Regarding Team Battle mappool, The Abyss (ezabyss.j2l) is now 3v3+ only based on the mappool council decisision. Meanwhile, the mappool and rules for the multiladder have been reorganized as well. The mappool for the multi ladder is now located in its own article, separated from the rest of the multi ladder rules.
As you may have seen already by now, some new features and visuals have been appearing to the website recently. A notable one is the new ranking table, which is now divided into two sections; Participating and Idle Clans.
The Participating Clans section represents clans that have received more than 0 ladder points or have played at least 1 ladder match/clanwar during the current season. Naturally, the Idle Clans represents the rest of the clan that are not fully inactive, but just haven't played anything during the current season. At the moment one known issue is that clans which have negative ladder points end up under the Idle Clans section, but that may be changed at a later time.
Another new feature is the vetoing system for multi ladder. Based on the latest mappool updates and council decisions, each clan is now allowed to veto 2 Team Battle-, 1 JailBreak-, 1 Flag Run- and 1 Domination levels, 5 in total. The vetoing system for multi ladder currently has maps from all game modes contained under the same view and drop down lists. Therefore, team managers should check that the vetoes are set correctly, when issuing vetoes, since the total amount of available vetoes is 5 per clan by default.
To edit your clan's vetoes for the multi ladder (if you have the team manager access), select the Multi league from the right side of the front page => Click Team Managment under Profile menu (requires logging in and possibly selecting the clan from the drop down menu under Profile menu as well) => Edit veto.
Below is an example for setting vetoes for the multi ladder. Note that you can also veto for example only 2 TeamBattle levels and leave the rest as blank, if you wish to set the vetoes for other game modes later, etc. However, for adding missing vetoes later, you may need to request an admin's assistance, since vetoes can only be changed within the correct point intervals by team managers.