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More...!

Final Matches And Vetoes! 2020-01-18 23:12 | Vivando
CX has crossed the magical 200 points limit and the ladder is now frozen. Like previous seasons, the top 2 clans ([GpW] and CX) are invited to participate in the Grand Final, meanwhile [CDF] and -t3> are invited to participate in the bronze final. Should one of the clans not accept the invitation, e.g. from top 2 clans, the clan ranked 3rd will be invited to the Grand Final and so on.

Should the current top 4 clans sign up, CX and -t3> are entitled to pick 1 extra veto (5 total) against their opponents, due to having reached a higher ranking. All clans are allowed to change two (2) of their previous vetoes. This time all vetoes can be set on any maps of any size (e.g. 5 vetoes on 2v2+ maps)

Clan leaders (or clan delegates approved by their clan leaders), please confirm in a comment here whether your clan will be participating. Please do so by January 22nd, 22:00 GMT. Also ANNOUNCE YOUR VETOES HERE BEFORE THE SIGN UPS CLOSE (if you have an extra veto and/or wish to change your previous ones). Do not try to use the Edit veto-tab on your clan's page, because it does not yet support veto changing for final matches. If you do not announce vetoes here, your current vetoes apply for you.
blank comments | 6
JJnet DT v5 Finishes! 2019-12-04 21:48 | Vivando
The JJnet Duel Tournament v5.0 has concluded and the points to the highest ranked clans (based on their highest ranked player) have been handed out as promised. Congratulations to A7med for his supreme victory! Also congratulations to the runner-ups Hyperion and Krzysiek!

Clan-wise the ranking is as follows:

1st: [GpW] - 50 points
2nd: CX - 30 points
3rd: -t3> - 20 points
4th: CC - 10 points
5th: [CDF] - 5 points

The personal awards will be handed out later to the top-3 players, once the personal award submission feature has been fixed on JJnet.
blank comments | 2
Rules Update! 2019-11-24 10:57 | Vivando
Please take a look at the following updated rules. They apply from now on:

§2.1 Clans with 20% or more of the maximum ranking points may not refuse clanwars (not ladder matches) against lower-ranked clans who have got at least 50% or more of the challenged clan's ranking points and who have not yet played a clanwar with the clan in question during the current season (it does not matter which clan sent the challenge).

§5.1 When a clan reaches 200 points, the ladder ranking will be frozen, meaning that no more ladder matches may be played nor clanwar challenges be made while the clan stays at 200 points or above. Players may only play CW matches for the clan they are a member of at that point until the final matches have finished. Clanwars or challenges made before the moment when 200 points was reached still have to be played, mutually cancelled or rejected (with the appropriate punishments) off-season, however.

§5.1.1 Any ladder matches played while the season is frozen will be invalid. If there is a chance of multiple clans being able to freeze the ladder simultaneously by a single match, the clan who finished their victorious ladder match/clanwar (or tied ladder match if it yields enough points to reach 200) first will be favored regarding this. It does not matter which match gets submitted first, as long as there is clear evidence of which match was finished first.

§5.1.2 If the clan that reached 200 points first falls below 200 points as a result from a CW loss, the season unfreezes and ladder matches may be played (and clanwars challenges be made) again until a clan reaches 200 points.

§5.2 Once all off-season clanwars (if any) have been dealt with without the top ranked clan falling below 200 points, the two highest ranked clans will be invited to participate in the season final, and the 3rd and 4th clan will be invited to the bronze final. They shall start as soon as possible. The clans may accept the invitation on the basis that they will be able to play their final match within 1 month from the day the invitation phase ends. They also acknowledge that if they fail to schedule their final match within 2 weeks from the end of the invitation phase, the JJnet crew will schedule the game as they see appropriate.


TL;DR: If a clan falls below 200 points after freezing the ladder as a result from a lost clanwar, the ladder will be unfrozen and the ladder season will function as normally.

Also, to prevent infinite loops of clans challenging each other while competing for the first place, each clanwar matchup can be forced only once during the current season, meaning that a clan may refuse a clanwar against a lower ranked clan without consequences IF they already played a mutual clanwar during the current season. The clan still cannot refuse clanwars against other clans which they did not have a clanwar with and who have met the requirements to challenge for a forced clanwar.

If it were to happen that two or more clans would be able to reach 200 points somewhat simultaneously, the clan who finished their match (victory or tie if it yields enough points) will be favored. Playlogs and such may be used for evidence.
blank comments | 0
Duel Tournament Update 2019-11-03 12:09 | Vivando
The deadline for the next set of duels is November 9th at 21:59 GMT. This concerns the upper bracket round 3 duels and lower bracket round 2 duels.
blank comments | 0
Minor Rules Update! 2019-11-02 12:04 | Vivando
Dear ladderians,

please note the changes to the following rules which apply for the ladder from now on:

§5: Winning a season and the final rankings

§5.1.1 Once all off-season clanwars have been dealt with, the two highest ranked clans will be invited to participate in the season final, and the 3rd and 4th clan will be invited to the bronze final. They shall start as soon as possible. The clans may accept the invitation on the basis that they will be able to play their final match within 1 month from the day the invitation phase ends. They also acknowledge that if they fail to schedule their final match within 2 weeks from the end of the invitation phase, the JJnet crew will schedule the game as they see appropriate.

§5.1.2 If 2 or more clans are tied for the same position (1st, 2nd, 3rd or 4th) the mutual rankings will be decided by forced clanwars by a round robin system (each clan plays vs. each other once). This does not apply if the clans in question are at 0 ladder points. In such case the remaining top-4 positions will be given to the fastest clans to sign up for them.



§10: Who may play

§10.1 Only players who are registered for their clan on jazzjackrabbit.net and have not played clanwars for another clan DURING THE SAME SEASON may play in clanwars for their current clan. Meaning that players who join a new clan during the season may play in clanwars as long as they didn't play any of those for their previous clans. Otherwise, if the players already played in a clanwar for their former clan, they will have to wait until the next season to play in clanwars. Clanwars also include any final matches and play-offs.

§10.2 Because of the more spontaneous nature of regular ladder matches, players who join new clans are allowed to play ladder matches after 24 hours of registering themselves in the new clan on jazzjackrabbit.net.




TL;DR: The clans who are tied in ladder points at the end of the base season now have to settle their mutual ranking by forced clanwars.

Also players may only play clanwars for one clan per season to discourage "player borrowing for clanwars". Players must also register in their new clan's squad list 24 hours prior to their first ladder match in the clan.
blank comments | 0
The beginning of Season 16! 2019-11-01 20:30 | Vivando
Wohoo! After almost 2 months of no ladder matches, the JJnet ladder shall return once again!

What's new this time? Well, first off, we have 3 brand new levels included in the mappool, which were chosen by the judges of the previously announced level contest, for which you can find the results below this newspost.

Also don't forget that the JJnet Duel Tournament v5.0 is still ongoing and its results will also influence the ladder rankings by rewarding clans with points.

However, the most important changes are:

- The ladder season freezes once a clan hits 200 ladder points instead of 100 ladder points
- Each ladder match win now yields 3 ladder points to the winning clan instead of 2 (ties and losses still reward the same points as before)

With that out of the way; Let the ladders begin!
blank comments | 0
Contest results! [JJnet Level Contest Season 13] 2019-11-01 20:09 | Vivando
Dear all, the level contest results are finally here! The contest entries were judged by 6 chosen judges, from which 5 were the representatives from each active clan (Me, Laro, Loon, JellyJam and Ragnarok). PurpleJazz was a neutral (no-clan) guest judge to bring extra depth to the results.

The winning entries were to be chosen by having each judge vote for exactly 3 levels which they would like to see in the mappool for ladder season 16. Also each judge would be to give their own feedback for the judged entries. The votes were sent to me privately to avoid judges influencing each other too much.

And of course to keep things fair, Laro, Loon, JellyJam and PurpleJazz were not allowed to vote for their own level.

The top-3 levels to receive the most votes by the judges were the ones to be added into the mappool. At last, here are the RESULTS!

Galeloch Castle: 5 votes
Faster-Than-Light Starship: 5 votes
Byzantine Blues: 4 votes
Ragnarok: 3 votes
Riparius Ridge: 1 vote
Time's Up: 0 votes
Snowland: 0 votes
Percolator: 0 votes

Congratulations to PurpleJazz and Warren who made the ultimate levels to tie for the first place in the contest! Your levels truly impressed the judges! Also congratulations to JellyJam and his level Byzantine Blues, which ran up to 3rd place! emo

Finally, I want to thank everyone who participated in the contest and made new playable levels for the community! Also, even if your level didn't make it to the mappool this time, it may still make it there for the future seasons through time and improvements. emo

Also, as promised, the judges are to give feedback to all the entries (except the ones they made themselves ofc), which they will send separately in their own posts following this post. Meanwhile, below are the votes per judge in literal form:

10:36 PM] PurpleJazz: my rankings: (will write feedback later)

#1 ragnarok
#2 byzantine blues
#3 ftl starship (only counted the first 3, the rest were optional)
#4 riparius ridge
#5 percolator
#6 snowland
#7 time's up

10:39 PM] Jelly Jaм: Alright, the maps I vote for are ezgale, xlmrag and ezstar, in no particular order
[10:39 PM] Jelly Jaм: All of which can be playable in 2v2 imo

11:34 PM] SJ: OK, I shall give you my votes in return: Galeloch Castle, Byzantine Blues and FTL Starship

11:04 PM] Ragnarok: votes =
[11:04 PM] Ragnarok: (in no particular order)
[11:04 PM] Ragnarok: star, gale, riparius
[11:05 PM] Ragnarok: star to be 2v2/3v3, gale 2v2/3v3, riparius 3v3only

4:32 PM] Hammel: ok my votes are in random order
bb, gale and star
[4:34 PM] Hammel: my fourth place would have gone to riparius, however i think these maps have the best potential in being played during a cw/laddermatch

12:49 AM] DigitalRonin: Loon's, Jelly's and PJ's are probably my sets to get ellected (later confirmed to be the final votes)
blank forum replies | 2
Ladder Season 15 Concludes! 2019-10-27 14:07 | Vivando
Congratulations to [GpW] for its 3rd season victory of the ladder. It is their first victory since around 7 years (2012). Honorful mention goes also to -t3> and CC for their silver and bronze medals respectively.

The next season is just behind the door, but before opening the door, we will attempt to judge the level contest results so that we can already put new additions into the mappool before the season begins. Also, don't forget that the duel tournament is still ongoing, so remember to keep dueling while laddering as well!

The ladder season 16 is expected to begin on November 1st for now. Stay tuned!

Finally, here are the final standings:

img

...and some statistics regarding the base season statistics (not counting off-season clanwars and final matches). As you see this season featured a big number of unique map picks:

img
blank comments | 1
JJnet DT Final Stage Round 2 2019-10-27 11:10 | Vivando
The first set of duels have been completed so far, which is a nice progress.

The deadline for the next set of duels is November 2nd at 20:59 GMT. This concerns the upper bracket round 2 duels and lower bracket round 1 duels.
blank comments | 0
JJnet DT Final Stage Starts! 2019-10-20 21:11 | Vivando
The group stage of JJnet Duel Tournament v5.0 has concluded and the top 4 players in each of the 4 groups have advanced to the final (double elimination) stage. Click here to see the final stage brackets!

Remember that each player is allowed to change/add their own vetoes before playing their first match in the final stage. Also map picks are now reset, so players may again pick maps which they already picked in the group stage.

The deadline for playing your first duel of the final stage is October 27th at 20:59 GMT. Remember that these are strict deadlines to ensure that the tournament finishes on time during the upcoming ladder season. You may also proceed with your next stage duels as soon as you know your opponent for them.

The duels are played in the same way as in the group stage, except that the following settings need to be enabled:

/overtime on
/otlimit 30 (maximum is 30, reset if needed. If the overtime continues past 15 minutes(half), you(or a neutral referee) are supposed to turn on insta gib with /instagib on as the default case.)
.

Also remember that the duels are ROUND-BASED. In the final stage no round can end in a tie either. Here is an excerpt from the tournament rules:

If round wins are tied at 1-1, a tiebreaker round is needed. The player that wins the tiebreaker round progresses.

In the event of a tie, players are to determine the tiebreaker map by doing a veto-race; maps will be vetoed by each player in turn, until only one map remains. That remaining map will be used for the tiebreaker round.


NOTE that regular vetoes do not apply for tiebreaker rounds, but can be vetoed during your veto-race.

Whichever player scored more points in total in the previous 2 maps played will have to choose the first veto. In the event of scores being tied, group-stage results will be considered. Whichever player has performed better in the group stage will have to choose the first veto (from the current mappool).

NOTE player performance from the group stage will be determined by comparing stats in the group-stage standings column, starting from the W-T-L column, left to right. This process continues until an uneven comparison is met.

If the score of any round is tied after 10 minutes, the round continues in overtime, where the player to make the next score wins the round.
blank comments | 1
Archive: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ... | 53
Leagues
Ranking
Participating Clans
1. flag [CDF] Awards 49p
2. flag -t3> Awards Awards 28p
3. flag PWNS! 3p
3. flag CX Awards Awards 3p
5. flag CC Awards Awards 0p
Idle Clans
6. flag TUX 0p
6. flag [98] 0p
6. flag BRUT 0p
6. flag [GpW] Awards Awards 0p
6. flag n00. 0p
6. flag NH 0p
6. flag xNCx 0p
6. flag #PP! 0p
6. flag [Pre] Awards 0p
6. flag [RiP] 0p
6. flag aEs Awards 0p
6. flag [STW] 0p
6. flag TMR 0p
6. flag 0p
6. flag [VS] 0p
ZStats
Current top 10:
1->Tea3 Gucky886.2
2AtilaPWNS!760.1
3Frank457.9
4ArtinPWNS!336.4
5JetyPWNS!249.6
6-t3>KeV219.9
7Victoria179.7
8SPAZ22222222177.3
9A7med163.8
10Ann160.4
Last month's winner:
->Tea3 Gucky935

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