Round one i couldn't get hit for like 3 minutes 30 seconds into the game. Eventually we had to get some scores so i stopped playing 100% safe. We shouldn't use all the time to play campy defensive style because we would risk allowing a coinwarp score. But for a while it worked to gain control, and when our ammo and health are peaking is time to attack the coinwarp camper.
Round two was similar, we were under very little pressure. MS made good plays to minimize this by being 3 and taking a carrot if not. This score is about proactively getting ammo and utilizing it in ways your teammate can expect. When we are going to take seeks and bounce/toast, where can we make the kill and how open is route to base for flagholder.