Inspired by the public demand and the quarantine-period, we are pleased to announce the 7th edition of the mighty National Tournament!
Our current plan is to have a group stage and a knockout stage afterwards.
We require one person from each country to be the captain of the team. The captain of the team is charged with scheduling matches with the other countries' captain.
For this year's NT we are going to allow ''fantasy'' countries (within limits) to sign up, as we feel that they are a fun and interesting addition to the tournament .
To sign up, simply please respond to this post by writing: your team captain and your team's roster.
We currently plan to start this tournament sometime this week.
GLHF!
The deadline for signups is Tuesday the 24th of March 18:00 GMT.
In order to make the ladder season more fun and interesting , the JJNet has decided to make an ODT-like event on Saturday the 21st of March, at 18:00 GMT. The rules are simple: - Each clan that shows up to the event will play all the other clans that showed up once. - The level will be Nightwalker (xlmnight.j2l) and each match will be played with both teams playing both red and blue. - Matches will be played in 3v3 format with maxscore 10 and timelimit 10. - In the event of a tie(three way or more) ; the tied clans will play each other again at the end of the event. - To know whether clans are interested by this please message Lahm to confirm your presence by Friday 20th 18:00 GMT latest.
The point distribution system will be the following :
1st place : 30 2nd place : 20 3rd place : 15 4th place : 10 5th place and lower : 5
We have decided to add the h mut to the list of mandatory mutators as we feel it makes the game easier and it prevents teams from gaining an advantage against players who are used to play with now a common mutator.
The 17th season of ladder has begun. Be sure to check the updated rules as announced in the newspost below this one.
The new season starts with the current mappool, since new mappool updates are still work in progress and may still take some time to complete. The mappool updates will be applied later to the current mappool.
The ladder rules council has gone through all the rules in the ladder and updated any outdated rules to fit the modern ladder. The council consisted of different clan representatives and JJNet moderators (me, Blackrose, Laro, Loon, JellyJam, Ragnarok and Lahm). The updated rules will apply immediately.
Below you may find a summary of all the rules that were changed by the council. Note that only the most important changes and new rules are listed here, because many of the updates were just about formalizing current practices or fixing ambiguous wording, for example.
General rules with regard to the ladder site:
§2.1 Clans may only refuse clanwar challenges in the instance that any of the following are true: - The challenging clan has under 20% of the maximum ranking points to freeze the season. - The challenging clan has under 50% of the challenged clan's ranking points. - The challenging clan has already issued and played a clanwar vs the challenged clan this season. §2.1.2.1 The challenged clan has 1 week to respond to the challenge, after which the challenge will be automatically refused (with the appropriate point punishments, if applicable). §2.1.2.2 The clans must also schedule their match within 2 weeks from when the challenge was sent. The scheduled date must be within 30 days from the moment the challenge was sent. If the clans do not comply, the admins will schedule the match as they see fit. §2.1.2.3 The scheduled date and time must be shared with an admin if they are not already up to date on JJnet. If the match is to be played with any deviations from the standard clanwar format (e.g. 2on2 instead of 3on3), they must be shared to the admin as well. Evidence must be provided in case of disputes.
§10.2 Because of the more spontaneous nature of regular ladder matches, players who join new clans are allowed to play ladder matches after 24 hours from their last ladder match or clanwar for another clan. So players who are new to the ladder or haven't played any matches for a long time can play ladder matches immediately.
§11.3 Only /cstart may be used to start the game when it is about to begin or continue from a pause (a scripted command like !startgame is allowed as well as long as it includes the use of /cstart). Using /start to intentionally gain a head start over the opponent is not allowed and may lead to punishments.
Level Choices:
§2.1.3 The opportunities to change maps do not stack. If you skip your opportunity to change a veto after e.g. 25% milestone, you can still change only 1 veto after the next milestone. §2.1.4 If a clan uses only a part of its allowed vetoes from the start and wishes to add unused vetoes later, they'll have to contact an admin to change their veto field. Note that adding unused vetoes do not count as real veto changes, which is why you shouldn't use JJNet's veto-feature for that unless you are also changing an existing veto at the same time. E.g. If a clan has 3 vetoes set at 75% milestone, they can change one of the 3 and add one new veto at the same time. §2.1.5 If a clan has a clanwar scheduled, any veto changes AND additions by the clan need to be done at least 48 hours before the clanwar's scheduled starting time. If the clanwar is to be played within less than 48 hours from the point of scheduling it, any veto changes AND additions need to be done within 1 hour from the scheduling point.
Settings and tools:
<li>/mutualinjury on</li>
§1.2.1 Any mutators can be used during the game as long as both clans agree. However, the mutator settings listed below cannot be refused by the clans (if available in the server):
§1.3 Checking the server settings is both teams' responsibility. However, the teams cannot be expected to check for the validity of any level scripts or mutators running in the server. This responsibility is on the server owner. Note that including malicious code in a level script or mutator is considered cheating. See the cheating section below. §1.3.1 The JJNet crew reserves the right to change the above lists at any time.
§3.1.3 Including malicious code in a level script or a mutator which can be used by a clan to gain an advantage over their opponent is considered cheating and leads to punishments. For example, a script which automatically kicks players of a team from the server is considered cheating, regardless whether the game is running or not.
Clanwar rules:
§5.1.2 In case no JJNet-associated server is available or they have limited functionality (e.g. important admin groups not working), the match referee has the highest power to decide which server to use for the clanwar. This is also the case when the clans cannot agree on the server to use. §5.1.2.1 By default, clanwars are played in any JJNet-associated server. For reference, see our list of JJNet-associated servers.
§6.1.3 The JJnet crew is tasked with assigning referees, broadcasters and commentators to clanwars. Assigning commentators may also be delegated to the broadcasters themselves, who may want to pick their own commentators. The referee may in principle not be refused by the clans, but arrangements will be attempted in order to keep everyone involved happy.
§8.1 Players are allowed to stop the game using /stop. §8.1.1 To ensure fairness, nomovement must be turned ON in every game at the start.
§8.4 Tactical time outs are allowed by the use of technical pause time (if there is any left).
§10.1.1 If needed, the team can use their technical timeout from their current map to gain extra time for substitution. If the match hasn't started yet, the technical timeout will be deducted from the first map's technical timeout balance. §10.1.2 If the team runs out of substitution time, they are allowed to continue the rest of the match with fewer players than their opponents (e.g. 2on3 or 1on2).
Rules for normal matches:
§10: Absences</h3> §10.1 If either team suddenly has too few players to continue playing normally, they have 10 minutes to search for replacement or wait for the player to come back. §10.1.1 If needed, the team can use their technical timeout from their current map to gain extra time for substitution. If the match hasn't started yet, the ladder match should be invalidated due to its spontaneous nature. §10.1.2 If the team runs out of substitution time, they are allowed to continue the rest of the match with fewer players than their opponents (e.g. 2on3 or 1on2). §10.1.2.1 It is not allowed to start a match with uneven teams like 1on2, 2on3, etc. §10.1.2.2 If one clan runs completely out of players, their opponent has the right to claim a forfeit victory. §10.2 If the clans agree, it is also possible to lower the game format down to a minimum of 2on2. Duels are not allowed though.
Congratulations to [GpW] for its 4th season victory of the ladder and for defending their title. Honorful mention goes also to CX and -t3> for their silver and bronze medals respectively.
Before the next season starts, we are going to go through the ladder rules together with clan representatives and moderators to get any outdated rules up-to-date.
The ladder season 17 is expected to begin around the end of February/beginning of March. Stay tuned!
Top four clans, Please plan in these matches at your earliest convience:
Final: [GpW] vs. CX Bronze Final: [CDF] vs. -t3>
...and refer to the rules.
The vetoes page has been updated for the season finals. Good luck to everyone! May the odds ever be in your favor!
Also please note, that you should schedule the games to be played within 1 month from now on. Also if no confirmed schedule can be made within 2 weeks, an admin will schedule your game.
CX has crossed the magical 200 points limit and the ladder is now frozen. Like previous seasons, the top 2 clans ([GpW] and CX) are invited to participate in the Grand Final, meanwhile [CDF] and -t3> are invited to participate in the bronze final. Should one of the clans not accept the invitation, e.g. from top 2 clans, the clan ranked 3rd will be invited to the Grand Final and so on.
Should the current top 4 clans sign up, CX and -t3> are entitled to pick 1 extra veto (5 total) against their opponents, due to having reached a higher ranking. All clans are allowed to change two (2) of their previous vetoes. This time all vetoes can be set on any maps of any size (e.g. 5 vetoes on 2v2+ maps)
Clan leaders (or clan delegates approved by their clan leaders), please confirm in a comment here whether your clan will be participating. Please do so by January 22nd, 22:00 GMT. Also ANNOUNCE YOUR VETOES HERE BEFORE THE SIGN UPS CLOSE (if you have an extra veto and/or wish to change your previous ones). Do not try to use the Edit veto-tab on your clan's page, because it does not yet support veto changing for final matches. If you do not announce vetoes here, your current vetoes apply for you.
The JJnet Duel Tournament v5.0 has concluded and the points to the highest ranked clans (based on their highest ranked player) have been handed out as promised. Congratulations to A7med for his supreme victory! Also congratulations to the runner-ups Hyperion and Krzysiek!