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By: DanZeal, in: JJ2+ anti-radar discussion » JJ2 related 2020-11-24 18:54
[quote="Kev"]you can definitely hear rabbits getti...
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dunno if this was mentioned somewhere already: you...
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Thanks for the report, Kev. It would be incredibly...
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1) if i remember correctly some people were still ...
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Thanks for the report. It would be helpful to s...
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Some players are still reporting more lag when usi...
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Still waiting.
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I didn't have this info at that time. You can be #...
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Disactivate this whole topic by not responding in ...
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Test, works now, thnx for fixing.
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Test comment please ignore.
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[quote]Foreword: Thanks to JJnet admins for approv...
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New Mappool And Rule Changes 2019-07-26 19:13 | Vivando
The new season for ladder is almost ready to start. But hang on, the new JJnet council consisting of one representative from each active clan (CC, CDF, CX, GpW and -t3>) has come to its conclusion of new mappool and rules for the upcoming season.

This time the mappool's size grows majorly, since the new mappool adds a total of 10-12 new or previously included maps, while no maps are removed. This is due to wide demand of adding more variety into the mappool, especially for 2v2 ladder matches. There are still 2 (3v3+ only) maps whose fate is still pending from the council and they will be added shortly after the season begins if they are to be approved.

Meanwhile, here is the initial mappool that will be most likely applied when the season starts. Please note that there are also two existing levels which received updates as a new version and their newest version is now the default version to use in ladder (Hall of The Mountain King v2 and Trigelateral v4).

Of course the new larger mappool means adjustments need to be made to the available vetoes per clan to keep it balanced. Here are some changes to the rules regarding vetoes and other "rules" which required formalizing:

§6: Final/Bronze match rules

§6.2 A clan that has reached a higher ranking during the season than its opponent, has the privilege of picking map order, team color order on every map (can choose team colors on overtime round as well) and is entitled to issue 1 extra veto which may be used on a map of any size.

§6.2.1 All clans will be allowed to change ALL of their previous veto levels for the final matches.



§1.4 Vetoes

§1.4.1 Every clan may veto up to 2 2v2/3v3+ maps and up to 2 3v3+ only maps since the beginning of the season (up to 4 maps in total). When a veto has been cast, it is permanent until the start of the next season or until the clan changes it after reaching a milestone in ladder points. At milestones of 25%, 50% and 75% of the max ladder points a clan receives 1 opportunity to change ONE (1) of their vetos, these opportunities can be used at any time during the season until the playoffs have been announced.

§1.4.2 Clans may only gain each opportunity once, so if e.g. a clan falls back in points after reaching 50% max points and after already using its opportunity, it cannot reuse the opportunity.

§1.4.3 If a clan uses only a part of its allowed vetoes from the start and wishes to add unused vetoes later, they'll have to contact an admin to change their veto field.

§1.4.4 The vetoed level names may be shortened (e.g. Happy Semiconductor CTF as Semi), but they must be distinguishable as real levels.

§1.4.5 Any illegal vetoes (e.g. too many maps, too many maps of the same size or bad level names) will be modified by the admins as they see fit.



§4: The amount of rounds, map choices and colour choices (clanwar rules)

§4.3.2.2.2 The previously vetoed maps by both clans are applied to the procedure from the start.

§4.3.2.2.3 The challenging clan casts the first veto (or the lower ranked clan in case of a bronze/final match).

Comments
Vivando
avatar
2019-07-26 20:13 
UPDATE: Please note that there are also two existing levels which received updates as a new version and their newest version is now the default version to use in ladder (Hall of The Mountain King v2 and Trigelateral v4).

emo
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