cheating or abusive behaviour during a match will result in a loss (40-0 or by another maximum score) for the cheating team. Players found to be cheating will likely be prevented from playing for a certain amount of future games.

§10: Absences

§10.1 If either team suddenly has too few players to continue playing normally, they have 10 minutes to search for replacement or wait for the player to come back.

§10.1.1 If needed, the team can use their technical timeout from their current map to gain extra time for substitution. If the match hasn't started yet, the technical timeout will be deducted from the first map's technical timeout balance.

§10.1.2 If the team runs out of substitution time, they are allowed to continue the rest of the match with fewer players than their opponents (e.g. 2on3 or 1on2).

§10.1.3 At the option of the opposing team, the round may also be continued with lower, even numbers (e.g. 3on2 becoming 2on2), or any other arrangement for settling the round to which both teams agree. The default case, however, is to continue with uneven numbers.

Last edited by Vivando on 2020-04-05 09:48:54
[Editors for this section] ^^^