For those who don't know: A "virtual private network" (VPN) hides the IP address of the client from web-connections on the internet.
This means that hackers who want to DDOSS you will be unlikely to gain information about your actual computer's online IP address.
Notably, "clanwars" (CW's) have seemingly been targets of numerous DDOSS attempts during prior JJnet ladder seasons.
If all the players and other CW participants (refs, broadcasters, etc.) had an active VPN, then maybe the hackers could refrain from attempting to DDOSS games for JJnet.
Offered by a plethora of internet servicers, there are a number of free VPN programs available. Playing JJ2 with VPN active might produce additional lag, although selecting a VPN-server within a proximity of the JJ2-server could limit this extra lag to a less substantial amount. The tradeoffs betwixt: a marginal amount of extra lag, or, the risk of a game being ruined by DDOSS...
Are the rationale for the argument offered from this thread. Please also consider that contrarily: I cannot guarantee that using VPN will prevent DDOSS; hack attempts; any other type of interference, cheating, sabatoge or malintention; or the potential for a game being crashed overall. I'm not an authority regarding ladder, nor am I an expert about internet security and potential game tournament vulnerability. Just making this wild claim, so that perhaps, any scheduled or predetermined ladder matches won't be deterred by a lack of internet security protocols regarding game connectivity.
{(I again apologize again for the spam.)}
VPN should be required in CW's
For those who don't know: A "virtual private network" (VPN) hides the IP address of the client from web-connections on the internet.
This means that hackers who want to DDOSS you will be unlikely to gain information about your actual computer's online IP address.
Notably, "clanwars" (CW's) have seemingly been targets of numerous DDOSS attempts during prior JJnet ladder seasons.
If all the players and other CW participants (refs, broadcasters, etc.) had an active VPN, then maybe the hackers could refrain from attempting to DDOSS games for JJnet.
Offered by a plethora of internet servicers, there are a number of free VPN programs available. Playing JJ2 with VPN active might produce additional lag, although selecting a VPN-server within a proximity of the JJ2-server could limit this extra lag to a less substantial amount. The tradeoffs betwixt: a marginal amount of extra lag, or, the risk of a game being ruined by DDOSS...
Are the rationale for the argument offered from this thread. Please also consider that contrarily: I cannot guarantee that using VPN will prevent DDOSS; hack attempts; any other type of interference, cheating, sabatoge or malintention; or the potential for a game being crashed overall. I'm not an authority regarding ladder, nor am I an expert about internet security and potential game tournament vulnerability. Just making this wild claim, so that perhaps, any scheduled or predetermined ladder matches won't be deterred by a lack of internet security protocols regarding game connectivity.
{(I again apologize again for the spam.)}