Fixed (some?) cases where a client dying while collecting a carrot would throw that client's health out of sync, resulting in the client thinking they had the normal starting health but the server thinking that client had only one heart, leading to what is commonly known as "5hk" or "3hk" deaths.
Fixed issue of players in the right half of the level hearing hurt sounds whenever players in the left half of the level are injured while anti-radar mode is enabled.
Add an extra command (/antiradarspechealth [on|off]) and ini directive [Server]AntiRadarSpectateHealth that will when enabled allow spectators to see players’ health while anti-radar mode is enabled.
Spectators may now see the field of view shifting of spectated players, similar to the players themselves, e.g. when the player looks up or down while on solid ground or runs left or right.