Let us secure the joy of playing JJ2 for the future generations by turning the year 2023 into a mappool contest:
- The deadline of the contest is December 31st 2023.
- Feel free to submit as many new maps as you want.
- We recommend thorough playtesting with several players.
- No beta versions, please make sure every minor detail is taken care of before submitting.
- Only enter if you ENJOY making a map and not just to possibly get it in the ladder mappool.
- ORIGINALITY is most important. The map should have unique characteristics.
- Take your time. While we do recommend to keep focussed on making your map, we would really prefer you to take as much time as possible and have an eye for DETAIL.
- The more FPS, the better
- No half assing! We have a deadline in a year for a reason.
- This contest is for CTF levels only.
What you can gain from entering the contest:
- Possible admission to the CTF ladder mappool
- Exposure on the JJ2 Multiplayer Youtube channel for all maps
- A match on the winning map will be played and streamed on the JJ2 Multiplayer Youtube channel
If you want to submit a map, upload your level to jazz2online.com or any fileshare server (i.e. Google Drive) and add the link to the comments.
Its mostly about playing, playing and playing more. The more you play the better you get, also at recognizing situations. After a while you will get better at learning maps faster and taking note of the most important aspects of a level.
Its the same for CTF.
What makes it so that some players can "know" a battle level by heart?
Which specific learning techniques allow someone playing a battle game, duel or free-for-all (or team battle)...
To navigate the level/map efficiently, taking the fastest routes to carrots and able to wait for powerups and ammo clusters in relative safety?
...Is it as simple as memorizing the locations of carrots and powerups, memorizing the layout and all of its floors, platforms and zones?
I lost in battle duels over and over. Although maybe my opponents were just good at the game and I`m not, I guess that my only chance is:
To learn a bunch of different levels, so that I eventually have an advantage in some levels. They seemed like either they already "know" a lot of battle levels very well,
OR, they`re just able to pick up new levels really quickly.
That ability to learn new maps quickly seems like something that only the really experienced players have.
=->How`d the "bomb scene" event become handled differently within the flowchart of plus-evolution?
There is a level made with the version of JCS from 2010, [( i.e.; ... The same JCS as 1.23 without any plus )]
and JJ2 modded w/ plus from 2010 handles the "bomb scene" event differently from plus version 5.9.
The JCS with plus-version 5.9 will save ".J2L" files to a format that`s just naturally incompatible with vanilla/non-plus.
Those files are also incompatible with "old-plus" which I think of different from "new-plus" in the sense that some levels are backwards-compatible,
based on what format they are saved to by JCS, and eventually later releases of plus became no longer backwards-compatible with prior versions of JJ2/JJ2+.
So, it seems like with "new-plus" any tiles with the "bomb scene" event are impassable. They behave like the same as if those tiles were masked...
They cannot be passed through by the character. With "old-plus" those same tiles (with the "bomb scene" event) simply prevent bullets from passing through.
Those tiles allow the character to pass through them, just not the bullets that they shoot.
I haven`t tested actually using a TNT on those tiles, the level has no TNT ammo and I have no incentive to experimentally place TNT in the level,
just for the sake of testing it. I was only using the event to block bullets on those tiles. However, the way that "new-plus" treats that specific
"bomb scene" event differently from in "old-plus" means that the level is basically more-or-less unplayable in "new-plus"
For the sake of reference, the level in question *IS**is**iS**Is* a "basketball" level.
It`s meant to go along with a "turtle-shell-soccer" level and
another "Pro-Am" level that is in between kickball and baseball.
Except THAT one isn`t really *done* yet.
Code:
So the question is/was:
=-> How`d the "bomb scene" event become handled differently within the flowchart of plus-evolution?
https://www.youtube.com/watch?v=D-hLh63iuSI
^ this video is basically a summarizes of what `s happening betwin jetbanana and shakernl
https://www.youtube.com/watch?v=LUtg1qufIV0
^ this is how it looks when all the so called experts from jjnet discuss this gossip
(without having heard any info directly from the original source artist)
https://www.youtube.com/watch?v=6DwvFqB3w8A
^ this one reminds me of an agama tileset the swamps day one
And in the web-browsing advice column, make sure whenever you use a public computer
(at the computer lab, library, school, etc.) change all the "website privacy settings"
on the internet explorer or world-wide-web browser, to a safe mode or a pseudo-safety
setting. My suggestion is scroll through and find the options to allow or to disallow
websites to access your location, your USB devices, your MIDI devices, your clipboard
and/or your files, your motion sensors, etc. And disable all those settings so that
those are not allowed anymore. That will tell the website NOT to steal your information
automatically. With the setting to allow those automatically, it will mean the website
*is* allowed to get vital personal information from that computer while you are using it.
And that is not an activity that I believe would be safe for people who play jazz. They
could easily manipulate that setting in order to install cryptocurrency mining operations
in the midst of what you are doing, based on the false premise of your naïveity -- and we
don`t want to have to resort to lurking in IRC again just to avoid cryptocurrency mining.
Code:
"Go back to IRC"
This warning message might sound like fearmongering or alarmist rhetoric, but it`s still
a serious recommendation. A lot of people sometimes play jazz with an internet browsing
program open, and sometimes that means there can be files stored on the caché of the
internet browser "AS WELL" as in the caché of the jazz game or programme. And there *is*
a realistic percentage chance of some of those files being maliciously designed with the
intent of sacrificing YOU in order to mine cryptocurrency from the computer. That is also
why I furthermore suggest don`t allow any files to be retained in the caché of the programs
on the computer unless they are verifyed to be both "safe" in terms of being free from
the potential for exploitable security vulnerabilitys AND being proven that they were NOT
designed with malicious intent, be it that the intent was to mine cryptocurrency, to waste
the inherent resources of that computer itself for illegitimate 3rd-party purposes, etc.
=->Alsø the 1.1x custom playback rate setting on basketball videos is superb
There used to be a paperclip named Clippy, who lived in Microsoft Word... has something happened to Clippy?
Have you kidnapped Clippy? Have you seen this paperclip? Plaese stop kidnapping paperclips!!! It`s not an acceptable thing to do.
Quote:
How do i change the nationality in my profile to germany
^
-- East village is actually the pangaean combo of japan and newyork, it means:
sarcasm-guy wrote:
the sunshine during the daytime is extremely bright in this zone and that`s why i`m squinting because of the glare in my eyes,
also it would be ideal if there were a bicycle basket that could fit at least a soccer ball
-- Tennis players are super effective against people from east village, that is why it wasn`t chosen for the "U.S. open tennis tournament" in newyork
-- East village is also super effective against americans who think asians don`t know how to drive (sorry, racist epithet)
The earliest hotel level I remember from JJ2 was: hotel orion... and some of the tricky level design elements,
such as, using a horizontal spring that has to get frozen by an ice shot, is definitely reminescent of game-modes like jail-break
*** WARNING: IMAGES IN THIS POST COULD B- RESIZED WITH BBCODE TO FIT STANDARD FORUM PROPORTIONS + PIXEL DIMENSIONS ***
I think that a lot of non-JJ2-based maps can offer inspiration for levels, when I am in JCS or MLLE / Angelscript,
... or even just drawing up ideas for a 2d platform level on a scrap piece of paper or in my notebook,
also random maps can provide an example for architectural blueprints, and also they naturally would help one to learn about cartography.
Leveldesign principles are highly similar to fundamentals of cartography, since they bolth are depicting areas or regions on a flat pane,
except a cartographical map at first glance might presumeably represents a 3-dimensional room or zone,
whereas a level serves as a side-scrolling type of imaginary or non-real suite of screen elements, that is more similar to an algebraic graph.
Anyway without attempting to encompass or to surmise that topic, let me share some of these "random maps for level inspiration"
-> in this image it shows how the cityscape design of having a grid-like neighborhood outline makes it look alike to the architectural blocks or rectangular tiles placed in a level or tileset template grid
-> this also makes it look like the central area is the site of the most activity due to the amount of numerals and "ART" heiroglyphs posted there
-> corners of the pictograph also show eyecandy plus also infographical symbols
-> a key / legend / list of symbol explanations on the side is the equivalent of an informative text-event within a "LVL" to explain how things work to anyone who`s confused and/or needs an introduction
-> "META" map of Australia that is often used as an example of how a map is "supposed" to work
-> noteably, the western, northern, southern, and central zones/areas/portions of Australia are specifically labeled, since it`s easy to get confused about where they`re theoretically "supposed" to be
-> "AUSTRALIA" is also clearly written at the top (exemplary) and the difference between blue sea is color-coded to make it visually discernable from on-land territory
-> the border around the picture is intact, and the grid lines can also be pointed out to show how Australia`s map is an easy example of how to learn how to read a map
-> "Map" meaning "level" from a "2d" sidescrolling platform game -- technically more like a chart (almost like a graph)
-> in this game the level is traversed via a linear route, or in other words, on a straightforward path -- so it can be visualized like a plot
That`s interesting about the "ch" and "sh" sounds, since those are some of the most annoying in Latin.
Latin famously excludes those sounds from being alphabetic letters, since most people who aren`t English/French/Spanish speakers
can`t necessarily understand the distinction between "ch" , "sh" , "xh," , "x" , "j" , "g" , etc.
That`s when you already know you have a Mediterranean / Atlantean accent, since other languages like Japanese or [/i]Sanskrit[/i] exist,
where those types of sounds aren`t predominant to the point of having like 10 different ways to write or to express a letter
that basically sounds like the exact same letter to people who learned different (other) language groups.
since I`ve installed the Cherokee language syllablery keyboard on my computer, I also noticed that:
MANY elements from 1337speak are directly incorporated (or included) as keys on the board ...
4 is included among the letters, 6 and 9 are included in the letters, 3 is included as a letter
There is another letter that looks like "Tj" that should be in the group of "djëmbé" style consonants in the list above
It`s cool since although none of this has anything exclusively to do with JJ2, it`s informative how the different languages
of different regional communitys interact within the context of a game --
-- e.g., I might say that Cherokee language (of North Carolina) is technically closer to West African language(s) than to Californian language(s)
except in JJ2 we see that Egyptian-Arabic looks more like American-Indian
(given the worldview where India and Arabia almost never interact, due to cultural differences, despite being close on the map --
-- that`s actually something that would be normally unexpected.)
((FYI, Indian Ignorance of economy greatly exaggerates the gold standard, whereas American(-istic) economy is based on Shell(s).
Arabian economy is something else, I can`t describe without being told. Egyptian economy is based on-- pluralism vs. sarcasm.))
I`ve discussed with some JJ2 players about the idea of adding "other alphabets" to JJ2, for example:
-> Cyrillic ... -> Arabic ... -> Japanese
However the odds of getting this implemented, without some research into methods of standardizing non-QWERTY keyboard input,
to make it compatible not just with a game but with its communications lines ( also / as well / also ) QWERTY is mostly geared toward Spanish also, historically the word was that QWERTY is excessively biased toward Spanish over French,
I think it would be worth taking a look at whether most players would benefit from replacing Latin alphabet with Cryllic alphabet
The delay from that accomplishment is, perhaps, a result of the fact that adding several different alphabets to the game called JJ2 is actually far more "easier said than done"
and not due to technical limitations but because the game`s community lacks anyone who has enough confidence in their handwriting legibility
that they would be willing to impose their own personal handwriting on the entire playerbase, without knowing that 30 minutes later, they`re
going to "eek" at what someone else just wrote with their handwriting.
Making it "look like" the JJ2 Latin alphabet (which is already highly -- if not completely -- Romanized)
by grabbing 2 monochrome colors, emboldening each letter in white gloss, then tracing around them with black putty ...
... it`s a time-consuming, and resource-consuming, task; but it`s not really difficult, n`or is it a complex task ...
... but that`s kind of the 2nd phase that comes after the 1st phase where someone has to admit or to claim that they have "perfect enough"
handwriting that they can make it for all of JJ2.
BTW (by the way) you can view or utilize the Cherokee language syllablery keyboard at this webpage:
https://www.translitteration.com/transliteration/en/cherokee/sequoyah/
This typography is sometimes used in other languages too, e.g. in Bulgarian when we use the Latin alphabet instead of our own Cyrillic alphabet, which is often the case in online games that don't support our alphabet. 15 years ago it was also not as easy as nowadays to install a phonetic Bulgarian alphabet on a computer so a lot of people used Latin letters as an alternative, sometimes replacing certain combinations with numbers.
1 = ъ (hard sign)
4 = ч (ch)
6 = ш (sh)
The words for the numbers 4 and 6 conveniently happen to start with "ch" and "sh", other than that there's no visual similarity with the actual digit symbols. 1 is a lot rarer than the other two and I have no idea where it comes from, possibly it's the similarity with Latin letter "I".
Russian "1337speak" seems to exist too and has some similarities with ours:
https://en.wikipedia.org/wiki/Informal_romanizations_of_Cyrillic#Translit
FYI (for your information):
1337speak is a computer-based typography style, where some of the latin alphabet may be replaced with base-10 digits.
Egyptian is a language or a dialect of a language spoken mostly in egypt considered close to Arabic, or sometimes Coptic / Kushite.
1337speak is thought to originate in Delaware, whereas Egyptian is thought to originate in either North Carolina or South Carolina
Bolth 1337speak and Egyptian use a typography style including bolth the latin alphabet and base-10 digits, however it`s easy to get confused by their similar appearances.
Egyptian speakers utilize base-10 digits to represent letters, syllables, or phonetic sounds that aren`t necessarily explained within the latin alphabet.
1337speak typographers tend to replace letters from the latin alphabet with similar-looking symbols from the base-10 digits.
For instance, in 1337speak...
1 = L or I
2 = Z
3 = E
4 = A
5 = S
6 = G
7 = T
8 = H
9 = P
0 = O
However, in Egyptian...
2 = ("silent" h)?
5 = (kh)?
3 = (ah)?
7 = (v)?
Personally, I think that I can understand 1337speak quite easily, however my guesswork at describing those Egyptian equivalencies, was just guesswork, not an informed statement.
I know there`s a lot of people who might be able to explain this Compare & Contrast of the 2 similar-looking but differently-formed languages/dialects within the realm of typography,
at the very least, from the perspective of having been educated with a fuller understanding of the actuality of the reading materials.
I know it`s an important distinction because 1337speak typography might look like Egyptian / Arabic language on the computer,
but they are actually not the same except for mixing in some base-10 digits intersparsed with the latin alphabet.
Obviously, and honestly quite condescendingly, Arabic characters look rather more like German cursive than the Latin alphabet, sometimes same with Nativeamerican syllablery,
but there`s no point for me to attempt to discuss this topic endlessly.
Just based on my experiences it takes more than a 1st glance to get a feel for how to distinguish between Egyptian typography and 1337speak typography,
and that can lead to mental desynchronization when it comes to trying to comprehend multiple simultaneous conversations.
« ? should esports be illegal in the confederacy ¿ »
=-> note that while one mainstream view would equate "esports" with a "video game tournament" contrarily another point of view (confederate)
would argue that a football player cannot participate in esports without getting cut from the team since in the confederacy,
all "multi-sport athletes" require explicit approval from the athletic director and have to arrange their schedule so that any "video game tournaments"
wouldn`t conflict with any SEC bowl games (this reference roughly translates to a counter-cultural term for a football game and/or rugby tournament , etc.)
- Although this argument could seem like: ... It only applies to floridians or participants or players of rugby or tackle football players in the confederacy or to their union allies ... It deprioritizes the video game and sacrifices the video game player in order to allow for tackle football or rugby to be played more safely ... It is the equivalent of asking a football player to either quit playing video games during the season or choose between sports esports or being a football player
Personally my opinion would be that I think that ultimately / eventually this logic will follow suit in Florida just based on the fact that in California there is laws to protect "esports athletes" and then Florida is going to want to convert "esports athletes" into "rugby players" ... I know it`s a "football" reference to use terminology from the { confederacy (vs) union } debate, I just want to share what I think could become a { Florida (vs) California } topic in the long run or in the future. And, I`m conflating the terms of football and rugby, which could be a confusing difference between { Australian, American, European } language versions of sporting terms. I don`t know for whom this might be a serious point of concern as it might regard Capture mode in JJ2. I`m not personally signed up for any political debates (at present), however I would like to share my perspective on the 'mentality' that might become an important topic to be aware of, since I`d prefer NOT to allow modern-day ignorance to eventually, potentially inevitably, lead to next-season`s confusions, when arguments over "why this player or that player should or shouldn`t be allowed to play or to participate" are bound to happen :;, that`s why I`m topic posting about this topic.
Jazz1 is a DOS program and cannot work windowed in Windows 3.1 as far as I can remember. Jazz1 even recommends players to start the game from DOS directly.
As for listening to music, better just download the songs and find a MOD player or tracker for Windows 3.1 and play them from there: https://www.jazz2online.com/downloads/3406/all-jazz1-music-ever-correcly-formatted-s3m-format-part-1/
cute: so why dont you go tell the robot manager; u know yer boss, that u need something to do, because clearly the tasks assigned to you are insufficient.
A beginner's guide to the game: "Jazz Jackrabbit 2"
-------------------------- +=~~ +=====||== :
::: Story mode, 'internet mode multiplayer',
w/ custom levels; activitys and teams, including.: =-> Tubelectric, Diamondus, Carrotus, Medivo... =-> Capture the Flag, Platform Adventure... -"Jazz Jackrabbit 2" requires a DELL/GATEWAY w/ a keyboard,
in order to play Single-Player,
and, network-connectivity for internet-mode;
an ethernet connection may also be utilized,
for playing multiplayer w/o internet. -A cursor is also required for the DELL/GATEWAY,
to load more available functions. ->Look for the spinning red gems to give yourself more options! ->Players are enabled to design and create unique imaginative worlds
Inspired by Math Blaster, techniques can trigger development of knowledge and skills,
there is an unofficial soundtrack having gained critical acclaim. -Entering the button for `[T]` on the keyboard is the way to communicate by talking.
Pointer cursor won't work in JAZZ1 w/o loading WIN31
-When trying to play JAZZ1 the pointer cursor does nothing,
also loading Windows_3-1 cannot be done;
until exiting from Jazz Jackrabbit 1:
How to resolve this dilemma, in order to utilize the pointer cursor in the game? -I would like to work on "Windows 3.1" whilst listen-
-ing to background music from the Jazz game.
Aside from the obvious maps that are already in the JJnet tournament season,
are there any JJ2 levels that you might opt in or opt out of making available?
Quote:
Personally I have at least 1 level to make available for download
Code:
==|||||||||||||||||||||||||||||||||==
== "A Capital Building" version 2, ==
==|||||||||||||||||||||||||||||||||==
-> Team battle level -> Tileset "Natures_Ruins" -> ".MP3" format music in the archive
... URL D/L ".ZIP" ...[/quote https://gofile.io/d/ySc2Db
|||Compatibility test
|||||||...Requires 1.23 for battle mode, 1.23+ for TB/MP3...
Other levels can be made available by request
It is your turn to share a level,
if there are any levels you may feel free to post on the thread,
in order to make the level available for download
Other JJ2 lvls/maps can be d/l from JJ2 internet server while hosting This thread should be exclusively for d/l ".J2L" + ".J2T" when not hosting JJ2
The separate serverlists for "old-plus" and "new-plus" have already been verifyed -
- Four info. on: "old-plus", "new-plus",
and/or how to enumerate your municipality,
or to provide a sensible name/number for multiple versions of a game;
just codify: "JAZZ1" , "JJ2" , "JJ3d" , "JJA" , "etc."
Simply renaming the gamemode to ANYTHING other than "DOM" might suffice
"DOM" is the worst name for a gamemode ever, played by "Team Retard"
It can be called "Flagbug Plus" maybe after the 1.22 CTF playstyle,
when flagbug was gamebreaking.
For those who don't know, in 1.22 anytime a flagholder touched the unmasked edge of a level,
an erroneous "{Player} captured the flag" console announcement would flood the chat,
ruining the game.
1.23 fixed this "flagbug" CTF error w/ a D/L patch after the 1.22 CD β▓▒░▒▓>< release.
That is also how there got to be so many unofficial revisions of "Diamondious Warzone"...
since to play it sincerely there had to be masked tiles to wrap around all CTF level borders,
at least until 1.23
->During postsecondary school, I was "'stuck'" against a rock for the longest time,
a warden of the sike dammed the flow of the stream, & they had to take me to the hospital,
except: the hospital only had treatments for the black plague, & the prison guards never
bothered to explain their rationale for placing me under arrest, (in the past)...
->I found that this experience was `neither a satisfactory nor a sufficient alternative,`
compared to actually completing postsecondary school by graduating from college/university
w\ a degree/'diploma, (since there was never an explaination about what I was supposed to do),
in my time at postsecondary school since it was prevent--
by the lack of cross-reference; comparing hospitals' ability to treat the black plague,
& compared to prison inability to describe or explain their justification for placing me under arrest
->Cumulatively this amounts to description about police brought me to the hospital after charging
me with a crime, and the hospital couldn't explain anything about it, (since it doesn't make sense)
->Are there any #~ ideas for tertiary school; "postgraduate programs of/or employment," etc.
that wouldn't be `plagued by lack of judicial cross-referencing` compared to postsecondary school,
!¡TY!¡
:|:EDIT:|:
Suggestions list for clarification
=-> Meta World Peace Tertiary School
=-> Metroid Prime Trilogy Tertiary School
=-> Acronym Ffphobeeaah Advanced Tertirary School (j/k)
-I notice that on this website,
there aren't seemingly so many restrictions, against "repeat login verification(s)"
where this could be a violation compared to many other website(s)
...In non-technical terms this could (somewhat inexplicably) be described like:
"user account login verification code confirmation string value"
...so, it seems to be unique that a JJnet user account was allowed to login again,
w/o re-using the same login verification string value;
Common websites to have logining, seem like the average is against logining again,
w/ a unique login verification string value.
--This is not a complain about JJnet,
just an observation what is making the webpage unique,
or if not unique then at least uncommon
--Would this be considered to be an element of JJnet website design(?)
---If so, would there be an explaination of the functionality format or scheme?
Thanks an instruction about the website architecture might be helpful
Quote:
:|:EDIT:|:
Having a flawed user account login credential verification structure,
also prevents many other websites,
from having an equivalent level of functionality compared to here;
that's my motivation for asking such a question.
Since it could be benefecial in terms of restructuring,
to allow a similar level of functionality elsewhere
Code:
Retrospective:
---Mods checksuming for alterations in login request verification confirmation codes in packets,
---User accounts that display multiple "LRVCCP" w/ a nonmatching encryption sequence,
compared to the original "LRVCCP" are marked as spam ("redundant, overtly trivialized clues")
---The result being that multiple login requests w/ nonmatching encryption sequence(s),
get flagged to be potential fake user accounts ("login attempt for an account not registered to the user")
(this might typically invoke moderation on certain websites)
thusly a post either looks like it was a "word-search sentence-construction paragraph-emulator"
since its "LRVCCP" had an "NES" or its login form was confusingly designed, in a sense that:
---The moderators of the website get invoked by the form action from interactive content
So, that is a description of what overall problem could be solved,
regarding the pretense of the question in this thread
(How can webdesign elements from JJnet be reutilized, to allow other websites to function
according to the properties of their initial webdesign specifications, w/o having to resort
to a template from an "NBA Live 2004" tournament page [...]...)...|...||||
-For reference, I.M.O., recent versions of the mod "plus" for JJ2,
have inarguably introduced some design flaws,
or design elements that are arguably flaws:
-> Chat lags, any line of text was making the game window freeze for a splitsecond
-> In 800x600 resolution the sprites are too small, could be enlarged to look more normal
-> Wasteful to have the app search for new downloadable versions every time it opens
-> Some levels include too many extra files to download from servers
-> Many of the custom variables (weapons, physics, visualizers, etc.) deviate from fun enjoyable gameplay
-> To have logs from a game always saved is an inexplicable or faulty allocation of prioritys
=-> The levels and its extra files could be repackaged into one file for each level
=-> Servers could be made to standardize their protocols to streamline procedures
=-> Mod download site not adhering to official guidelines or regulations about monitoring the distro
=-> Sprites could be redrawn to appear at a more proportional size at 800x600 resolution
=-> Levels designed for newer release mods aren't all compatible with an official 1998-1999 version of 1.23 or 1.24
=-> Chat could be removed to allow for more dynamic or abstract custom rules levels that utilize extrapolations upon the default engine
-=-=Fundamentally also noting there have been a plethora of "JJ2+" mods that are extremely variant
in their overall design scheme, and examining the rationale for each distro release,
there hasn't been a display of creativity in naming each subsequent release version:
-=-=Simply numbering mods like "JJ2+ 3-1" , "JJ2+ 4-3" , "JJ2+ 5-2" ...
Could be improved upon, in terms of providing a description of what is being offered objectively.
-=-=These are some things for any dev-group to consider,
when making their creation available for their target audience to acquire (product labeling)
.....It therefore gives the impression of being a game mod or a product that was released before the final product had been finalized.
Violet's entries are now finally added to the DOM mappool...only almost 7 months late. Now I guess the next challenge might be to get people to actually play DOM.
The curent "plus-team" has had almost_10_years to work on this project.
Gamedevelopmentschedulesincludedeadlines; so, I suggest that for the people who are still working as a part of the plus-team: it's about time to finish off with whatever you're doing now, in terms of the JJ2-plus development project; and, let the next group continue with the project, for whomever might have any "fresh, new ideas" about continueing the effort toward this particular development project.
Code:
-> JJ2-plus development seemed to have been transfferred to a differrent dev-group, or, "development group" during the timeframe of 2011-2013 ...
... so, that means if you've still been working on plus since then, it means you're now at risk of not being able to enjoy the reward of your own effort
,,``We can spend about 5 more minutes talking about [[anti-radar]] and then after that we're going to have to move onto [[fixing and reducing lag]] until we run out of time soon,,``
-- Generic Teachers' Phrasebook (fake quote)
I would like to attempt to conduct an upvalueing of this post via:
- Telling what areas of the game that i think each of these teams can or cannot improve upon, accordingly:
{{ T3 }}
=-> In this team, i think that i was learning about, and improving upon, what Attack / Ready / Defend should mean, in the context of 2v2 or 3v3 capture the flag. I think this team had a definitively solid approach to recapturing, in terms of having multiple players ready to recapture the flag, whenever hunting isn't always the primary priority.
{{ CDF }}
=-> While playing with this team, i can recall expanding upon the repourtouire of capture levels, that i would know in advance of having played a challenge to a capture-the-flag game. I knew what to expect more often, than solely when levels like "Security Breach v2" or "Distopia" or "Happy Semiconductor" would be the selection. The CTF-level, "Jungles Edge" was most likely my specialty, prior to joining any team in the decade of 2010's.
... My ideas about the playstyle from this team isn't noteworthy, i would just say that CDF playstyle is sharply balanced with a focus on the diversity among the group of players in CDF
{{ CC }}
=-> I don't think that i was really a significant contributor in this team, in terms of playing CTF. Regardless, i think that CC would excel as a team, when trying to look at the areas and realms of various levels, and finding different ways to evaluate what ammo will be optimal to invade or maintain different coordinates that could be drawn upon each level.
... Knowing what campspots are going to be available at what timeframe within a match, guessing things like; "I can give my teammate this powerup at this point in the game, instead of taking it myself, and that will allow our team a higher percentage shot at victory" and firstly picking what level will result in the highest efficacy rate of making the game worthwhile overall: -- those are some ideas about what realm CC might excel at
{{ GPW }}
=-> I think that GPW has a playstyle that could be described like, try and have one or two players shoot at the enemy-flagholder, and then have the ally-flagholder stand on the allied base. Thus i thought of GPW being a team with quick killing-potential, and always looking for the opportunity to stand ready-to-score, when carrot(s) aren't the higher priority.
... Basically the "kill-and-go-score," or the "kill-and-go-$," playstyle for future reference, of an idea for a strategical playstyle
{{ CX }}
=-> This team can focus communicatively on distributing carrots, obviously players don't want opposing players to get the carrot. So knowing the respawn-timings of crucial/critical pickups like a Full NRG, or an RF power, is actually extremely impactful when it pertains to being able to grasp knowledge of any given level. Typically, the quasi-normative player is complaining when they have the flag and a teammate without the flag takes the vital C instead of them. So that had a result of a common complaint from non-CX flagholders when a teammate would take a carrot, preventing both the enemy flagholder and the allied flagholder, from regaining full health.
|][|][|][|][| ... So, i hope that some of these thoughts about CTF gameplay could ideally be helpful to some readers;
Thanks for reading my post
"Unoriginal team names should be issued infractions"
- Although that stance would punish most, or all, of the current teams in this website:
... Look at the specific team names:
| ) CX ... represents an emoticon
|| ) VS ... describes a contest between 2 teams, parties, or individuals within the arena
||| ) CC ... a depiction of 2 waves being surfed simultaneously
|||| ) T3 ... a sporting videography trade name
||||| ) CDF ... reminiscent of the obscure video game mode called CTF
Please be more thoughtful and considerate about picking what variables will be called upon during a team-naming function.
EDIT: Tags:banana substitute, banana replacement therapy, banana alternative inorganic
The URL below is a link to the Waybackmachine Archive record of the EpicMega Games message board JJ2 forum during October 1997. Please feel free to take a look:
Note the following rules suggestion, typed in boldtext on the page:
"As we encourage people of any age to use this service, we would appreciate it if you could refrain from using bad language in your messages."
The description of the creative vision in that sentence should probably be adhered to on JJ2 itself.
Consequentially, players should be held accountable for their behavior in JJ2:
=-> Bullying other players, especially younger players, should make you lose respect from your peers.
=-> Uncalled-for insults, regardless of your rationale, should make you lose friends and potential allies.
=-> Cruelty, and being mean in general, should devalue your own enjoyment of life and sense of well-being.
Maybe (just maybe) those would be overtly-strict punishments; alas, I'm not contributing them as ideas for punishments; rather I'm describing my observation of the cause-and-effect interactions regarding players' levels of respect and tolerance toward one another, within the JJ2 community. So, in other words, don't take this post as an advisory, it's meant moreso in the sense of a predicative evaluation.
Made this retrospective comparisons list of (once-)participatory ladder clans for the sake of anyone contemplating playing or joining a squad and in want of an opinion about the following groups. Please keep in mind that these notes are specifically respective of the periodical years on the list.
((LEGEND/KEY))
[Years of my personal membership] Team clantag...
Advantages:
Disadvantages:
[2011-2012] T3...
Adv.:
=-> Regularly scheduled trainings on weekends
=-> Adequate amount of active players on roster, enough for 3v3 practice sessions, not too many to play
Dis.:
=-> Lacking in terms of lingual unification, random bursts of foul remarks, sometimes disrespectfully
=-> Avoids interacting with players not apart of the roster
[2013-2014] CDF...
Adv.:
=-> Often has trainings utilizing the proprietary server and strategical information sharing is common
=-> Expansive playerbase with many oportunities for player development
Dis.:
=-> Habitual sexual harassment, interpersonal conflicts among players
=-> Frequent roster changes inhibit the stability of active squad
[2016-2017] CC...
Adv.:
=-> Most polite culture of any team on this list
=-> The longevity of the squad allows for a heightened decree of strategical awareness and knowledge
Dis.:
=-> Players would usually rather just chat instead of play any games
=-> Rather inactive roster, considering the tendency to ignore game invites and challenges
[2018] GPW...
Adv.:
=-> Extremely determined to improve at playstyle and at game skills
=-> Allaround more lingually comprehensible, thus seemingly more welcoming in terms of dialect
Dis.:
=-> Not enough discipline regarding sexual harassment, conflicts against other teams
=-> Also excessively extreme regarding absurdly heightened competitive expectations
[2019] CX...
Adv.:
=-> Contrastingly more relaxed in terms of competitive expectations
=-> Tolerance for intellectual and academical conversation among players
Dis.:
=-> Not exactly gentle about dealing with interpersonal conflicts
=-> Lack of team practice sessions means players have to improve moreso individually than collectively
.............
Commonalities
.............
-Do not join any ladder clan unless you are prepared to deal with the inane frequency of sexual harassment.
-Any of these teams can catalyze the development of players' game skills and literacy.
-Interpersonal conflicts are unavoidable and inevitable in this realm.
...........
Differences
...........
-Certain teams have scheduled practice sessions more-or-less often than others.
-Each squad tends to specialize in the development of specific aspects of gameplay patterns.
-Regional dialects may affect a player's compatibility or incompatibility with the roster language group.
(EDIT: I'll apologize for the crassly insulting tone of these posts. I try to enjoy playing whilst helping other players learn about this game by sharing my past experiences, and, I should be able to do that without degrading others in the process.)
During the prior decade, I gradually tried to offer basically my whole life and more to BRZ, we didn't communicate much since almost 2 years now. I thought I was getting led on and dismissed cyclically, and I don't have neither reason nor rationale to disrupt other ppl's relationships anyway, that is also a disservice to myself. For reference,my oponion was not having kids, being that we are not maried and I am not paying child suport: I said that in a conversation on JJ2 some years ago. Regardless, I'm beyond ignorantly posting this, just honestly acknowledging this history, in respect to thread content — although I admit this post is unjustified, I hope that itʻs dignified.
That just means the rules are flawed; it should definitely be considered cheating to watch the broadcast while playing. The rules should be designed and enforced through neutral agency. It's discriminatory to prohibit some forms of unfair play while allowing other forms of unfair play, and it's exploition to invite me to comment about a game while teams are abusing the broadcast for cheating. I'm not commenting with the pretense that participating players are listening. There has to be much more strict adherence to fairness of play, and regulations pertaining to the issue, to justify a game being broadcast at all. A fair game being broadcast for viewers is rather discernable from a showmatch being performed like a circus. At the risk of citing extreme terms, those are obviously divergent options regarding the way games are going to be played.
Yes during stopped games it could be unethically abused to some degree. Same however goes for people who 'CTO' (and rejoin as spectators), which is not possible to verify as well. My stream had about 30 seconds delay which is basically useless for cheating.
In my opinion streams are mostly there for the clanmembers that aren't playing at that time so it would be very unwise to prevent them from watching.
True, unexpected breaks during the game can potentially cause a situation where the delay does not apply. Minor, but crucial advantages could be gained in certain situations, depending on what the streamer's spectator targets are and what the commentators are commenting on, potentially revealing details like player health or exact location. In situations like that it could be potentially unethical to peek at the stream while playing the same game simultaneously. But indeed, sometimes the intentions aren't evil and one can be just curious to see how is the stream quality or is the stream crowd cheering for you, etc. These situations aren't always crystal clear and like I said, it would be impossible to control or prove anyone guilty, unless they explicitly confess such activity.