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Season 18 Concludes |
2021-10-20 18:39 | Vivando |
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Congratulations to Civilian Defence Force for their first ever CTF ladder season victory! CDF defeated t3 in a tight and intense final match, squeezing the 4th round into a victory, after having tied the first 3 rounds of the epic match.
Also congratulations to teNaciTy 3 for the 2nd place and CodeX for the 3rd place. For the first time in the ladder history, a clan reached the podium when they had 0 points and no matches played during the base season. If any clan could do that, that would be definitely CX, who just happened to do so.
The next season will follow soon, but before that we will take a short break to have a check up on the rules, mappool, etc. in the rules council. In the meantime, TB ladder is active and is most likely also going through some changes in the near future. So, if you can't wait for the new season to start, you can always play some TB (or DOM, JB, etc.).
Finally, here are the final standings and statistics for season 18. Plus, season 17 final standings and statistics can be also found below, since those were missing from the news before.
Season 18 Final Standings

Season 18 Ladder Statistics (some maps can be found twice, since their names were updated in the maps list recently)

Season 17 Final Standings

Season 17 Ladder Statistics
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Final Matches |
2021-09-22 20:00 | Vivando |
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From the top-4 ranked clans, [CDF], -t3> and CC accepted their invitations for the final matches. [VS] rejected the invitation based on Discord DMs. From the next highest ranked clans n00 was not eligible to play in the CTF final matches (the ranking is bugged anyway, since n00 did not play any CTF matches this season (should be fixed later). PWNS! rejected their invitation based on Discord DMs. Finally, CX was the first from the rest of the clans to show interest towards playing in the final matches, thus CX is in for the bronze match!
Clan leaders, etc. Please plan in these matches at your earliest convenience:
Final: [CDF] vs. -t3> Bronze Final: CC vs. CX
Additionally, since CC's expected opponent changed and CX weren't aware whether they were in or not, both CC and CX have until 25th at 19:00 GDT to issue their vetoes using the team management's veto edit-feature.
Also please note, that you should schedule the games to be played within 1 month from now on, meaning no later than 22nd of October. Also if no confirmed schedule can be made within 2 weeks, by 6th of October, the rules council will schedule your game. |
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Final Matches Commencing (S18) |
2021-09-19 12:37 | Vivando |
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CDF has crossed the magical 200 points limit and the CTF ladder is now frozen. Like previous seasons, the top 2 clans ([CDF] and -t3>) are invited to participate in the Grand Final, meanwhile CC and VS are invited to participate in the bronze final. Should one of the clans not accept the invitation, e.g. from top 2 clans, the clan ranked 3rd will be invited to the Grand Final and so on.
Since [98] has too few players (1) in their squad list to play a clanwar, they are ineligible to play in the final matches.
Should the current top 4 clans sign up, [CDF] and CC are entitled to pick 1 extra veto (5 total) against their opponents, due to having reached a higher ranking. All clans are allowed to change two (2) of their previous vetoes. If there are any unused vetoes, now is the time use them as well. This time all vetoes can be set on any maps of any size (e.g. all 4 or 5 vetoes on 2v2+ maps)
Clan leaders (or clan delegates approved by their clan leaders), please confirm in a comment here whether your clan will be participating. Please do so by September 22st, 12:00 GDT. Note that you no longer need to post a comment to announce your vetoes, but you can now edit your vetoes from your clan's veto edit feature (if you have sufficient privileges in your clan). Both [CDF] and CC have been granted an extra veto to use in the feature. The vetoes need to be set before the deadline mentioned above. After that, the veto edit feature will close for the clans whose opponents have been confirmed.
To edit your clan's vetoes: Log in -> Choose the right team (if not already chosen) from the dropdown list in your Profile menu and click the arrow next to it, then wait for the page to reload -> Go to Team managment -> Edit veto. |
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TeamBattle Rules Update |
2021-09-04 17:14 | Vivando |
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The council has agreed on the following:
Increase teambattle round timelimit to 20 minutes in clanwars. Teambattle maxscore is increased to 100 points in clanwars and ladder matches (not dependent on amount of players anymore).
Having changed the teambattle clanwar format to 2x20 minutes in clanwars, the match length will be more equivalent to a CTF clanwar length, which consists of 4x10 minute rounds. However, team colors don't need to be swapped in teambattle due to level balance issues, thus the different formats.
Below are the new rules regarding TB settings:
§1.1 No pregame by default, but clans can agree otherwise. Server settings => /tb. §1.1.1 Settings in clanwars => /timelimit 20, /maxscore 100 §1.1.2 Settings in ladder matches => /timelimit 15, /maxscore 100
EDIT: Corrected maxscore and timelimit settings due to an earlier misunderstanding. |
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Rules Updates |
2021-06-05 21:38 | Vivando |
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The JJNet Rules Council has finished its first iteration of updates to the ladder rules. Changes were made to the rules regarding the handling of tied clans at the end of the base season (extra ladder matches instead of extra clanwars), removing JJNet-associated servers as a concept, setting /antiradar off as a default setting (which can still be enabled if any participating clan demands it to be enabled during a match) and by clarifying team battle rules regarding uneven teams.
All changes were agreed on by t3 and CDF. No other clans voted within the deadline (2 weeks). You can find all the rules that were updated right below. The new rules apply immediately.
#General rules with regard to the ladder site
§5.1.6 If 2 or more clans are tied at any place that grants access to the playoffs or final matches after the ladder is frozen, the mutual rankings will be decided by extra ladder matches with a possible 3rd round tiebreaker in order to decide the definite rankings. In case there are more than 2 clans tied for the same position, a round robin system will be used (each clan plays vs. each other once). If there are still clans tied after all the extra ladder matches have been played, the final rankings will be decided based on the outcomes of mutual match-ups during the extra ladder matches, where the winner of the mutual ladder match will receive a higher ranking than the other tied clan(s). This rule does not apply if the clans in question are at 0 ladder points. In such case the remaining top-4 positions will be given to the fastest clans to sign up for them.
§5.1.6.1 The default procedure of selecting the map for any possible 3rd round tiebreakers in the extra ladder matches is a veto race, in the same manner as in Clanwar rules section 4.3 and its sub-sections, except that the first clan to issue a veto is chosen by a coinflip by the referee. Since only one tiebreaker round is played, the clan that didn't choose the last veto in the veto race gets to pick the team colors for the tiebreaker round. Naturally, the clans can also agree on a tiebreaker map directly, in which case a coinflip by the referee will determine which clan gets to choose the team colors. Otherwise the same rules apply as in Clanwar rules section 4.3 and its sub-sections.
The rules category "JJNet-associated servers" is now replaced by a category "Servers" with the following rules:
§1. The participating clans of a clanwar should try to agree on the server to be used in the match mutually. The agreement must be made within the same deadline as picking vetoes prior to a clanwar, 48 hours before the scheduled start of the match. If the clanwar is to be played within less than 48 hours from the point of scheduling it, the server must be agreed on within 1 hour from the scheduling point. If the clans cannot agree on the server in time, the rules council will decide the server on the clans' behalf and motivate their choice. The clanwar referee has the right to change the server while the game is in progress, but only with a clear motivation, such as ddos attacks or another connection issue from the server side.
§2. Due to the spontaneous nature of ladder matches, clans should always agree on the server whenever challenging each other for ladder matches. If an agreement cannot be made, the clans can simply withdraw from the challenge, but only if no maps have been chosen yet. Otherwise clans can ask for the council's decision and postpone the match to a later point.
In rules category "Settings and tools" the default antiradar setting is now "off", but with a disclaimer "*Can be enabled if any of the participating clans demands it".
In the category "Multi ladder rules" (navigate to the Multi-league first to find it from the rules) the following rules are added below the section "§1: Team Battle - rules":
§1.3 If one of the teams becomes short of players, it is up to the opposing team to decide, whether to continue with uneven or even (fewer) players, e.g. continue as 3v2 or 2v2, after the other team has only 2 players left instead of 3. Note that playing with more players than the opponent can potentially be a disadvantage in teambattle, so choose carefully.
§1.4 Playing matches with 1v1 format, even after a team became short of players in a 2v2 match, is not allowed under any circumstances. In such case the opposing clan gains a forfeit win automatically.
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New Veto Edit Feature |
2021-05-15 10:32 | Vivando |
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You can now use the new, handy veto edit-feature to set your clan's vetoes using selectors which include all currently available maps in the mappool. This should eliminate the risk of typos, ambiguous level names, etc. for issuing clan vetoes.
For users with veto editing privileges for their clan, head to Team management -> Edit veto to use the new feature. |
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New plus! |
2021-05-11 17:10 | DanZeal |
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A new version of plus is released, 5.9. Download it . |
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Note About Security |
2021-05-06 18:27 | Ladder |
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We recently got a hint from a JJNet user that his email address might have leaked via JJNet some time ago, possibly already over 2 years ago. We are not aware of the actual database getting compromised and it seems unlikely. Possible scenarios also include certain user accounts being compromised. However we cannot be sure what exactly happened and in what scope.
As a precaution step though, we recommend all users to change their passwords at their earliest convenience. Users with special privileges are forced to change passwords to regain their privileges. For a general advice, we also recommend to submit only anonymous data on the site. E.g. by using secondary, anonymous email addresses. |
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New plus |
2021-04-24 18:40 | DanZeal |
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A new version of plus is released, 5.8. Download it .
There is a discussion about bullets and this new version. You find it .
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Jazz Jackrabbit Discord |
2021-04-08 13:02 | Kev |
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The JJ2 online-multiplayer community created a new Discord server to connect and organize the online-player community more efficiently. If you want to have fun playing JJ2 online with other people, make sure to join it!
Here are links to relevant JJ2 discord servers:
- Here you can connect with the JJ2 online multiplayer community to find other people to play JJ2 together in the online-game servers!
- That’s the main Jazz Jackrabbit discord server!
- It’s the discord server of the JDC tournament!
- Join to get announcements and news for the most used JJ2 online game servers! |
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Archive: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ... | 53 |
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Participating Clans |
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| ZStats | |
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Current top 3: | 1 | ->Tea3 Gucky | 75.0 |
2 | adam2011 | 18.2 |
3 | zagz | 15.1 |
Last month's winner:
->Tea3 Gucky2491
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