-=-
Menu
Tournaments
Profile
Poll
Latest videos
Latest comments
Latest matches
flag CX [13:15] [GpW]flag
flag [CDF] [08:14] -t3>flag
flag [GpW] [11:05] -t3>flag
flag -t3> [08:02] CXflag
flag -t3> [12:09] CXflag
flag -t3> [11:07] CXflag
flag [GpW] [12:06] [CDF]flag
flag [GpW] [12:05] [CDF]flag
flag [GpW] [07:06] -t3>flag
flag CX [07:06] [GpW]flag
Latest forum posts
By: ShadowGPW, in: [NT 2020] News » National Tournament 2020-07-29 18:12
Hup Holland Hup
By: Toni, in: [NT 2020] News » National Tournament 2020-07-25 23:20
National Tournament is OVER! [img]http://jazzjackr...
By: Brinko, in: Wimbledon Duel Rankings » Published Steel Duels cases 2020-07-23 01:27
:carrot:
By: Treylina, in: Ladre Offseazon » Forum games 2020-07-15 01:51
Tetr.io. It's free, with no stupid micro-transacti...
By: ShakerNL, in: Ladre Offseazon » Forum games 2020-07-05 00:48
Wanna play some Mario? https://www.pukenukem.co...
By: Splat, in: Ladre Offseazon » Forum games 2020-06-24 04:51
Haven't[*] played that game before myself. Reminds...
By: i:m, in: Ladre Offseazon » Forum games 2020-06-21 17:56
i recently played this game called 'i am bread' an...
By: i:m, in: Drama over the Ladder (JJ2 fanfic) » Forum games 2020-06-21 17:50
fucking diamondus :D
By: Splat, in: Drama over the Ladder (JJ2 fanfic) » Forum games 2020-06-20 03:28
[quote]Foreword: Thanks to JJnet admins for approv...
By: Splat, in: JJ1 sound effect samples » JJ2 related 2020-06-16 03:09
Hi, I want to post about my samplepack of JJ1 soun...
By: Splat, in: Ladre Offseazon » Forum games 2020-06-12 07:04
Durinğ the ladre offseason, there are some nice g...
By: MaximuS , in: Wimbledon Duel Rankings » Published Steel Duels cases 2020-06-06 23:34
:whip: epic
By: Pariah, in: Wimbledon Duel Rankings » Published Steel Duels cases 2020-06-04 20:50
oh,,, wow, splat ranked #4 ohhh
By: Splat, in: Wimbledon Duel Rankings » Published Steel Duels cases 2020-06-04 05:37
I am here to announce the duel rankings in wimbled...
By: King, in: Funniest moments! » Forum games 2020-05-19 20:40
:(
By: i:m, in: Funniest moments! » Forum games 2020-05-19 20:37
[23:46:21] Jety: pavlo, u wanted wrn's ip? [23:46...
By: i:m, in: Funniest moments! » Forum games 2020-05-19 20:33
[23:07:40] o0o: join cw server when [23:07:41] [S...
By: Toni, in: [NT 2020] News » National Tournament 2020-05-16 16:23
First week of knockout stage is completed! We h...
By: Toni, in: [NT 2020] News » National Tournament 2020-05-12 00:49
Knockout stage games First semifinal game has b...
By: Toni, in: [NT 2020] News » National Tournament 2020-04-18 21:38
National Tournament is OVER! [img]http://jazzjackr...
By: Lahm, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-29 23:31
RO vetoes: AM and DW
By: Vivando, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-29 19:42
Added vetoes for team Nordics earlier. I'll announ...
By: Lynx[GpW], in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-28 22:16
Czechoslovakia vetoes: TCS and DW
By: Krzysiek, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-28 21:19
Poland: DW and AM
By: Toni, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-28 17:50
Serbia B: Epitome and Stronghold
By: Kyro, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-28 17:45
Egypt vetoes: Diamondus Warzone & Technodus Cargo ...
By: Kev, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-28 13:42
Germany vetos: Astro and Daybreak
By: Ragnarok, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 21:46
That's good Urbs! What's the best way to conta...
By: [GpW]Urbs, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 21:33
BTW not sure where to post this, but I guess i cou...
By: MasterSven, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 17:17
Netherlands vetoes: Distopia and Astro.
By: MaximuS , in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 14:41
Team Brexit vetoes: none
By: HordY, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 14:01
Serbia A vetoes: DW and TCS.
By: Toni, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 12:55
You can announce your veto maps here before you sc...
By: Laro24, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-27 01:37
Brexit..? xd rly?
By: MaximuS , in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-26 20:11
Final egy srb
By: Vivando, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-26 17:12
Group A pog 3:-)
By: Toni, in: [NT 2020] National Tournament Starts! » National Tournament 2020-03-26 15:58
Dear players, Hereby we announce the grand open...
By: Kev, in: [NT 2020] Sign Ups » National Tournament 2020-03-24 15:37
pull some american continent team of splat, empive...
By: HordY, in: [NT 2020] Sign Ups » National Tournament 2020-03-24 10:57
Just a suggestion * As for now we have 11 teams...
By: Ragnarok, in: [NT 2020] Sign Ups » National Tournament 2020-03-23 20:10
For those who are interested in the mappool: - ...
More...!

JJnet's forum

«Latest posts» «Latest threads» «Search» «User CP»

View post
Ragnarok
avatar
Return to thread2019-11-02 04:17
In alphabetical order:

1. Byzantine Blues by Jelly Jam
+ Really fun carrot area
+ Atypical PU scheme, and also very rare to see RF PU being a superpower in a level
+ Very fun to DD at bases with flag ;P

- I feel the level is too horizontal, and could be shrunk ever so slightly to reduce reaction times
- Sad that you can’t get RF PU with gun9 from below
- I think the gameplay is quite rigid on the whole

Other comments:
I recommend 3v3 ONLY

2. FTL Starship by Warren
+ Fun carrot areas
+ Versatile & fast-paced gameplay
+ Probably most suitable for 2v2 + 3v3, gameplay-wise

- Some minor flow blips (that have potentially been updated but I have only seen the version on PNA);
• shooting gun8 PU seems suboptimal from left-side
• weird suckertube delay at bottom left
• can get stuck at the top left (missing oneway)
• some layer 3 pipes feel a bit bumpier than expected, probably easy to fix
- I feel like some ammo can be redistributed, namely a lack of seekers and gun8, and too much gun9 which does not serve a huge purpose (I believe warren has addressed this too, but haven’t seen)

Other comments:
I recommend 2v2/3v3
Was surprised that this played so differently to Astro and was pleased about that

3. Galeloch Castle by Purplejazz
+ Fun Full NRG area
+ Very suitable ammo/PU choices given the layout, and logical ammo placement
+ Interesting to have ice feeling useful in a level with spring trolling (for once)

- Does feel a bit like there’s not much safety in the level, which is great for 2v2 in fairness, but may encourage double hunting (which I personally like, but I know others don’t)

Other comments:
I recommend 2v2/3v3
I found the EC somewhat distracting in-game, but lowdetail really helped, good job building support for ppl who are blind like me!
I’d like if the small C’s were a bit more easily accessible, perhaps a personal nitpick…

4. Percolator by cooba
+ Visual appeal
+ Unique to have usage of fly-C and water mechanic, although I really wish it was used better or didn’t feel like the only way to play the level…
+ I really enjoy the small oneway climb areas towards the middle, fun gameplay-wise

- Bases feel like death traps
- I’m not a huge fan of the ammo placement, and it’s even lacking at parts. Toaster feels useless
- Whilst I complimented the fly-C/water concept, I think many of the people I played with mentioned wanting copters instead or a limited duration
- Level feels empty at parts

Other comments:
I recommend 2v2/3v3
I like the fly-C/water concept on paper, but in practice it’s a bit annoying in CTF!
I think ammo should have been unmovable given the layout

5. Ragnarok by Loon
+ Visual appeal
+ Very fun & unique Full NRG area

- Some incredibly awkward start positions
- The bottom section of the level feels rather disjointed at parts, similarly, some ammo at the bottom feels very time consuming to collect (namely seekers)
- Top section feels a bit isolated, I personally didn’t have issues with it in 3v3s, but in 2v2s it felt pretty much a defensive haven

Other comments:
I recommend for 3v3, although I would need to test this further in 2v2 to really endorse it for that too
Some flow (particularly at the bottom) can feel very odd and take a lot adjusting

6. Riparius Ridge by Laro
+ Some unique layout in aspects (great mix of open and closed spaces)
+ Cool use of pinball
+ Cool PU scheme, although I’d like to see more fastfires if you wanna balance blaster out
+ Best flow of all the entries I’d say

- Perhaps too tall as a level, although the pinball events do remedy it directly at the middle
- Some ammo placement could definitely use reworking;
• two bouncer patches pretty much right next to eachother, above and behind bases
• seeker ammo patch at 108, 29 (and corresponding symmetrical section) in a pretty powerful chokepoint… not really too counterable
• don’t really like mixed ammo patches in the level
- I personally don’t like the areas below/behind bases and feel like truncating or removing them slightly would make this level feel less massive

Other comments:
I recommend 3v3 ONLY
Seems to cause a lot of crashes

7. Snowland by Toni
+ Fun C area
+ Fun to do tricks with the base through the floor
+ Some useful RF climbs that don’t feel forced
+ Atypical PU scheme

- I don’t like the mixed ammo patches
- Ceilings are incredibly bumpy
- Some really awkward spawn positions that allow free rushes
- Generally very cramped, making gameplay feel quite rigid

Other comments:
I recommend as 2v2/3v3, perhaps even 2v2 only, haven’t tested in 3v3 to be sure

8. Time’s Up by Lynx
+ Unique PU scheme
+ Layout actually complements roller very nicely
+ Intuitive flow

- The PUs in the top corners feel a tiny bit too isolated
- Some strange asymmetry at parts, namely missing oneways at 64,24
- Bumpy ceilings at 74, 14
- Would have preferred slightly more meaningful ammo placement, less gun9 perhaps? Could have also been cool if gun9 was easier to use to shoot the top PUs
- I don’t like the use of floatups instead of slopes

Other comments:
I have only tested this in 3v3, but assume it’s too big for 2v2s
Roller PU might seem really clowny for CTF, more a criticism on the gun than the level
Also firework gun seems quite fitting for the layout
This would have most likely been my 4th place vote - (or Ragnarok)